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Tevai

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Everything posted by Tevai

  1. I checked all the pbo and repository if the name of files or repositorys contains an uppercase but they 'r all in lowercase ( and no space ) I tested to repackage all taunu'sdependency and the map taunus, in one .pbo but the bug still here :s The image confirms that it is the card that is causing the problem: https://ibb.co/xj9f7dy
  2. Here my console log :
  3. Hey Muecke and thanks for your reply I tried with @taunus , for the case of uppercase but the probléme is always here 😞
  4. Hi everyone and congratulation for this beautiful mapping. I try to launch on a server with linux ( ubuntu ) and it doesn't work 😞. If i test the map with TADST : The mission work fine ! If i test on the linux : the map doesn't appear and i fly in the air 😢 Are there people who succes to run this map on a linux server? Thanks for your replys 🙂 I downloaded with steamcmd.sh the depedency (workshop steam ID) : "@X-Cam-Taunus": "836147398", "@cup_ter_core": "583496184", "@cup_map": "583544987", I tryed to launch the server with this cmd : ./arma3server -port=2302 -mod="@cup_ter_core;@cup_map;@X-Cam-Taunus;" -name=server -cfg=basic.cfg -config=server_taunus.cfg -nosplash -autoinit -bepath="/home/blacktower/Software/arma3/battleye" The server_taunus.cfg: // // server.cfg // // comments are written with "//" in front of them. // STEAM //steamport =8766; // GLOBAL SETTINGS hostname = "test taunus"; // The name of the server that shall be displayed in the public server list password = "mdp"; // Password for joining, eg connecting to the server passwordAdmin = "mdp"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "mdp"; reportingIP = ""; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly logFile = "server_console.log"; verifySignatures = 2; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "bla." }; motdInterval = 0; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 120; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1; // 100% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 1; // Quality from 1 to 10 persistent = 1; battleye = 0; disconnectTimeout = 60; class Missions { class ARMA3 { template = "serv.xcam_taunus"; difficulty = "Regular"; }; }; // MISSIONS CYCLE (see below) kickDuplicate = 1; maxping= 350; maxpacketloss= 70; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = "kick (_this select 0)";
  5. Hi every one ! I work on my .dll for decrypt my code previously encoded with a key . My .dll work perfectly but ... i need to pass my key (asked to my server and stored locally inside a constant variable) in the callExtension ... But if hacker askk all variable... then he will have the key :s How i can hide a variable ? Thanks :)
  6. Hi @Dedmen The problem is , if i store the key in my .dll , The hacker launch the mod in single player and call the .dll for decrypt the mod with a diag_log . The solution to call my serverside each time for decrypt is not good . Firstly for the Ping and second for the load on my HC :s Thanks anyway for your suggestions :)
  7. Okay so YES , doMove is more accurate ( ~5m ) than move Thanks f2k :)
  8. Hi everyone ! I want to move an UAV ( with ~ 2/4 meter precision ). I used this script VEH = createVehicle ["B_UGV_01_rcws_F",position player, [], 1, "NONE"]; createVehicleCrew VEH; VEH setCombatMode "BLUE"; VEH setBehaviour "STEALTH"; VEH move position player; VEH disableAI "ALL"; VEH enableAI "MOVE"; But the vehicle stop at 20 meter of the position where he should be . I tried also with waypoint and i have the same issues Thank :)
  9. Obviously if you spawn it near of you ... it don't move ^^ You shall to walk +30 meter away and hit : VEH move position player; Okay @f2k sel i will try DOMOVE ;) Thanks you for you advice !
  10. Hi everyone :) ! How i can whitelist for Battsleyes ? I see this thread : But it's 3 years old . Thank you for your replys :)
  11. Okay i missed to desactivate this fu**ing BE xD I need to whitelist this .dll now ^^
  12. Hi ! I tryed to test some .dll . I begun with this tutorial : https://community.bistudio.com/wiki/callExtension . And when i execute this command : _result = "test_extension" callExtension str weapons player; In my .rpt , i have this message : Call extension 'test_extension' could not be loaded: Insufficient system resources exist to complete the requested service. After this i tried on ace_medial.dll and it works ! Where is the mistake ? Thanks :)
  13. I "unlock" the .dll. but i still in Insufficient system resources ... I tested on other PC , and i have the same error :/
  14. Hi HazJ :) I saw your post but: - I put my .dll in my mod : C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@tmyMod C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@myMod\test.dll I had the same level of security as "ace_medical.dll" I tried also to compil with Visual Studio my own .dll . But i had the same result :s
  15. Hi Everyone and happy new year ! :) I try to attach more than two rope on a vehicle. Unfortunately after two strings, I can not attach more! how can I attach more than two? Thanks You :)
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