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GEORGE FLOROS GR

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Everything posted by GEORGE FLOROS GR

  1. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Simple weapon jam script : initplayerlocal.sqf player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; _probability = 9.5; if(random 10 > _probability)then{ GF_WJ_id = player addAction ["", { playSound3D ['a3\sounds_f\weapons\Other\dry9.wss', _this select 0]; }, "", 0, false, true, "DefaultAction", ""]; _magazines = magazinesAmmoFull player; _count = count _magazines; _currentMagazine = currentMagazine player; player setAmmo [currentWeapon player, 0]; for "_i" from 0 to(_count)do{ if(((_magazines select _i) select 0) isequalto _currentMagazine)then{ if((_magazines select _i) select 2)then{ _countAmmo = ((_magazines select _i) select 1); player addMagazine [_currentMagazine, _countAmmo]; }; }; }; systemChat "JAMMED - Reload"; }; }]; player addEventHandler ["Reloaded", { params ["_unit", "_weapon", "_muzzle", "_newMagazine", "_oldMagazine"]; player removeAction GF_WJ_id; }];
  2. GEORGE FLOROS GR

    Script help

    Hello there Robustcolor ! try : call{ this addAction [ "<t color ='#ffcc00'>Teleport to Outpost</t>", { params ["_target", "_caller", "_actionId", "_arguments"]; _caller setPos (markerPos "respawn_west"); "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; }, [], 1.5, true, true, "", "true", 50, false, "", "" ]; };
  3. Nice ! But once you have the solution , it will be good also to share it !
  4. Hello there gitrinec and merry christmas ! Have you checked this ?
  5. GEORGE FLOROS GR

    Helocasting & Kangaroo Casting

    Thank you very much @fat_lurch ! This is a great present for christmas ! Great work as always !
  6. GEORGE FLOROS GR

    Merry X-Mas!

    Merry christmas to you too and welcome also to BI Forums !
  7. GEORGE FLOROS GR

    Merry Christmas

    Christmas Around the World ! Find out how Christmas Traditions and how Christmas is celebrated in lots of different countries and cultures around the world! https://www.whychristmas.com/cultures/
  8. GEORGE FLOROS GR

    Monster Survival Course

    Thank you very much @accuracythruvolume for sharing another great mission ! Keep it up !
  9. GEORGE FLOROS GR

    JBOY BBQ

    Pushing again arma 3 to new paths ! Keep a human stake for me as well ! Nice work johnnyboy !
  10. GEORGE FLOROS GR

    GF Headshot + Killfeed Script

    Is it possible to share your mission in private in order to take a look ?!
  11. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    This is a simple teamkiller script : initplayerlocal.sqf GF_TEAM_Killer_UID = []; publicvariable "GF_TEAM_Killer_UID"; if(hasInterface)then{ addMissionEventHandler ["EntityKilled",{ params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator == _killer}; // player driven vehicle road kill if!(isPlayer _killer)exitwith{}; if((isPlayer _killer)&& (_killer == _killed))exitwith{}; if!((side group _killed) isEqualto playerside)exitwith{}; _name = name _killed; if!(isPlayer _killed)then{_name = format["[AI %1]",name _killed]}; _uid = getPlayerUID _killer; diag_log format ["### TEAM-Killer : %1 UID : %2 --> Killed : %3 ###",_killer,_uid,_name]; [format["### TEAM-Killer : %1 UID : %2 --> Killed : %3 ###",_killer,_uid,_name]] remoteExec ["systemChat", 0, true]; _exit = { disableuserinput true; "TEAM-Killer :" hintC [ "You should not kill your teammates", "You are kicked from the server !." ]; uisleep 5; ["LOSER", false, 2] call BIS_fnc_endMission; }; GF_TEAM_Killer_UID pushback _uid; _killer spawn _exit; systemChat format ["%1",GF_TEAM_Killer_UID]; }]; }; if(hasInterface)then{ addMissionEventHandler ["PlayerConnected", { params ["_id", "_uid", "_name", "_jip", "_owner", "_idstr"]; _exit = { disableuserinput true; "TEAM-Killer :" hintC [ "You should not kill your teammates", "You are kicked from the server !." ]; uisleep 5; ["LOSER", false, 2] call BIS_fnc_endMission; }; if(_uid in GF_TEAM_Killer_UID)then{ player spawn _exit; }; }]; };
  12. GEORGE FLOROS GR

    How to draw cutRsc graphics UNDER game UI?

