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Irish93

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Everything posted by Irish93

  1. Hi there, does anyone know where I can find a module to place objects in an area automatically? or even better alternatively, does anyone know how to create or write up a script for a trigger to spawn multiple objects "traps"? I'm trying to have an area full of different punji traps I think a trigger would be better so it can deactivate and reactivate if a player is in that area to save my cpu I'm using "vn_magazine_mine_punji_04" as the object but have no idea how to write up a script to have it spawn in a specific area. any help would be appreciated! Thank you
  2. TPW just dropping by! going off our last bit of chatter, thanks so much for taking the time once again to update this!
  3. Quick question for those who play unsung a lot, now if I remember correctly the Vietcong used to blow a whistle it's really mind-boggling me because when I played Arma 3 back in 2019, and I remember simply placing down a couple of unsung units in Zeus and they were speaking shouting, singing, and when engaged they would blow a whistle I remember feeling very immersed and I was only testing the units out in Zeus... played couple days ago using unsung mod no voices... in fact, they are speaking fersi? and yes I've also placed down the rug Desai module and they speak Vietnamese now but "a lot less" hardly in fact and they no longer blow a whistle.. I'm guessing with the bravo update it's been removed because everyone was complaining about it ruining the ambience yeah maybe for multiplayer but in single-player it's oh so stale, could anyone explain to me what's going on? and where I can download the previous versions.. I had a look on moddb but they archived the most recent versions from 2019 onwards and can't seem to find it, would be appreciated I am sure they used to blow whistles 🥴
  4. Quick question for those who play unsung a lot, now if I remember correctly the Vietcong used to blow a whistle it's really mind-boggling me because when I played Arma 3 back in 2019, and I remember simply placing down a couple of unsung units in Zeus and they were speaking shouting, singing, and when engaged they would blow a whistle I remember feeling very immersed and I was only testing the units out in Zeus... played couple days ago using unsung mod no voices... in fact, they are speaking fersi? and yes I've also placed down the rug Desai module and they speak Vietnamese now but "a lot less" hardly in fact and they no longer blow a whistle.. I'm guessing with the bravo update they have removed a lot of the ambient voices because everyone was complaining about it ruining the ambience yeah maybe for multiplayer but in single-player it's oh so stale, could anyone explain to me what's going on? and where I can download the previous versions.. I had a look on moddb but they archived the most recent versions from 2019 onwards and can't seem to find it, would be appreciated I am sure they used to blow whistles 🥴
  5. @Echoes12 Have you installed it correctly? there are two "userconfig" folders one should be in your TPW mods folder and the other in your directory, if there isn't one in your game directory copy and paste the userconfig folder from that TPW mod folder to your main arma 3 directory see if that stops it from freezing up! .
  6. MR TPW appreciate the reply! for now I've taken the liberty to edit the PBO folder and spawn in unsung boats for now thank you!
  7. Like the title suggests, I really need one of you talented individuals to help me out here with writing up a simple trigger. "simple?" I know, but this isn't simple enough for me it seems I've spent hours looking for answers and now I'm here. So basically I'm asking for a trigger "script" for a group of like 6-7 heuy helicopters to fly at low altitude from one end of the map to the other but random start positions for ambient purposes. if possible in a column formation as we've all seen in the movies! some help would really be appreciated!
  8. Just like the movies! can't thank you enough, best community!
  9. Hey guys, Mr TPW love your mod! I have a quick question for you or anyone who would like to assist me, how do you add custom boats to spawn i want to use the new Vietnam DLC they have some really nice boat models but it throws up errors when I try to replace boat classnames in the boat script??
