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Everything posted by pSiKO
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next version: v2.6.5 new PAR algo - find nearest medic - find nearest wounded - allow revive interruption add Dynamic sectors - Military sector can be used for FOB creation! update sectors management (less network traffic) update civilian management (better ai) update side missions (veh perm) update build menu update squad panel
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Greetings to the World !! I'm very happy to present you my own version of [GREUH] Zbug Liberation, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX Based on version 0.924 Features: * Personal Progression * Personal Economy * Personal Vehicles (can be abandoned) * R3F Logistic (can tow vehicles and load item) * LARs (Larrow) Arsenal (Customisable Arsenal) * pSiKO AI Revive Addon (AI revive SP/MP) * DALE Dynamic Aircraft Loadout * Taru pod manager * AirDrop * TK Protect + AutoBAN * Dynamic Sides Missions * Extra Action keys: Hearplug, Always Run, etc.. * Magazine Repack * Robust Unstuck AI/Player * Robust Air Taxi Service * AI follow you when Redeploy/HALO jump * Extended Air Support (Taxi, Air drop, etc...) * A virtual Garage + Repaint Menu * Vehicles Cargo & Inventory saved on server * Keep/recover your AI in game, even if your client restart (crash/ reboot) in MP * Wildlife Manager * A dog to help you 😉 * Support Squad * And much, much more ! * RP oriented with ranking system based on player action automatic permission granting (build/tank/air) unlocking arsenal/units according to rank send or receive Ammo from players * Dynamic Sides Missions * Special Missions * lots of performance fix / update * Admin Menu (unban/ammo/score/teleport/skiptime/God/spawn obj) * MULTI 6 - English, French, German, Spanish, Russian, + Chinesesimp (thanks to: mihuan-0) + Japanese (thanks to: O360_A1AD) Help for missing/uncomplete translation is welcome ! User Actions Keys: (UserAction n°10) Weapon to back (UserAction n°11) Always run (UserAction n°12) Toggle earplugs (UserAction n°13) Toggle HUD (UserAction n°14) Take Screenshot (game engine) This mission is designed to avoid the need for a commander, even at first boot, proper rights management, and player permissions are automatically granted. Most of the important options can be configured via the "Settings" menu Zeus mode can be used when your are both admin of the server and logged as Commander. Have Fun ! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Engine and map available for: * Altis * Malden * Stratis (Air Carrier) * Tanoa * Enoch with CUP Terrain: * Chernarus (+ Winter) * Takistan * Sarahni * Sarahni South * Utes * Virolahti 7 (vt7) * Isla Duala with GlobalMobilization * Wefer Lingen with Operation Trebuchet * Iberius ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Available sides for Players: (work on any Island) * ArmA3 CSAT * ArmA3 NATO * ArmA3 AAF * Cup BAF Desert * RHS USA * RHS Russian F * Global Mob WEST * Global Mob WEST Winter Available sides for Defender (AI) * ArmA3 AAF * ArmA3 CSAT * ArmA3 NATO * ArmA3 CSAT Urban * Cup Takistan * RHS Russian F * Global Mob EAST * Global Mob EAST Winter the templates for adding new factions are easy to create, send your own! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Take a look at : github : https://github.com/tbox1911/Liberation-RX Download Mission: Altis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Altis.pbo Malden : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Malden.pbo Stratis : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Stratis.pbo Tanoa : https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Tanoa.pbo Enoch: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Enoch.pbo CUP Terrains Chernarus: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus.pbo Chernarus(winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Chernarus_Winter.pbo Takistan: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Takistan.pbo Sarahni: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Sara.pbo Sarahni Lite: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Saralite.pbo Utes: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Utes.pbo Others: Virolahti7: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.vt7.pbo Isla Duala: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.Isladuala3.pbo WeferLingen (summer): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_summer.pbo WeferLingen (winter): https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.gm_weferlingen_winter.pbo OPTRE Iberius: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX.OPTRE_iberius.pbo Red Edition: Altis: https://github.com/tbox1911/Liberation-RX/master/build/Liberation_RX_Red.Altis.pbo Arma3 Official Server A3Serv : arma.liberation-rx.fr Thank you pSiKO
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new LRX version v2.6.0 is out! LRX Mission update PAR (logic, lock, path, heal direct) update PAR better/faster local group management update SPE support (FOB, transport, logistic) update netcode / memory usage / sync perf update shared data structure (reduce memory size and network load) update Garbage Collector (force FOB cleanup) fix find opfor spawn point / find objectives (without water in between) fix static crew equipments fix vehicle's cargo management fix Huron marker add new Arsenal mode (5) Arsenal only show whitelisted items (no prefill) add check Taxi vehicle / Disable Taxi param add stop Renegade / Keep leadership add autosupport re ammo blacklist code cleanup fix a lot of small game play issue 🙂 MOD_Template add blufor_flag rename vars: guard_squad => a3w_guard_squad divers_squad => a3w_divers_squad resistance_squad => a3w_resistance_squad resistance_squad_static => a3w_resistance_static update SpearHead classname MAP add Carentant map have fun with this 'Rolls-Royce' edition !
