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Mattmad1234

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Everything posted by Mattmad1234

  1. Hello all! I'm working on creating a trigger that activates when a specific player enters a passenger seat of a helicopter. The issue I'm having is it can't be just any player, but one that activates a separate trigger. This will be used to create a task that notifies all transport pilots that a player is waiting to be picked back up at base, then accomplish when the player enters one of the choppers. If you have any ideas on how to accomplish this, please let me know! Any help is greatly appreciated!
  2. The separate trigger is a player standing in an area, creates a Task for the grouped pilots. All the activation is Any Player Present, no other scripts being activated, just the creation of the task. I have this part setup, I'm just trying to get the succeeded task trigger now. That's the one I'm having trouble with.
  3. I am looking to see if there is a way using a script that allows a player that has a Tool-Kit in their inventory to deploy a bike. I'm not very experienced with scripting or anything so i don't know if this is even possible.
  4. Mattmad1234

    Switch players side from a trigger

    Wow that actually worked perfectly!! Thank you so much for the help!
  5. Hi all! I am working on a small missions for some friends and I would like to setup a trigger system. Basically when a player enters a specific trigger on the map, their side changes from CIV, to either OPFOR or BLUFOR, depending on which trigger they enter. Then when the trigger deactivates they are set back to CIV. Is something like this possible?? If so I would appreciate any help I could get!! Thanks!
  6. Mattmad1234

    Switch players side from a trigger

    That is correct! Ill take a look as the post u sent as well! Thanks for the reply
  7. Good Evening! I am working on a way to respawn a player after 5 minutes have passed on a mission if they joined in progress. Currently I am using this script below in the initPlayerLocal.sqf However, What happens is that the sleep is not local to the server but the player. Meaning that if they Join in Progress, after 5 minutes they will be respawned. Is there a way to make this script based on server time and not local, so if they join the mission after 5 minutes have already passed server time, they will be respawned?
  8. I see what you are getting at here, but am a little confused on how I would actually implement that. (I'm a little new to scripting sorry...)
  9. I have a few more questions regarding some scripting with a mission I am trying to make. however, I will start another thread to do so!
  10. I'm looking to make a mission end when only one team is left alive. Is there a way to do this either using a trigger, or a script of some sort? Any help on this would be greatly appreciated as I am somewhat new to the editor.
  11. Thank you all for the incredibly helpful responses! Grumpy Old Man's script worked perfectly! Thank you all for the help and quick responses that I got!
  12. I'm looking to make a trigger that when only one player is left alive within the area of the trigger, the mission ends.
  13. I'm pretty new to the Arma editor so could you specify?
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