Jump to content

pSiKO

Member
  • Content Count

    459
  • Joined

  • Last visited

  • Medals

Everything posted by pSiKO

  1. hi, yes, I know this issue the latest version (on github) have a "cba_settings.sqf" file already configured to make wound fatal when ace medical is enabled ace_medical_statemachine_fatalInjuriesPlayer = 0 check to not override this setting
  2. I don't think so. (even alt-tab do not really pause the game)
  3. Hi! To play this mission solo, please do the following: (subscribe to mission on steam or copy the pbo in your mpmisson folder) - Start Arma3 - go to MULTIPLAYER -> QUICK PLAY -> HOST SERVER - optional (set a name / and LAN/WAN) - clic HOST SERVER - select Island - select Liberation RX - PLAY (the game is saved every 60sec or when you quit)
  4. Hi CAM0M1lE, I'll be glad to add the Russian translation. please send me the updated files, I'll merge them into project
  5. hi, at first it was intended, but now, I think you're right, I'll make it civilian side thanks for feedback will be in next release.
  6. Hi, I rebuild the mission for Utes (with the latest code). you can download it here : https://file.io/yzrp1vck2SpM Happy new year !
  7. hi, there is too many map to support (and it take lot of time), so the less downloaded map was removed from my github/steam account, if you really want this map I can dig in my archive and rebuild utes map for you, lmk
  8. hi, thanks for reporting, I'll check 🙂 btw, you can update your pbo directly from github https://github.com/tbox1911/Liberation-RX/releases edit: confirmed, even in the latest version.. Ok, I think I fix it ! please update to the v0.0.55 version and report
  9. hi, I force the simulation to normal mode in description.ext file. remove or change forceRotorLibSimulation = 2; in this file
  10. hi, there is no limit to the number of sectors that can be captured in the same time, but rather a limit to the number of enemy units spawned. the game engine adapt itself the number of enemies to preserve the server's FPS you can change the capture zone's radius (in mission parameters/server.cfg) SectorRadius = 700; if you play on your own map, set it in the file: "gameplay_constants.sqf" GRLIB_sector_radius = 700;
  11. hi, just use the Build menu and select Infantry the more you rank up, the more you can recruit AI
  12. the "fancy information" setting is used to display colorful dialog / info for side mission or others events. I understand, kind of local game setting save, actually I don't use such logic in LRX, (but it should be easy to implement)
  13. Hi, the radio reminder should appear regardless of "fancy information" mode. (I'll check my code) unfortunately the is no way to save local game hosted settings 😞 as a workaround, you can edit the mission and change default value in core.liberation\ui\mission_params.hpp file (and repack pbo) you don't need to activate "keep players data", your loadout and your AIs are always saved (when your score > 20) "keep players data" parameters is used when you restart the same map and want to keep the current player info (rank, score, ammo, fuel) if score is over "Captain" then its reset to "Captain"
  14. ok , I'll search, this map is so big ! if it's this one, it works ! 😄 you can update your mission files directly from my gihub (https://github.com/tbox1911/Liberation-RX/releases) the steam version is not updated as often
  15. hi thanks, I try to put lots of tip to help new players, when you are near a sign of a fob / chimera , go close to it and you'll see a menu -=TIPS =- I'll try to add relevant info here ! about "force default equipment" it work a s below: - disabled, you spawn with the loadout of your class (medic/engineer,etc) - preset1 refer to a specific loadout (available for each mod) located here mod_template\A3_BLU\loadout\player_set1.sqf that allow you to put a generic/customized loadout on all players - preset2 is the same with another loadout
  16. I love this map, I'll take a look to this tower
  17. hello and welcome! you can't place explosive near a FOB/Outpost you can use them everywhere else (they are useful for blowing TowerRadio)
  18. ACE support progress - moveable objects - carryable objects - cargo space for veh - cargo size for objects - died when ace_medical is on
  19. Hi all Arma's lover !! The next LRX update will include several important changes: - no more patrol, replaced by dynamic defense - upgrade the heli taxi - upgrade the static defense manager - built objects now follow terrain relief - new side mission "Capture VIP" - more reward for mission "Town Invasion" - fix score bug - fix outpost dead body - others small fixs - Breaking Change - - add Precise Position now the game save and load objects including the angle at 'exact' position, every time ! (I hope!) no more moving walls or building displacements this version is incompatible with older savegame and need a new game. Have fun !
  20. hi all Arma coders, I face a strange issue in my mission, in the server log, I've got this message: Tried to AccessTargetList for non-local AI group while non-local targeting was disabled! Engine will now enable non-local targeting which will hurt clientside performance. I really don't know what can cause this, (even with -debug), and searching on the Internet don't give me any clue! is someone could explain me what this message mean, and (crossed fingers) what can cause this ? I suspect a bad usage of reveal, knowsAbout or doTarget commands, but because I'm not understand what happen I can't solve this thanks you all
  21. so, I follow your advice, I put: disableRemoteSensors false; in the main init.sqf I comment almost all reveal/doTarget in my code, but I still have this message in log (only on server) What can I do to investigate further ? is there a list of command (AI getter) that can access to AccessTargetList ?
×