Wetzer
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Hi, i am searching for missions for the demo of OFP. I found this site at archive.org: http://www.3dactionplanet.com/flashpoint/demos.htm Unfortunately archive.org has not stored the mentioned "missionpack2.zip". So I would ask here, if someone can provide me the file or a download link. thx in advance for the effort PS: Yes i know, there is the nostalgia pack, but this "missionpack2.zip" has more files in it. 🙂
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ARMA 3 Addon Request Thread
Wetzer replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would love to use old terrains like: Tilos: Greek Island ( Beta ) https://steamcommunity.com/sharedfiles/filedetails/?id=375720350 or CMM_Aristartis https://steamcommunity.com/sharedfiles/filedetails/?id=543288811 but the SkyBox is broken because it was not updated after the SkyBox-Update/graphical update. It would be great to have a mod that would loaded beside these terrains and fix this issue by pointing to the new SkyBox/Terrain Parent. -
Hi, a few things I've noticed about Resistance so far: * German Translation: "Zapfenstreich" can be better translated as "Ausgangssperre". (occurs on the announcement during the invasion). "Ausgangssperre" is used to tell civillians that they cannot go out at a cirtain time (litterally translated to "Exit-Barrier"). "Zapfenstreich" ("military tattoo") is used as a signal for the own soldiers to signal them the end of their "time to stay outside of the quartier". * When the truck stops in front of Troska's house, in the next cut scene it is still rolling and then stops even though the soldiers have already got out. * When the mission starts where you run to the shotgun behind the house, the beginning of the mission is a direct "cut" to the previous cutscene (no significant time has passed). But it comes at the beginning of the mission "The next morning" (In german: "Am nächsten Morgen"). That would fit more with the previous cutscene (when the resistance guys arrive viktors house).
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[IceBreakr/IBIS] Fapovo Island
Wetzer replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, thanks for the update. I tried some AI driven konvois on Fapovo 1.9. It seems that the bridge on 071/071 is not recognized as a valid road. AI won't cross (tested with vanilla Hunter GMG/HEMTT). -
Hi searching for a mod that unit is called "SEBSeal". The unit is a seal unit in tigerstripe camo. The Mission is from 11.03.02. So the mod has to be dated earlier than that. I tried "sealaddon.zip", a "Release Demo By Ebud" (dated 25.09.01) but unit in this mod is called "Seal". In SEBNamPack the units starts with "SEBNam..." so this doesn't match.
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bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
Wetzer replied to jerryhopper's topic in ARMA 3 - GENERAL
Hi, can someone upload LEA 1.4 to the site? (I ask for someone in Discord) -
bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
Wetzer replied to jerryhopper's topic in ARMA 3 - GENERAL
Hi Jerry, after some fiddling around i managed to use your Tool. There are some missing commands in your "Usage": please correct here and on Github(in the release notes) into: bidentify.exe scan -d "D:\directoryToScan" Greetings -
Hi, i see CTDs if i try to place sea mines (trough Editor with Editorupdate) and then to start preview. This is also in missions with sea mines. I use 2.01/1.99. Is this a known problem? Greetings Edit: I reinstalled 1.99 and now it worked.
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Wetzer started following Which mod is this?
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It looks like "M1A2 SEP Pack" Version 2.0 The texture was changed in following releases (less bright/contrast, less worned). To play version 2.0 you also need: * JAM 2 (I tested JAM3 fixed 6. It seems also work) * CBT APC Crew (tested with Version 1) I recommend to use the later versions (3.1) because of the bug fixes for multiplayer.
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[IceBreakr/IBIS] Fapovo Island
Wetzer replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, i tried some AI driven konvois on Fapovo 1.8. It seems that the bridge on 071/071 is not recognized as a valid road. AI won't cross (tested with vanilla Hunter GMG/HEMTT). Also HEMTT makes some weird maneuver on entering these simple wooden bridges: HEMTT stops and makes some turns back and forward, then drives over bridge(sometimes it fell into the river). I tested HEMTT on tanoa (seemes the same bridge?) but there's all ok. PS: I miss the ruin with litte bridge since last update... 😉 -
[Released] Phronk's Furniture Script
Wetzer replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, my question was more like: If I revisit the same house (after deleting interior) will in the house the same furniture (if there is more as one template available) or is template taken randomly? -
[Released] Phronk's Furniture Script
Wetzer replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, are the sets of furniture for a specific house every time the same or will be the interior be new (randomized) set? BTW: Very cool script!