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AzovRegiment

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About AzovRegiment

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  1. Hello dear friends! Recently I uninstalled ArmA 3 and bought ArmA 2 to remember the old times. So I installed it and started using Smart AI MIX and MCC. I didn't knew, however, that in the ArmA 2 version of MCC, it isn't possible for to make your own group to be registered in a zone (like in ArmA 3 version of MCC, where your group receive waypoints to a zone from GAIA, etc). Neither is possible to make the Player join the group which was spawned through the MCC interface. I tried using the MCC command line (in Menu 4, i guess) to make my player join a spawned group, but no command I tried (join, joinAsSilent, etc.) worked, because I'm not able to name the spawned group name/id, or even know the group name, since it's all done by the MCC interface (i'm a noob in scripting.) Could you tell me if it is possible for me to make the Player join the group spawned through MCC, making me part of all the action, etc? And how I do that. I don't want to be the group leader, I just want to join as a normal soldier, and then, change de zone position to above another zone were OPFOR were spawned (say, a city), starting a firefight. Thanks in advance!
  2. AzovRegiment

    Tactical Combat Link - TypeX

    I've tested the addon and it looks great, I found it more dynamic than VCOM, at certain points! But if I'm not mistaken, this addon generates waypoints, right? If so, is there any way to disable these waypoints generation? I know this will probably remove the reinforcement feature, but still the addon would be very useful for me, I would love to test it with Hetman War Stories. Many thanks
  3. AzovRegiment

    HETMAN - Artificial Leader

    Many many many many many thanks for the explanation and the mission, the Sqf and the explanation, Rydygier!
  4. AzovRegiment

    HETMAN - Artificial Leader

    Hello, Rydygier! i'm a big fan of Hetman, i'm using since Arma 2, this Addon it's the only thing that keeps me using Arma 3 editor. I'm using some variables to customize Leader behavior: No Recon Rapid Capt Berserk Rush They are working very well, as expected, but when I try to use the variable "ForceAAO" and "AAO", nothing happens differently. I wanted to make Leader (A and B) not follow an order to capture the goals, and to make the Leader launch attacks on all primary goals at the same time, or at least not follow the order of Obj1, 2, etc... How do I do that?
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