Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Charor

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So even with the fantastic example mission and some pretty well shown examples in the forums I have some how found a way to make it work in a broken state. In the beginning of this forum I took the advice and put the following in my onPlayerRespawn.sqf file: player addAction ["Aircraft Loadouts",{_start = [] call GOM_fnc_aircraftLoadout}, [], 0, false, false, "", "(speed player < 1)"]; I had also placed in the description.ext file: class CfgFunctions { #include "scripts\GOM\functions\GOM_fnc_functions.hpp" }; class CfgCommunicationMenu { #include "scripts\GOM\functions\GOM_fnc_aircraftLoadoutMenu.hpp" }; #include "scripts\GOM\dialogs\GOM_dialog_parents.hpp" #include "scripts\GOM\dialogs\GOM_dialog_controls.hpp" I then created a initplayerlocal.sqf file for the mission I was trying to add the script to and placed: params ["_unit","_JIP"]; if (_unit getvariable ["GOM_fnc_aircraftLoadoutAllowed",false]) then { _unit spawn GOM_fnc_addAircraftLoadout; }; _add = [this] spawn GOM_fnc_addAircraftLoadout; After doing all this I went into the parameters file you had spoken about and set all three flags to false along with lowering the loadout time and increased the refuel rate for testing. I did NOT change allow all pylons to true. Once doing all of this to the mission I am able to see the "Aircraft Loadouts" option in my scroll menu (when I'm standing still and I see it twice for some reason) but I do not see any aircraft that I can edit. If I go and run "[player] call GOM_fnc_AircraftLoadout;" with the local exec all of the planes will show up. Would you or another kind person be able to provide some insight on what I might have missed and how I would be able to correct it?