Temppa
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Posts posted by Temppa
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Updated to 1.0 version
- All building/trees changed to enoch ones
- Fixed dust config
- Added few more areas
- Enoch lighting config
- New clutter
- New satmap/mask- 7
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NF Terrains updated:
Added:
Re-made Summa summer
Updated Vinjesvingen summer
New Svartmarka winter
New Svartmarka post-war
New Ihantala summer
New Ihantala Winter
+ some wip stuff, houses, fences, trenches
https://steamcommunity.com/sharedfiles/filedetails/?id=1630816076- 3
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Something from upcoming terrain pack update:
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@lifetap Thanks for feedback, i try to make it better in next update.
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Terrain updated to version 1.2
Removed cup core dependency
More places
New satmap
Added normal map
New clutter
Added Enoch spatial sounds- 11
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The winter map is made half snowy so it looks like a spring map. When it is foggy and snow is raining it looks just like Finland has a spring storm. I try fix that SpatialSounds problem in next patch.
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Updated
Added more details
Added winter version- 9
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Sure, at winter time 😉
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Summer version updated to 1.01 version.
- Changed all houses/vegetation to vanilla.
- Removed cup core dependency- 7
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Northern fronts terrains updated:
- Added Svartmarka terrain (Chernarus ww2)- 11
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Ruha update
New vegetation
New less saturated satmap
Some smoothing
Bug fixing
Added some invisible paths to ai
New lighting
New water config
New clutter
New textures
https://steamcommunity.com/sharedfiles/filedetails/?id=1368857262- 7
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Few pictures from upcoming update:
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I used mikeros origamis to place them.
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Terrain updated
Changed cup core objects to enoch objects, no requirements anymore.- 7
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23 hours ago, tpw said:Hi Temppa, I just knew you were going to be the first to release a terrain based on Global Mobilization's wonderful assets, and I wasn't disappointed - it's a bloody beauty! I love Weferlingen, but it's nice to see a similar style of German map but with a bit more topographical variety. I do have a couple of issues:
1 - Even though I have paid for the GM DLC, the steam launcher tells me I'm missing Global Mobilization DLC Compatibility Data for Non-Owners. The terrain still loads just fine though.
2 - Any chance you could reduce the number of fig trees and bushes around the map? They're not terribly German looking :)
3 - Any chance you would consider making the water in the rivers and lakes less crystal clear? The water around Livonia is a good example. I've sent you a PM regarding this if you're interested.
Thanks for all your hard work to keep bringing such beautiful terrains to Aram3.
1. It was at start GM DLC as requiments but i changed it to compability mod because players think they need to buy DLC and give negative review. In start half reviews was negative.
2. Trees and bushes will change after livonia ebo change to pbo.
3. Waiting linovia pbo.
And thanks all for feedbacks- 1
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Cham
Size 8x8km
Location Germany
Based on real world place but its heavily modified, all villages have fictional layout.
Cell size 4
750k objects
Requiments: Global Mobilization
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
or
Global Mobilization DLC Compatibility Data for Non-Owners (Not tested yet)
https://steamcommunity.com/sharedfiles/filedetails/?id=1776428269
Thanks to Furean, tpw and Mondkalb for help- 27
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This is "old" terrain, what i havent released for reason x :D
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Vinjesvingen
Fictional Norway terrain
Requirements: None
There are also ww2 version of the map on the northern fronts terrains pack.
https://en.wikipedia.org/wiki/Vinjesvingen
Size 6km x 6km
400k objects
Cell size 3
License:
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike- 21
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+1 to .kju's request
Cham
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Updated to v1.01 version
- Fixed satmaps
- New lighting config
- Bug fixing
- Winter map have now snow clutter