Timo B.
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Everything posted by Timo B.
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So, when i give a cruise missile a waypoint. my captain shouts the grid. and the driver starts moving to the grid making multiple cruise missile waypoints impossible. because you can't launch if they're not within some degrees.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So as far as i've gathered the helicopter not being able to land in MP is not fixable?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Achilles and MCC. And again the problem only starts whenever a player gets into the boat.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nah, having spawned it from zeus it still didn't work. My players got in. A heli tried to land. and it went to hell or something.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So this is the issue: No extra mods were enabled, it happend as soon as some one got into the ship. This is on a non-dedicated INTERNET UPN server.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I found the issue specificly with ships spawned in via MCC. it also made me able to walk on the ship when spawned in from MCC>- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just achilles and MCC.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't land on any of the ships anymore with the helicopters… Not the meko no nothing… the boat will sink when touched by a heli- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You need to actually enable it- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah alright, thanks for the clarification. and the missile problem is being looked into?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alright, what about not being able to get out of the helicopter into the ship, and the ship missile problems? Did the video help explain the situation?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well i know i secured the helicopter because the action showed up and i clicked it after that the helicopter seemed to have attached to the ship and couldn't fly anymore, no other options came up when i had clicked it like the pictures show. Also i hope the video (dropbox) is enough information for you to see the problem with the anti-ship missiles?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://www.dropbox.com/s/wpxn1f28cnfogt1/2018-09-27 20-14-46.mp4?dl=0 And also having landed and secured the helicopter onto the ship my buddy couldn't get into the ship: And i couldn't unsecure the helicopter and fly anymore.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
9 o'clock using port side.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So i tried using the GPS 6 Digits again with the anti-ship missiles all conditions are met (coordinates are put in and the right side is selected) i press fire, and nothing happens.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i found it would only work if the ships are touching each other.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Barbaros- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well those conditions were met.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Then why do the missiles show the options for gps and have a spot to place 6 digits in.... Also how do we rearm?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'll ask my niece in the navy if they actually have no tracers. Also i put in the 6 digit number of a grid and the fire button wouldn't do anything ( Gps was enabled)- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't see tracers when firing the ciws manually on the barbaros- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really, just let them update their missions. They'd have to update them anyways due to the new systems. So leave it be.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
if the mission is anti-piracy the boats would definetly be retrieved.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
He means he wants some form of artillery that can engage ships whilst itself is on land. Not a ship to ship engagement but a land to ship engagement.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Timo B. replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I do believe one of you said that the anti missile missiles would have a hit chance instead of a failure chance though?- 400 replies
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