    Helo there ramon_dexter ! Do you want to take a look here :
  13. GEORGE FLOROS GR

    GF Auto Population Script - Mod

    Hello law-giver ! This is an eeror from the latest updates and it has to do with the waituntil code : https://community.bistudio.com/wiki/waitUntil So it needs an update , as the most of my scripts actually ! I'll see if i can have more tie to check it Thanks for the feedback !
  14. GEORGE FLOROS GR

    GF Missions Script

    Hello law-giver ! This error is from the included marker script that is not updated , but you can find the updated version here : Generally it need the whole script an update and there might be also some waituntil code errors from the latest updates as well. If i find some time i might do something about it. I had started creating a total new code about it , but there were more stuff to take care in my life so arma was in a lower priority! So generally we will see in the future about everything !
  15. GEORGE FLOROS GR

    GF Headshot + Killfeed Script

    The sounds are from DUKE NUKEM !
  16. GEORGE FLOROS GR

    GF Headshot + Killfeed Script

    Thank you very much for everything , for the feedback and tests ! There are a lot of scripts that need an update , but currently there is not much time ! Have fun !
  17. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    Hello there Melody_Mike ! Thank you very much! This error is a break of the code from the latest updates , that have to do with the waituntil syntax. use : if(_Delete_Snakes)then{ []spawn{ while{true}do{ { if(agent _x isKindOf "Snake_random_F")then{ deleteVehicle agent _x; }; }forEach agents; uisleep 2; }; }; }; maybe the most all of my scripts need update becase of this. Thanks for telling me and have fun !
  18. GEORGE FLOROS GR

    Get notification when friendly AI killed?

    Hello here Guys ! Here is something simple : addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator = UAVControl vehicle _killer select 0}; // UAV/UGV player operated road kill if(isNull _instigator)then{_instigator = _killer}; // player driven vehicle road kill diag_log format ["________________ Killed : %1 Killer : %2 ________________",_killed,_killer]; if!((side group _killed) isEqualto playerside)exitwith{systemChat "!playerside";}; _systemChat_notification = true; // Show systemChat notification _sideChat_notification = true; // Show sideChat notification _side_of_sideChat = playerside; // https://community.bistudio.com/wiki/Side or ex: west _identity_of_sideChat = "HQ"; // https://community.bistudio.com/wiki/sideChat if (_systemChat_notification) then { [format["%1 K . I . A .", _killed]] remoteExec ["systemChat", 0, true]; }; if (_sideChat_notification) then { [[_side_of_sideChat,_identity_of_sideChat],format["%1 K . I . A .", _killed]]remoteExec ["sideChat", 0, true]; }; }]; there is more stuff to check in the :
  19. GEORGE FLOROS GR

    Music Recommendations

  20. Just add an initplayerlocal.sqf in your mission file including this code and test this. It will change the values of resting and deployed to your custom , so as you can see : you can add your own. 0 - 1. There will be also notifications in the systemchat about the numbers and if is rested or deployed.
  21. I haven't tested any further with mods or such and i wrote this yesterday a little bit fast so i haven't really check this.
  22. If you set GF_isRested to 0 it will be steady as the bipod.
  23. I don't know if this is a proper solution but there is also this option : initplayerlocal.sqf GF_coef = getCustomAimCoef player; GF_isRested = 0.2; GF_isDeployed = 0; player addEventHandler ["WeaponRested", { params ["_unit", "_isRested"]; if(_isRested)then{ player setCustomAimCoef GF_isRested; player setVariable ["GF_Var_isRested",true]; systemchat str GF_isRested; systemchat "_isRested"; }else{ if!(player getVariable ["GF_Var_isDeployed",false])then{ player setCustomAimCoef GF_coef; player setVariable ["GF_Var_isRested",false]; systemchat str GF_coef; systemchat "!_isRested"; }; }; }]; player addEventHandler ["WeaponDeployed", { params ["_unit", "_isDeployed"]; if(_isDeployed)then{ player setCustomAimCoef GF_isDeployed; player setVariable ["GF_Var_isDeployed",true]; systemchat str GF_isDeployed; systemchat "_isDeployed"; }else{ player setCustomAimCoef GF_coef; player setVariable ["GF_Var_isDeployed",false]; systemchat str GF_coef; systemchat "!_isDeployed"; }; }]; []spawn{ while{true}do{ hintsilent format ["%1",getCustomAimCoef player]; sleep 0.1; }; };
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