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avibird 1

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Everything posted by avibird 1

  1. @DieselJC thanks for the reply. A few questions. How do you call the teleport script when you are in the game. Is there an object next the carrier that has an addaction to teleport to the ship. I understand you put the code in a player init.sqf but I don't understand how the player who wants to use it finds the addaction menu to call it while in the game. Confused help thank you ?
  2. avibird 1

    Controller Layout?

    Hey I use an Xbox controller playing arma most will say you don't have the best overall control for aiming shooting and manuver aircraft but the Little control and speed I lose I make up in comfort playing the game. With that said go download a program called xpadder cost about 10 dollars it will let you setup the Xbox controller in ways the in game Xbox setup will not the in game controller setup is very limited. With the xpadder I have 90 % of all the keyboard and mouse buttons programmed into the Xbox controller. You can setup it up anyone you want.
  3. I see the issue you updated since I used it last. The rescue boats are now in the water on each Conner of the carrier and you need to swim to them. My I ask why did you change the system that the boat will spawn in the water drive to you and then teleport you into the boat deck area. I have a second question is it possible to you the boat spawn module with the option to spawn more than one type of boat. Right now you can spawn multiple boats of one kind. It would be very cool if you could spawn various boats from the boat lift area.
  4. Hello teteT love the mod. Is the boat rescue module still working. I attempted to use it can't get it to work. Unit in the water syn to module. Module syn to carrier to Unit. What am I doing wrong please and thank you
  5. Yes you can use the catapult system to take off most of the Jets with no major issues however if you don't have a tail hook it tomcat mod or the new jet DL auto landing does not work on the carrier as well as you can't use the other aspects of the ship its hull for landing craft with armor deployment or amphibious vehicles airplane hangars with elevators to bring new aircraft to the decks and don't forget no way back on the ship if you fall off only through helicopter pickup. How hard was it to add a simple ladder ? . You need to add a working services center and cup vehicles to use Towing tractors or other scripts. The Aircraft carrier Nimitz is a great mod but you can't add anything during a mission ie Zeus MCC. Things need to be synced to the modules. I come up with a cheesy simple fix but it looks great and works beyond my dreams. Lol I added two two cup LSD on the sides of the freedom and Blended the sides together in the editor. It looks great and has all the functionality you need from a carrier to have operations for missions.
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