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16 GoodAbout DEH4NK
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https://github.com/Kellojo/ETG-Fast-Travel-System
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In my config I have (i don't want to have range, speed and altitude check😞 Use_MissionClaimDistanceCheck = false; MissionClaimDistanceCheck = 2000; Use_MissionCLaimAlt_SpeedCheck = false; MissionCLaimAlt_Limit = 500; MissionCLaimSpeed_Limit = 200; Every time one of the players takes the mission, I get an error in the rpt. : 3964. 8:28:05 XML parsing error: empty attribute name in tag 'size', code: <t size='.7' font='puristaMedium' align='left' > Max Alt: 500ft<size='.8' shado... 3966. 8:28:05 XML parsing error: empty attribute name in tag 'size', code: <t size='.7' font='puristaMedium' align='left' > Max Dist: 2km<size='.8' shadow... 3968. 8:28:05 XML parsing error: empty attribute name in tag 'size', code: <t size='.7' font='puristaMedium' align='left' > Max Spd: 200mph<size='.8' shad...
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Roaming Jets For dog fights. Coded to ignore helis and ground units.
DEH4NK replied to Crito's topic in Addons
Try setting DMS_ai_freeze_Only_DMS_AI = true; DMS_ai_allowFreezing = true; in DMS config -
Why don't you use the DMS - Mission System for that, like everyone else does.
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https://github.com/ThomasTKO/Exile-Base-light-overhaul
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Search on github Exile-Base-light-overhaul, you can find it from other users.
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https://market.fatalityx.co/store/product/6-sm_traderplus/
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Undefined base class 'RscExileXM8AppButton1x1'
DEH4NK replied to iCeEtMarne's topic in Problems & Bugs
Have you changed anything in the RscDefines.hpp of your mission? -
release A3EX_CMAT - Serverside Custom Mapping and Traders
DEH4NK replied to El' Rabito's topic in Addons
I went back to installing traders on the server side and am still trying to do it, I installed a new clean server, but the problem is the same as it was. Here's what I also noticed, I have ten standard traders, all have the same animation, I don’t give them any clothes or equipment [["", "", "", "", [], [], ""] , [], [], ["", []], ["", []], [], "", "", [], ["", "", "", "", "" , ""]] but some traders still load it, it is not clear from where (I deleted all traders in initPlayerLocal.sqf, there are also no traders in mission.sqm). https://ibb.co/qDwqrzz -
Loadout script with player UID's or respect based and randomized weapon tiers.
DEH4NK replied to Crito's topic in Exilemod Tweaks
No, that he would not be a bambi when he appears, I think it will be right. After killing a bambi, 5% of respect is removed from you, he is no longer harmless with a weapon in his hands and can harm you. -
Loadout script with player UID's or respect based and randomized weapon tiers.
DEH4NK replied to Crito's topic in Exilemod Tweaks
Since we give a weapon when a player appears, he ceases to be considered a Bambi. Will it work: _bambiPlayer setVariable ["ExileIsBambi", false]; ? -
Are you a simple player ???
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Your code shown above is not a static mission. This is a dynamic mission (bandit).
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release A3EX_CMAT - Serverside Custom Mapping and Traders
DEH4NK replied to El' Rabito's topic in Addons
On my server, this is not configurable. Increasing sleep time to 0.55, some traders begin to work, but others cease to work. Also, their work changes if I mix them in the order of the list in the TRADERS.sqf file. -
DEH4NK started following A3EX_CMAT - Serverside Custom Mapping and Traders
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release A3EX_CMAT - Serverside Custom Mapping and Traders
DEH4NK replied to El' Rabito's topic in Addons
Whatever clothes and weapons I give equipment, armory and spec ops to traders, their clothing texture does not look right and the weapon is not what I give them. The rest of the traders are fine. https://sqfbin.com/onojawajemohoyesubaf https://ibb.co/tP7WHw1 https://ibb.co/7JrTdHG https://ibb.co/cQMCR9F