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bumyplum

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Everything posted by bumyplum

  1. _holder = createVehicle ["GroundWeaponHolder", getPosATL player, [], 0, "CAN_COLLIDE"]; _ContainerV = Vest player; _holder addItemCargoGlobal [_ContainerV, 1]; _droppedContainer = (((everyContainer _holder) select 0) select 1); {_droppedContainer addItemCargoGlobal [_x, 1];}forEach (VestItems player); Thats the whole script. is there no way to do it with a backpack then
  2. So within the map there is the diary entry "Players" which if your the host allows you to [Kick] [Ban]. I was wondering if there's a way to add more options and change the options to it, for example [Heal]. I'm not sure if there's a way to change this, if any one has any helpful information please reply, thanks. If you need more information just ask
  3. Is there a way to allow another player to use the debug console with out changing the mission config. For example _chk = getMissionConfigValue ["enableDebugConsole", 0]; change the missionconfig value to allow all or specific users to be able to use the debug console I'm asking is there a script which will allow all users to it where it can be executed in game in the debug console
  4. Is there a way to count how many alive crew members there are in a specific vehicle? and how to count how dead ones there are?
  5. bumyplum

    [HELP] Debug Console

    Is there a way to do it within the game with out changing mission files out of game
  6. Yeah, Thats what i'm looking for
  7. Something i could put into a debug console
  8. I'm wanting it to be executed through a button ingame
  9. bumyplum

    [HELP] Debug Console

    for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"enableDebugConsole") select _i), paramsArray select _i]; }; Maybe helpful but i'm not sure
  10. This is a random question, Is there a way to find the a script connected to a object for example if theres an Addaction on a object would you be able to find the script which puts the addaction on the object if that makes sense
  11. bumyplum

    Locking Doors

    Is the code going to be released
  12. I mean if some ones addAction on a crate for example is there a way to find the locally executed function? On that not is there a way to find all players locally created functions?
  13. I'm trying to make a script where it executes a code on the driver of the vehicle your in, this is what i have (player setdamage 1; is just to test if it works) { if !(player == vehicle player) then { if((driver (vehicle player)) isEqualTo player) then {player setdamage 1} else {} } } forEach ((getPosATL player) nearEntities [["Man"],100]); I'm trying to run the script on all drivers within 100m of the play but it doesn't seem to work
  14. From david's code, thanks for the code btw, i've shortened it to my self. [] spawn { _list = (ASLToAGL (getPosASL player)) nearEntities [["Air", "LandVehicle", "Ship", "Man"], 100]; { _driver = (driver _x); _driver action ["Eject", _x] } forEach (_list select {((getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "hasDriver")) isEqualTo 1) && {!((crew _x) isEqualTo [])}}); };
  15. To eject only the vehicle drivers within 100m
  16. bumyplum

    Disable Abort Button

    It's more for the know how than the actual usage of it.
  17. bumyplum

    Disable Abort Button

    I don't believe that works
  18. Any one know how to remove the hud of all air vehicles using a debug script? i've tried showHUD [true,true,false,false,true,true,true,true]; but it doesn't seem to disable the ingame radar
  19. bumyplum

    Air Veh Radar Hud Remove?

    Sorry this also disables the scroll wheel
  20. bumyplum

    Air Veh Radar Hud Remove?

    I need it in script form :/
  21. Can you show me what i need to do, im trying to create a rsclistbox where i can double click on the text and run a line of script display = findDisplay 46 createDisplay "RscDisplayEmpty"; ListSelection = ["Test","Test1","Test2"]; _ListBoxTest = display ctrlCreate ["RscListBox", 350]; _ListBoxTest ctrlSetPosition [0.305,-0.193,0.5,0.25]; _ListBoxTest ctrlSetFont "PuristaLight"; _ListBoxTest ctrlSetTextColor [0.85,0.4,0,1]; _ListBoxTest ctrlSetScale 1.5; _ListBoxTest ctrlCommit 0; _ListBoxTest ctrlCommit _commitVal; (_display displayCtrl 350) ctrlSetEventHandler ["LBDblClick","['lbCurSel',_this select 0] call CheckArguments]"; { _ListBoxTest lbAdd _x; } forEach ListSelection; CheckArguments = { switch (_this select 0;) do { case "Test ": {hint "Selected test1"; }; case "Test1": {hint "Selected test1"; }; case "Test2": {hint "Selected test1"; }; default { }; }; };
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