

bumyplum
Member-
Content Count
125 -
Joined
-
Last visited
-
Medals
Everything posted by bumyplum
-
Backpack GrounderWeaponHolder
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_holder = createVehicle ["GroundWeaponHolder", getPosATL player, [], 0, "CAN_COLLIDE"]; _ContainerV = Vest player; _holder addItemCargoGlobal [_ContainerV, 1]; _droppedContainer = (((everyContainer _holder) select 0) select 1); {_droppedContainer addItemCargoGlobal [_x, 1];}forEach (VestItems player); Thats the whole script. is there no way to do it with a backpack then -
So within the map there is the diary entry "Players" which if your the host allows you to [Kick] [Ban]. I was wondering if there's a way to add more options and change the options to it, for example [Heal]. I'm not sure if there's a way to change this, if any one has any helpful information please reply, thanks. If you need more information just ask
-
-
Is there a way to allow another player to use the debug console with out changing the mission config. For example _chk = getMissionConfigValue ["enableDebugConsole", 0]; change the missionconfig value to allow all or specific users to be able to use the debug console I'm asking is there a script which will allow all users to it where it can be executed in game in the debug console
-
Is there a way to count how many alive crew members there are in a specific vehicle? and how to count how dead ones there are?
-
Is there a way to do it within the game with out changing mission files out of game
-
[Help] Disable escape options when killed
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, Thats what i'm looking for -
[Help] Disable escape options when killed
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Something i could put into a debug console -
[Help] Disable escape options when killed
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm wanting it to be executed through a button ingame -
for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"enableDebugConsole") select _i), paramsArray select _i]; }; Maybe helpful but i'm not sure
-
[Help] Finding a script within an object
bumyplum posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is a random question, Is there a way to find the a script connected to a object for example if theres an Addaction on a object would you be able to find the script which puts the addaction on the object if that makes sense -
Is the code going to be released
-
[Help] Finding a script within an object
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I mean if some ones addAction on a crate for example is there a way to find the locally executed function? On that not is there a way to find all players locally created functions? -
[HELP] Executing A Script On The Vehicles Driver
bumyplum posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to make a script where it executes a code on the driver of the vehicle your in, this is what i have (player setdamage 1; is just to test if it works) { if !(player == vehicle player) then { if((driver (vehicle player)) isEqualTo player) then {player setdamage 1} else {} } } forEach ((getPosATL player) nearEntities [["Man"],100]); I'm trying to run the script on all drivers within 100m of the play but it doesn't seem to work -
[HELP] Executing A Script On The Vehicles Driver
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
From david's code, thanks for the code btw, i've shortened it to my self. [] spawn { _list = (ASLToAGL (getPosASL player)) nearEntities [["Air", "LandVehicle", "Ship", "Man"], 100]; { _driver = (driver _x); _driver action ["Eject", _x] } forEach (_list select {((getNumber (configFile >> "CfgVehicles" >> typeOf _x >> "hasDriver")) isEqualTo 1) && {!((crew _x) isEqualTo [])}}); }; -
[HELP] Executing A Script On The Vehicles Driver
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
To eject only the vehicle drivers within 100m -
[HELP] Executing A Script On The Vehicles Driver
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This doesn't seem to work -
It's more for the know how than the actual usage of it.
-
I don't believe that works
-
Any one know how to remove the hud of all air vehicles using a debug script? i've tried showHUD [true,true,false,false,true,true,true,true]; but it doesn't seem to disable the ingame radar
-
Air Veh Radar Hud Remove?
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry this also disables the scroll wheel -
Air Veh Radar Hud Remove?
bumyplum replied to bumyplum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I need it in script form :/ -
is there a better scripting tool? notepad has lost that loving feeling
bumyplum replied to PSYKO_nz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've heard Sublime works well -
[HELP] Can you help finish this script
bumyplum posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you show me what i need to do, im trying to create a rsclistbox where i can double click on the text and run a line of script display = findDisplay 46 createDisplay "RscDisplayEmpty"; ListSelection = ["Test","Test1","Test2"]; _ListBoxTest = display ctrlCreate ["RscListBox", 350]; _ListBoxTest ctrlSetPosition [0.305,-0.193,0.5,0.25]; _ListBoxTest ctrlSetFont "PuristaLight"; _ListBoxTest ctrlSetTextColor [0.85,0.4,0,1]; _ListBoxTest ctrlSetScale 1.5; _ListBoxTest ctrlCommit 0; _ListBoxTest ctrlCommit _commitVal; (_display displayCtrl 350) ctrlSetEventHandler ["LBDblClick","['lbCurSel',_this select 0] call CheckArguments]"; { _ListBoxTest lbAdd _x; } forEach ListSelection; CheckArguments = { switch (_this select 0;) do { case "Test ": {hint "Selected test1"; }; case "Test1": {hint "Selected test1"; }; case "Test2": {hint "Selected test1"; }; default { }; }; };