manlikeg
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Everything posted by manlikeg
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yeah just put it as isbag as iv'e already defined that and it now works, thanks alot for the help
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it kind of works but only runs when i respawn
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can anyone help?
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Making a Limited Arsenal
manlikeg replied to T_STRONG_SHARK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addAction["Open Virtual Arsenal", {null = [_this] execVM "virtual_arsenal_init.sqf";}]; -
Making a Limited Arsenal
manlikeg replied to T_STRONG_SHARK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
//Init stuff _crate = _this select 0; ["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal; //Lists of items to include _nvgoggles = [ "rhsusf_ANPVS_14", "rhsusf_ANPVS_15" _availableHeadgear = [ "rhsusf_lwh_helmet_marpatd", "rhsusf_lwh_helmet_marpatd_ess", "rhsusf_lwh_helmet_marpatd_headset", "rhs_8point_marpatd" ]; _availableGoggles = [ "rhsusf_googles_black", "rhsusf_googles_yellow", "rhsusf_googles_orange", "rhsusf_googles_clear", "rhsusf_shemagh_tan", "rhsusf_shemagh2_tan", "rhsusf_shemagh_gogg_tan", "rhsusf_shemagh2_gogg_tan", "G_Aviator" ]; _availableUniforms = [ "rhs_uniform_FROG01_d1" ]; _availableVests = [ "rhsusf_spc", "rhsusf_spc_corpsman", "rhsusf_spc"_crewman, "rhsusf_spc_iar", "rhsusf_spc_light", "rhsusf_spc_mg", "rhsusf_spc_marksman", "rhsusf_spc_patchless", "rhsusf_spc_patchless_radio", "rhsusf_spc_rifleman", "rhsusf_spc_squadleader", "rhsusf_spc_teamleader" ]; _availableBackpacks = [ "B_Kitbag_cbr", "B_Parachute", "rhsusf_assault_eagleaiii_coy" ]; _availableweapons = [ "" ]; _availablemags = [ "" ]; _availableaccs = [ "" ]; //Populate with predefined items and whatever is already in the crate [_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests + _availableaccs)] call BIS_fnc_addVirtualItemCargo; [_crate,(magazineCargo _crate + _availablemags)] call BIS_fnc_addVirtualMagazineCargo; [_crate,((weaponCargo _crate) + _availableweapons)] call BIS_fnc_addVirtualWeaponCargo; edit: you should also use this so players cannot load their own loadouts with weapons you dont want them to have https://www.dropbox.com/s/l10xioc4crjlb82/override_VA_templates.VR.zip?dl=0 -
still dont work :/
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class Header ==
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thats what my mission looks like the file is inside the tankode folder
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nah i did try that aswell but it just didnt work lol
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On the first one - class CfgFunctions { class TanKode { tag = "tankode"; file = "tankode"; class notification_system {}; }; }; in description.ext as it says in the read me on the second i was using init
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Problem with teleport dialog
manlikeg replied to manlikeg's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah that confuses the hell out of me any way you can implement it for me lol -
a
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is there anyway to create a dialog on screen that shows all the time, that will have a number showing the amount of kills you have, and will update every time you kill someone?
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[Abandoned] [Release] Respawn Selection Menu
manlikeg replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any update?- 20 replies
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- respawn
- respawn selection
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(and 1 more)
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any way to get buttons looking like this
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ehm am i doing something wrong here that ok doesnt look like this one