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Everything posted by pSiKO
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hahaha ! fuckers !! 😉 I already see people using the garage to repair/refill veh. I fix the garage to not accept damaged vehicle. I'll do something to stop free ammo refill. Edit: I updated the mission, now I'm saving the vehicle's remaining ammo when you park the vehicle in the garage. (no more cheating by loading / unloading) I also changed the rearming from the Huron-box, bobcat, etc. there is no more automatic recharging, you have to wait 60 seconds. to recharge. /! \ Warning /! \ The backup will be incompatible (due to the format change) you have two options: - ask the players to unload the vehicles from the garage before updating the mission. - wait for a new mission to start before updating the mission.
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hi, yep i know, I want to make an anti cheater detector, but sometime it fail ! I have to recode/review this one 🙂 edit: code fixed ! thanks
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Hi, hehe, it was a hard fight ! but I'm very glad the issue is fixed. thanks a lot for all precious information you gave me. the fix improve the performance a lot for both client and server Good game ! note to all: the mobile respawn tent has been changed to a satellite phone, it works the same way (can be packed / unpacked).
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hi, I really want to fix this issue, it's not related to your computer for sure, just more visible. there is a loop somewhere in my code that take too much time but it's hard to see on my PC. edit: capping the video to 60frames , show the frame drop every 5 sec like 60 -50 -60 -53 -60 - 51 etc .. I will build a test version (disabling some code) to try to localize the source ! I keep you informed edit: I think i found the smoking gun! I call the function "allMissionObjects" (every 5sec, to update tent marker) which is very resource consuming. I made some test with this call disabled, and it run smoothly
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Hi All, I've setup a public server GAME-FR-75.MTXSERV.COM : 27150 be welcome !
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hi akiradlc, thanks a lot for all informations you gave me ! I can find two performance issues (client/server), I'll fix them please can you retry on your side, just update the pbo. no need to reset savegame tell me 🙂
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Hi, Altis was the first Liberation map (unlike the others, I didn't create it from scratch) maybe old elements are disrupting the mission. I'm almost sure that a script do a mad loops somewhere, but I can't reproduce this behavior on my PC. can you give a step-by-step procedure, as precise as possible to reproduce the problem locally. thanks in advance
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I see what you mean ! "addons\LARs\liberationBlacklist.sqf" is the right file for blacklisting items for example it work for nightstalker and viper suit, it should work for your items. note1: in arma the last element in a list have no comma. list = [ "aaa", "bbb", "ccc" ]; note2: start Arma3 with the option: -showScriptErrors to see error in script. you can delete or raise price for mortar, in "core.liberation\scripts\shared\classnames.sqf" near line 152 ["B_Mortar_01_F",0,500,0,GRLIB_perm_max], if you still have trouble send me the file by pm, I'll take a look
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hi, I'm very interested by this issue. please can you try this : (if there is a code error) - start Arma3 with the option: -showScriptErrors and report me any Error displayed (and/or send me the .rpt file) (if there is a save-game corruption) - try with a new save file. go to C:\Users\<your name>\Documents\Arma 3 - Other Profiles\<your nick> stop Arma you'll found a file like <your nick>.vars.Arma3Profile make a copy of it elsewhere . then delete the file start Arma and re test thanks for feed back
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I done some test with TFR, long time ago and it seems to work fine. I remember that some sound effect are possible, maybe the noise is intended ? maybe something else on TS server configuration ? I have no clue 🙂
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hi, hehe, there is no need to add a single line ! just edit "core.liberation\addons\FAR_revive\FAR_revive_init.sqf" near lines 62 you'll find: player setCustomAimCoef 0.35; change the value here happy frag !
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hi, so far so good ! 1) you cannot disable the ranking system, but you can use the server parameter "Permissions = 0; " to give all permissions to players. or when logged as Commander, you can change permission for all players. 2) use the code (executed in console, result in RPT file.) to get all the position for an object (in this example: 'atm_' ) private _pos = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"); { if (_x distance2D lhd > 1000) then { if (str _x find "atm_" > 0) then { diag_log (getpos _x) }; }; } foreach nearestobjects [_pos, [], worldSize / 2]; you can make a custom list of marker with the file "fixed_position.sqf" 3) you have bunch of option you can enable/disable take a look at "mission_param.cfg" file in your case you can "CheatMenu = 0; " Hope it helps !
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Hi, it's quite simple, just copy one of each marker (capture, factory, mission etc) copy the Chimera layout, the spawn points (respect the position). it should be fine look at the other Maps to see how they are placed. you may need to change some value in "gameplay_constants.sqf" day start / stop, island name, save name, etc. just try, feel free to ask if you have trouble regards
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hi my friend ! be sure to disable all other mod i know the savegame is corrupt, and the map is in beta i play with some friends without too much trouble i look at server logs
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Hi, A new update is out ! - add a new side mission "The Delivery" - add the Virtual Garage (5 slot/player) - adaptive difficulty on side missions - update lobby to have more medic /engineer - taxi no damage - dog submenu (+ dog stop action) - some weapons - Chernarus Map (beta) Feedback welcome ! have fun and wash your hands ! edit: Update the Steam Workshop
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The same here ! 🙂 Virtual Garage is a good idea, i can start to work on it, may change the save game so I need some investigation. this mission don't use a database, so I have to store data in savegame. anyway, thx a lot for your feedback
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hi, it was a very good idea, but need lots of work ! maybe if i've some time; i can work on it
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hi, could be a good idea
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HI, yes previous save will work. no worry 🙂
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Hi people! new update released: -Call Air Taxi !! -better dog managment -better vehicle menus -land mine at side mission -new civilian vehicle -pickup can load one ammobox -automatic parachute (when ejecting) bugfix: delete cargo salavge huron box cleanup etc .... new map: Takistan Sarahni (very very nice Island !) Have fun !
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it should work fine, recycling building need the Captain rank, you can check player permission when logged as admin with "Permission Menu"
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Hi, nope, it should works as for other server mode. just notice that you must have a score > 20 pts to have a save slot on the server nd the server save the game state every 30sec tell me
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it's a good idea, i will take a look about it. (time needed !) for red dot, look at init_client.sqf line5, adapt "disableMapIndicators [false,true,false,false];" to change air support: see "scripts\client\misc\drop_support.sqf"
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hi man, you mean the little red dot ? yes I remove them because idk, they ruins immersion (player just follow red dot !) play a bit like this and you'll train your eyes to "see" enemies there is actually no way to change this settings, you have to edit code and rebuild mission. I can plan to add a parameters to select this option, but it's not in my top priority list !!
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When you select a loadout, you have a button to make it the Default (respawn) loadout.
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