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Gill93

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Everything posted by Gill93

  1. Gill93

    Ravage

    I truly am sorry for this basically they got me the same way with that stupid CSGO Team shit was just trying to help a steam friend sadly I have compromised all my real friends on steam I just hope nobody else falls for this shit.
  2. Gill93

    Ravage

    Hey guys sorry if you were affected by my hacked Steam Account I finally got the issue sorted today thanks to some of you and steam support.
  3. Gill93

    Ravage

    Thank you brother for sending out the word if it were not for you sending messages on my profile and posting those pictures I might not have figured out what had happened.
  4. Gill93

    Ravage

    Thank you for spreading the word brother steam got it sorted today hopefully this never happens again.
  5. Gill93

    Ravage

    Thank you guys steam has sorted it out hopefully nobody else was affected by this bull.
  6. Gill93

    Ravage

    @MuRaZorWitchKING hell yeah bro I slowed down quite a bit but I still got a few mission up my sleeve for the near future. I miss playing ravage myself been stuck on Dayz for the past week or so lol If you want to play some ravage coop let me know we could try your mission or one of mine or both :)
  7. Gill93

    Ravage

    @haleks hosted locally my friend :)
  8. Gill93

    Ravage

    Seems to work just fine in Single player but in my multiplayer/Coop mission I have the same issue I believe.
  9. Gill93

    Ravage

    Hey guys I just uploaded another mission to the workshop called The Last one (Chernarus Redux) basically its a single player variant of The Last three but with the objective to escape Chernarus. Hope you guys enjoy :) https://steamcommunity.com/sharedfiles/filedetails/?id=1896951710
  10. Gill93

    Ravage

    no problem at all :)
  11. Gill93

    Ravage

    there is a an option to make it so only AI killed by zombies will resurrect in the module.
  12. Gill93

    Ravage

    Hey guys if you are interested my current Gearpool is listed in the first spoiler The second spoiler contains most of the classnames for the new Weapons, Attachment, vest etc added to CUP in the most recent update.
  13. Gill93

    Ravage

    Sounds good to me :) hey guys did you see that CUP was updated once again they added new weapons, attachments, clothing and a ton of fixes/compatibilities you guys should check it out.
  14. Gill93

    Ravage

    I know VCOM AI allows you to set the distance for how far Ai can hear shots I believe the default is 800meters I set it anywhere from 825 to 900.
  15. Gill93

    Ravage

    lol was just watching this earlier today before I seen the post.
  16. Gill93

    Ravage

    Awesome I shall give it a try :)
  17. Gill93

    Ravage

    Hey guys any luck with some sort of multiplayer Persistency that goes beyond what Ravage is capable of atm I have small three player survival mission that I play with a few of my buddies and they would like to see vehicles or tents that have been placed down become persistent I have had no luck so far any help would be appreciated.
  18. Gill93

    Ravage

    Hey guys do any of you remember the code to make editor placed Ai talk or where to find it any help would be awesome Thanks. :)
  19. Gill93

    Ravage

    All good man take your time loving Ravage as is atm :)
  20. Gill93

    Ravage

    Hey guys is anyone else having issues with adding class-names that include attachments to the weapons array specifically CUP weapons and attachments it seems that some of the class-names have changed from the most recent CUP Weapons Update where they added new attachments and weapons.
  21. Gill93

    Ravage

    When you leave the arrays empty I believe they are populated by default I basically filled every array so i'm really not having these issues as everything thing I want in the mission is listed in the arrays excluding the Ravage stuff that spawns by default. (:
  22. Gill93

    Ravage

    I agree totally I had similar issues ended up having to add that code to all the units and squad leaders that I wanted to avoid using vcom altogether and from what I can tell it works but like you said with a lot going on arma can only handle so much.
  23. Gill93

    Ravage

    I would stick with VCOM but disable the Ability to steal Vehicles and make sure to add this code to any AI you don't want running VCOM such as traders (group this) setVariable ["Vcm_Disable",true];
  24. Gill93

    Ravage

    No sleep till Brooklyn my brother lol
  25. Gill93

    Ravage

    If you find that you cannot open your mission in editor after the update you will need to delete the Chernarus_building_objects classname under addons inside of your mission file I had to do the same thing lol
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