I have problems with CT_OBJECT_CONTAINER. I try to create GUI with in-game object like tablet ("Land_Tablet_02_F") and I don't understand how to use 'class Areas'.
I read wiki: https://community.bistudio.com/wiki/DialogControls-Objects
But I think not all objects can be used with CT_OBJECT_CONTAINER. In Areas I must declare separate parts (each with his own class) with controls and set selection of object which would be used for rendering controls.
So, I use 'selectionNames object' (https://community.bistudio.com/wiki/selectionNames) and get values: ['Camo_1', 'Camo_2'], but no one works. Wiki says: "For an object with selections one can use user texture. For example "\A3\Misc_F\Helpers\UserTexture1m.p3d" has selections: usertexture, usertexture TL,usertexture TR, usertexture BL". I know that tablet has texture for display, but usertexture not working.
Is it possible?
P.S. this example with model "\A3\Misc_F\Helpers\UserTexture1m.p3d" and selection = "usertexture" works fine. P.P.S. I know workaround - using picture of tablet like background, but it's less interesting
Also I have VBS dialog example, but there are not "class Areas"