  10. someone please help me to get unsung mod working with TPW tortuosit: Load Unsung. Load TPW. Or learn to ask proper questions, because keep in mind, time of others is not endles who are you my dad? learn the interpretation of English literature i said "please" you punk FROGGY thanks my bro finally got it working! cheers
  11. someone please help me to get unsung mod working with TPW
  12. Im very aware of the information provided by youTPW however surely you must have a direct string that works for the UNSUNG MOD *Custom factions and support ---------------------------- If you have 3rd party addons and would like to use them as factions, then if you know their classnames (NOT their faction names) you can select them by specifying text unique to the factions. For instance, to use both the excellent ADF Uncut DPCU Australian and RHS US forces as friendlies: tpw_skirmish_friendlyunitstring = ["_DPCU","RHSUSF"] -> will select all units with "_DPCU" or "RHSUSF" anywhere in their classnames. tpw_skirmish_friendlytype = [0,1,5] -> will then use ADF, RHSUSF, NATO and AAF as friendlies. If the script cannot find any units using your specified text, then it will default back to NATO for friendlies, CSAT for OPFOR, and AAF for INDFOR. Similarly, you can specify the classnames of the support helicopter and close support aircraft and UAV to use for each faction. You nay specify multiple classes for each, which will be chosen from at random. i cannot seem to get units to spawn correctly what an earth am i doing wrong this is my skirmish settings atm its set to inactive because i've given up on this // SKIRMISH tpw_skirmish_active = 0; // 0 = active tpw_skirmish_friendlysquad_max = 8; // Maximum number of friendly squads around player tpw_skirmish_friendlyvehicles_max = 1; // Maximum number of friendly vehicles around player tpw_skirmish_enemysquad_max = 10; // Maximum number of enemy squads around player tpw_skirmish_enemyvehicles_max = 1; // Maximum number of enemy vehicles around player tpw_skirmish_resistsquad_max = 8; // Maximum number of friendly squads around player tpw_skirmish_resistvehicles_max = 1; // Maximum number of friendly vehicles around player tpw_skirmish_minspawnradius = 500; // Minimum distance from player to spawn units/vehicles tpw_skirmish_maxspawnradius = 2000; // Maximum distance from player to spawn units/vehicles. Units/vehicles deleted beyond this distance tpw_skirmish_support = 2; // NATO units can call support tpw_skirmish_enemy_support = 0; // CSAT enemy units can call support tpw_skirmish_resist_support = 0; // AAF units can call support tpw_skirmish_friendlytype[] = {0}; // BLUFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {0,1,7} will spawn user selected, NATO and FIA BLUFOR. Empty = NATO default tpw_skirmish_enemytype[] = {0}; // OPFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {4,5} will spawn CSAT and CSAT PACIFIC OPFOR. Empty = CSAT default tpw_skirmish_resisttype[] = {0}; // INDFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {-6,-7} will spawn FIA and AAF resistance, wearing Shemaghs. Empty = AAF default tpw_skirmish_spawntime = 30; // Time (sec) between spawning each enemy/friendly squad/vehicle tpw_skirmish_friendlyunitstring = "uns"; // Custom string to select friendly units from config tpw_skirmish_friendlyvehiclestring = "uns"; // Custom string to select friendly vehicles from config tpw_skirmish_enemyunitstring = "uns"; // Custom string to select enemy units from config tpw_skirmish_enemyvehiclestring = "uns_closed_VC"; // Custom string to select enemy vehicles from config tpw_skirmish_resistunitstring = "uns"; // Custom string to select resistance units from config tpw_skirmish_resistvehiclestring = "ACV"; // Custom string to select resistance vehicles from config tpw_skirmish_casstring[] = {"uns_A7_CAS"}; // Classname/s of custom friendly CAS aircraft. Empty = NATO default CAS tpw_skirmish_chsstring[] = {"uns_UH1H_m60_light"}; // Classname/s of custom friendly support heli. Empty = NATO default CHS tpw_skirmish_uavstring[] = {"uns_oh6_m27r"}; // Classname/s of custom friendly UAV. Empty = NATO default UAV tpw_skirmish_enemy_casstring[] = {}; // Classname/s of custom enemy CAS aircraft. Empty = CSAT default CAS tpw_skirmish_enemy_chsstring[] = {}; // Classname/s of custom enemy support heli. Empty = CSAT default CHS tpw_skirmish_enemy_uavstring[] = {}; // Classname/s of custom enemy UAV. Empty = CSAT default UAV tpw_skirmish_resist_casstring[] = {}; // Classname/s of custom resistance CAS aircraft. Empty = AAF default CAS tpw_skirmish_resist_chsstring[] = {}; // Classname/s of custom resistance support heli. Empty = AAF default CHS tpw_skirmish_resist_uavstring[] = {}; // Classname/s of custom resistance UAV Empty = AAF default UAV
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