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Arma 3 Vest Not appearing on chest
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
Not entirly sure what you mean the class bit ? -
Arma 3 Vest Not appearing on chest
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
So i copied that Model.cfg and put it as my model.cfg and when i go into arma its still the same i dont know why it keeps doing it tbh -
Arma 3 Vest Not appearing on chest
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
Config.cpp: class CfgPatches { class REFLECTIVE_VESTS { version="0.1"; units[]={}; weapons[]={}; requiredVersion="1.0"; requiredAddons[]= { "A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_Gamma", "A3_Characters_F_EPA", "A3_Characters_F_EPB" }; }; }; class cfgWeapons { class HeadgearItem; class NVGoggles; class ItemCore; class H_HelmetB: ItemCore { armor="0"; passThrough=0; }; class Vest_Camo_Base: ItemCore { }; class InventoryItem_Base_F; class VestItem: InventoryItem_Base_F { }; class Reflective_Vests: Vest_Camo_Base { author="Spodini"; scope=2; displayName="Spodini Worker Vest"; picture="Testaddon\UI\Delta.paa"; model="Testaddon\object\WorkerVest.p3d"; descriptionShort="Armor Level I"; class ItemInfo: VestItem { uniformModel="Testaddon\object\WorkerVest.p3d"; containerClass="Supply110"; mass=50; armor=30; class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=10; PassThrough=0.1; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=20; PassThrough=0.1; }; class Abdomen { hitpointName="HitAbdomen"; armor=15; passThrough=0.1; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; }; }; }; Model.cfg: class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "Pelvis","", ,"Pelvis","Spine1", "Spine2","Spine1", "Spine3","Spine2", "Camera","Pelvis", "weapon","Spine1", "launcher","Spine1", }; }; }; im not that clued up on model cfg only starting to learn it and that -
Theres only 2 other reasons what could be causing it then , either its that some servers are corrupted files on them or the mods you use have some stuff missing from them
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vest Need Help with vest clipping through character/uniform
Stephen Allen replied to npmproductions13's topic in ARMA 3 - MODELLING - (O2)
Hi, Have you still got this issue or have you fixed it as im at this stage and i have no idea how to fix it -
Windows are Black? [Need Help]
Stephen Allen replied to Flintbeker's topic in ARMA 3 - MODELLING - (O2)
The way i fixed that when i had that issue is id load my RVMAT up and the glass.paa file i would make it white with 40% transparancy -
Have you not UV Maped any of it ?
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Have you tried verifying your game , as arma can be weird when it comes to PBO's because it can corrupt easily , does it say there is any files missing when you verify your game cache and if its not the verifying cache bit it could be something to do with yout HDD/SSD because i had the same issue with 1 of my SSD's and it was damaged some how and i could'nt play my games i had installed on to there.
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Literally what the topic says it just keeps appearing on the floor and i dont know why can someone help ? I have resized the vest so its smaller but its still not appearing on the chest like it should and i dont understand why?
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Being able to walk through walls
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - MODELLING - (O2)
Thank you :) use are legends :) -
Literally i have my lod's set up and i can stand on top and on the floor etc..... but i cant stop the walls being able to walk through can someone please help :)
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Literally i have my lod's set up and i can stand on top and on the floor etc..... but i cant stop the walls being able to walk through can someone please help :)
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Hi , Posting for a friend, but when you make a object for example a house , when and you've got everything wrote out like the coding and that , how exactly do you stop the object being able to walk straight through it like making it a solid object ?
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Solid Objects
Stephen Allen replied to Stephen Allen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you :) -
Hi , Posting for a friend, but when you make a object for example a house , when and you've got everything wrote out like the coding and that , how exactly do you stop the object being able to walk straight through it like making it a solid object ?