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Strange issue with unit position when owned by a Headless client
pSiKO posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi, all people I face a very strange issue when a unit is owned by an HC client, and I need you advice if a unit is owned by the HC, the returning unit's position is different from the dedicated server or a classic client !! let's say, you have created a unit and then transferring the ownership (setGroupOwner) to the hc and then you execute globally the code below, you don't get the same position !! { diag_log [name _x, getpos _x]; } foreach (units west) I've got the following result: log from dedicated server (same result on client) 13:50:01 ["Liam Anderson",[8524.19,25016,0.00141907]] 13:50:01 ["Chris Taylor",[8516.94,25031,0.00115967]] 13:50:01 ["Lucas Campbell",[8518.13,25031.9,0.00171661]] 13:50:01 ["Gillian Martinez",[8540.17,25055.6,0.00149536]] 13:50:01 ["Alexander Robertson",[8534.6,25018.1,0.00144958]] 13:50:01 ["Spencer Clark",[8447.86,25100.6,0.000762939]] 13:50:01 ["Harry Stewart",[8446.98,25099.5,0.0018692]] 13:50:01 ["pSiKO",[23585.8,18697.4,0.00143886]] 13:50:01 ["Jabr Noori",[23578.5,18628.1,0.00143886]] log from the HC client 13:50:01 ["Anderson",[8524.19,25016,0.00117493]] 13:50:01 ["Taylor",[8517.09,25031.3,0.00102234]] 13:50:01 ["Campbell",[8518.11,25031.9,0.00175476]] 13:50:01 ["Martinez",[8540.38,25055.5,0.00156403]] 13:50:01 ["Robertson",[8534.6,25018.1,0.00143433]] 13:50:01 ["Clark",[8447.86,25100.3,0.000930786]] 13:50:01 ["Stewart",[8446.99,25099.5,0.00167084]] 13:50:01 ["pSiKO",[23585.8,18697.4,0.00143886]] 13:50:01 ["Noori",[23581.2,18668.3,0.00143886]] <--- owned by the HC look at Noori unit (owned by the hc), you see a different position and even the name return is different and I don't understand why! if someone can tell me what's wrong ? note, the HC and the dedicated server are started with exactly same parameters and that not the returning name that annoy me but the position, because that lead to distance/ distance2D issue when computed on the hc, the unit is closer/far than when it's owned by the dedicated server (or no hc is used) I try different approach, getposATL/ASL, distance from object or position, and I always got the same error the distance seem to be the half on the HC (roughly) if it may help, the dedicated server run on linux, but the hc run on window any help mucho mucho appreciated ! have a good day -
Strange issue with unit position when owned by a Headless client
pSiKO replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
after some debugging, the issue occur when I order the unit to join my group. like if having a remote unit in my group mess with the object info on the network. it only fail when remote unit belong to HC, it works fine when it's owned by the server -
Strange issue with unit position when owned by a Headless client
pSiKO replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
reproduce scenario // on Altis salt lake // execute on server only [] spawn { _pos = [23581.2,18668.4,0.00143886]; _grp = createGroup [west, true]; _unit = _grp createUnit ["B_Soldier_unarmed_F", _pos, [], 0, "NONE"]; sleep 1; _grp setGroupOwner (owner HC1); sleep 1; diag_log (groupowner _grp); }; note: my headless name is HC1, you can change the value by the netid manually // execute on client only // cursor on the unit created above [cursorobject] joinSilent (group player); // execute globally { diag_log [name _x, getposatl _x]; } foreach (units west); now check the rpt log for unit position //dedicated 15:16:16 ["pSiKO",[23583,18672,0.00143886]] 15:16:16 ["William Turner",[23592.6,18649.1,0.00143886]] // hc 15:16:15 ["pSiKO",[23583,18672,0.00143886]] 15:16:15 ["Turner",[23582.4,18668.9,0.00143886]] -
v2.4.18 is out, rewrite FOB creation (better support for Naval FOB and offshore FOB) update Markers (for player, ai wounded, etc..) add standalone Taxi marker better find objectives/spawn location libs
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v2.4.15 is in the wild a focus on ACE compat - support for ACE virtual arsenal - add ACE death screen (with the respawn button) and fix some issues with civilians/side missions
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Helooooo, v2.4.10 is out, upgrade some internals fc (safe spawn, getpath, etc) add two new side mission: - Prisoner convoy (travel between military, you have to rescue pow) - Resources convoy (travel between factory, you have to capture the goods) - kill the Bandits (travelos between our sector, you have to kill them)
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yes, please come on our Discord https://discord.gg/Y7v8dxMnza you'll found expert moders and several tutorial about modding LRX
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v2.4.4 is out add storage facility add save game to admin panel rewrite load/unload manager fix vehicle permission disabled fix player permission (when keep score) some bugfix, + optim
