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Danpanstan

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  1. I'm making a mission where after you activate a trigger, an enemy officer, several props (as in blood stains), vehicles and injured civilians will spawn to make a crash scene and then the Officer will escape. How do I make these things appear once the trigger has been activated? How do I make the officer make a careless full move waypoint after he has been spawned? Is it possible to make a vehicle spawn in a certain rotation and broken?
  2. Thank you, is there a way to add armor? I can't find a BIS_fnc_addarmor or something like that. If you could help me with this small problem as well, that'd be great. My mission is about a village attack and the villagers goes inside their homes to get weapons and armor once they detect OPFOR. The problem is I don't know how to sync the detection trigger to the villager waypoints. I've done a bunch of things but they don't seem to wait for the trigger to activate before they run to their homes. The "Hold" waypoint makes them stay there forever and the "Waypoint activation" sync from right-clicking does nothing. My only guess is something you add into the condition bar, but I can't find anything on google.
  3. I've tried additem -> assignitem but it doesn't work. It doesn't add weapons to the player or the specific AI unit.
  4. And I want the trigger to activate "man1 setcaptive false" if I detonate the bomb while in that certain range. The range can be 300 for now. Optional: A trigger that activates the same thing but with a shorter range if I shoot any unsuppressed weapon
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