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Everything posted by GEORGE FLOROS GR
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Compilation List of my GF Scripts - Mods
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Simple weapon jam script : initplayerlocal.sqf player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; _probability = 9.5; if(random 10 > _probability)then{ GF_WJ_id = player addAction ["", { playSound3D ['a3\sounds_f\weapons\Other\dry9.wss', _this select 0]; }, "", 0, false, true, "DefaultAction", ""]; _magazines = magazinesAmmoFull player; _count = count _magazines; _currentMagazine = currentMagazine player; player setAmmo [currentWeapon player, 0]; for "_i" from 0 to(_count)do{ if(((_magazines select _i) select 0) isequalto _currentMagazine)then{ if((_magazines select _i) select 2)then{ _countAmmo = ((_magazines select _i) select 1); player addMagazine [_currentMagazine, _countAmmo]; }; }; }; systemChat "JAMMED - Reload"; }; }]; player addEventHandler ["Reloaded", { params ["_unit", "_weapon", "_muzzle", "_newMagazine", "_oldMagazine"]; player removeAction GF_WJ_id; }];- 450 replies
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Hello there Robustcolor ! try : call{ this addAction [ "<t color ='#ffcc00'>Teleport to Outpost</t>", { params ["_target", "_caller", "_actionId", "_arguments"]; _caller setPos (markerPos "respawn_west"); "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [6]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 5; }, [], 1.5, true, true, "", "true", 50, false, "", "" ]; };
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[SOLVED] Place units in a 360 degree circle position facing inward toward an object
GEORGE FLOROS GR replied to gitrinec's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice ! But once you have the solution , it will be good also to share it ! -
[SOLVED] Place units in a 360 degree circle position facing inward toward an object
GEORGE FLOROS GR replied to gitrinec's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello there gitrinec and merry christmas ! Have you checked this ? -
Helocasting & Kangaroo Casting
GEORGE FLOROS GR replied to fat_lurch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much @fat_lurch ! This is a great present for christmas ! Great work as always ! -
Merry christmas to you too and welcome also to BI Forums !
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Merry Christmas
GEORGE FLOROS GR replied to Whitey01's topic in Exilemod (Unofficial)'s General Discussion
Christmas Around the World ! Find out how Christmas Traditions and how Christmas is celebrated in lots of different countries and cultures around the world! https://www.whychristmas.com/cultures/ -
Monster Survival Course
GEORGE FLOROS GR replied to accuracythruvolume's topic in ARMA 3 - USER MISSIONS
Thank you very much @accuracythruvolume for sharing another great mission ! Keep it up ! -
script JBOY BBQ
GEORGE FLOROS GR replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pushing again arma 3 to new paths ! Keep a human stake for me as well ! Nice work johnnyboy ! -
GF Headshot + Killfeed Script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to share your mission in private in order to take a look ?! -
Compilation List of my GF Scripts - Mods
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is a simple teamkiller script : initplayerlocal.sqf GF_TEAM_Killer_UID = []; publicvariable "GF_TEAM_Killer_UID"; if(hasInterface)then{ addMissionEventHandler ["EntityKilled",{ params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator == _killer}; // player driven vehicle road kill if!(isPlayer _killer)exitwith{}; if((isPlayer _killer)&& (_killer == _killed))exitwith{}; if!((side group _killed) isEqualto playerside)exitwith{}; _name = name _killed; if!(isPlayer _killed)then{_name = format["[AI %1]",name _killed]}; _uid = getPlayerUID _killer; diag_log format ["### TEAM-Killer : %1 UID : %2 --> Killed : %3 ###",_killer,_uid,_name]; [format["### TEAM-Killer : %1 UID : %2 --> Killed : %3 ###",_killer,_uid,_name]] remoteExec ["systemChat", 0, true]; _exit = { disableuserinput true; "TEAM-Killer :" hintC [ "You should not kill your teammates", "You are kicked from the server !." ]; uisleep 5; ["LOSER", false, 2] call BIS_fnc_endMission; }; GF_TEAM_Killer_UID pushback _uid; _killer spawn _exit; systemChat format ["%1",GF_TEAM_Killer_UID]; }]; }; if(hasInterface)then{ addMissionEventHandler ["PlayerConnected", { params ["_id", "_uid", "_name", "_jip", "_owner", "_idstr"]; _exit = { disableuserinput true; "TEAM-Killer :" hintC [ "You should not kill your teammates", "You are kicked from the server !." ]; uisleep 5; ["LOSER", false, 2] call BIS_fnc_endMission; }; if(_uid in GF_TEAM_Killer_UID)then{ player spawn _exit; }; }]; };- 450 replies
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How to draw cutRsc graphics UNDER game UI?