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hehe, they are sneaky ! depending the alert level (and aggro / difficulty) settings, they will be more or less agressive on capture objectives
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V2.4.x branch is out ! add cbq param + cbq ratio add Admin Instant Capture add Vehicle repair box (fully repair , even drowned!) add alternative End All sectors captured 80% Sectors captured All radio towers were destroyed All military zones were occupied All large cities were occupied 2500 Intel points have been collected add Outpost Defenses update Settings manager update opfor spawn location update building ai update a3w mission
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Hi buddy, I'll check why, disabling PAR revive should be enough. edit: I check the mod's page - All setting you can find in CBA mod menu - Not compatible with ACE medical system. Not planning at all. when PAR revive is disabled, it's the job of PIR mod to allow revive/healing
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Hi liberators, the LRX v2.2.0 is out ! https://github.com/tbox1911/Liberation-RX/releases/tag/ need wipe save + clear settings allow same side configuration (Nato vs Nato is okay) add Offshore FOB Sectors defend list is saved update ACE support update enemy logic a full box of fix and improvements ! Have fun!
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it's maybe the harder mission available. my hint to succeed: - only human (no AI with you) - full night operation / nvg - all weapons with silencer - players coordination you have to kill silently all the guards, and then progress slowly to take the intel or kill last guards without being noticied you can get blue stars from differents sources: - the prisoners you capture - from intel you found in Military - from side mission
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yes, server is updating, no impact on the mission itself
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@isotr: is the previous post help you ? did you solve your issue ?
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Many thanks, I won't let you down ! 🙂 edit: good news I know why it fail on your side! your are using (a bit) old version of arma3 (top of your rpt file) Type: Public Build: Stable Version: 2.12.150779 in my mission I use a quite new function (createVehicleCrew) which is introduced in version 2.14! please update your arma3 version to the latest build. mine: Type: Public Build: Stable Version: 2.14.150957 I think it solve your issue 🙂 let's me know
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Ok super, could you retry with 2.21, and send me the server.rpt, did you wipe the save and clear the mission settings ? try to start your arma with the -debug startup option
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I read the log, it's quite strange, I found the error that prevent the vehicle to be crewed, and cause your issue 19:14:31 Error Eksik ; 19:14:31 File mpmissions\__cur_mp.Malden\scripts\shared\functions\F_forceCrew.sqf..., line 10 look like it missing a ; at line 10 the strange part is the error happen at compilation time, before the mission start, like a pure syntax error. but I check the code for the version you use (v2.0.19) and it's perfectly fine. I just test, same version (v2.0.19) on Malden A3_BLU_PAC vs A3_OPF, and could not reproduce your issue. several dozen players use this version and if the vehicle crew was broken, my ears ring a lot!! so, did you edit, in any way, the mission or you use the regular pbo file from github without any changes ? to "reset to factory" the mission, you can wipe save game + clear settings (in Parameters, when you're on lobby) I push an update (v2.0.20), reset your game , update pb and retry let's me know
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it not a problem, you still have a server log file look here: C:\Users\<Windows User>\AppData\Local\Arma 3 log file look like: Arma3_x64_2024-03-08_19-00-58.rpt did you load other mod with the mission ?
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share your server rpt in mp, I'll look
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@gapone issue fixed ! in next release (v2.0.18), I add: - speak to our units (to know the revive status) - support for TFAR + extended new version - add marker for sector defense - fix evac from heli - fix ied traps - reduce penalty for failed civ mission - a wheelbarrow of minor fix Have fun!
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good, I was working on TFAR (original) version, not this one. should be the cause of your issue. I subscribe to this mod to correct LRX. I tell you when it's done
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