GEORGE FLOROS GR replied to ramon_dexter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Helo there ramon_dexter ! Do you want to take a look here : -
GF Auto Population Script - Mod
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello law-giver ! This is an eeror from the latest updates and it has to do with the waituntil code : https://community.bistudio.com/wiki/waitUntil So it needs an update , as the most of my scripts actually ! I'll see if i can have more tie to check it Thanks for the feedback !- 74 replies
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GF Missions Script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello law-giver ! This error is from the included marker script that is not updated , but you can find the updated version here : Generally it need the whole script an update and there might be also some waituntil code errors from the latest updates as well. If i find some time i might do something about it. I had started creating a total new code about it , but there were more stuff to take care in my life so arma was in a lower priority! So generally we will see in the future about everything ! -
GF Headshot + Killfeed Script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The sounds are from DUKE NUKEM ! -
Compilation List of my GF Scripts - Mods
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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GF Headshot + Killfeed Script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much for everything , for the feedback and tests ! There are a lot of scripts that need an update , but currently there is not much time ! Have fun ! -
GF Ambient Environment Winter Script - Mod
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello there Melody_Mike ! Thank you very much! This error is a break of the code from the latest updates , that have to do with the waituntil syntax. use : if(_Delete_Snakes)then{ []spawn{ while{true}do{ { if(agent _x isKindOf "Snake_random_F")then{ deleteVehicle agent _x; }; }forEach agents; uisleep 2; }; }; }; maybe the most all of my scripts need update becase of this. Thanks for telling me and have fun !- 63 replies
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Get notification when friendly AI killed?
GEORGE FLOROS GR replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello here Guys ! Here is something simple : addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator = UAVControl vehicle _killer select 0}; // UAV/UGV player operated road kill if(isNull _instigator)then{_instigator = _killer}; // player driven vehicle road kill diag_log format ["________________ Killed : %1 Killer : %2 ________________",_killed,_killer]; if!((side group _killed) isEqualto playerside)exitwith{systemChat "!playerside";}; _systemChat_notification = true; // Show systemChat notification _sideChat_notification = true; // Show sideChat notification _side_of_sideChat = playerside; // https://community.bistudio.com/wiki/Side or ex: west _identity_of_sideChat = "HQ"; // https://community.bistudio.com/wiki/sideChat if (_systemChat_notification) then { [format["%1 K . I . A .", _killed]] remoteExec ["systemChat", 0, true]; }; if (_sideChat_notification) then { [[_side_of_sideChat,_identity_of_sideChat],format["%1 K . I . A .", _killed]]remoteExec ["sideChat", 0, true]; }; }]; there is more stuff to check in the : -
How can you increase the rotational range of bipods (specifically, vertical)??
GEORGE FLOROS GR replied to Krataniel's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Just add an initplayerlocal.sqf in your mission file including this code and test this. It will change the values of resting and deployed to your custom , so as you can see : you can add your own. 0 - 1. There will be also notifications in the systemchat about the numbers and if is rested or deployed. -
How can you increase the rotational range of bipods (specifically, vertical)??
GEORGE FLOROS GR replied to Krataniel's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I haven't tested any further with mods or such and i wrote this yesterday a little bit fast so i haven't really check this. -
How can you increase the rotational range of bipods (specifically, vertical)??
GEORGE FLOROS GR replied to Krataniel's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you set GF_isRested to 0 it will be steady as the bipod. -
Compilation List of my GF Scripts - Mods
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
custom coef :- 450 replies
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How can you increase the rotational range of bipods (specifically, vertical)??
GEORGE FLOROS GR replied to Krataniel's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't know if this is a proper solution but there is also this option : initplayerlocal.sqf GF_coef = getCustomAimCoef player; GF_isRested = 0.2; GF_isDeployed = 0; player addEventHandler ["WeaponRested", { params ["_unit", "_isRested"]; if(_isRested)then{ player setCustomAimCoef GF_isRested; player setVariable ["GF_Var_isRested",true]; systemchat str GF_isRested; systemchat "_isRested"; }else{ if!(player getVariable ["GF_Var_isDeployed",false])then{ player setCustomAimCoef GF_coef; player setVariable ["GF_Var_isRested",false]; systemchat str GF_coef; systemchat "!_isRested"; }; }; }]; player addEventHandler ["WeaponDeployed", { params ["_unit", "_isDeployed"]; if(_isDeployed)then{ player setCustomAimCoef GF_isDeployed; player setVariable ["GF_Var_isDeployed",true]; systemchat str GF_isDeployed; systemchat "_isDeployed"; }else{ player setCustomAimCoef GF_coef; player setVariable ["GF_Var_isDeployed",false]; systemchat str GF_coef; systemchat "!_isDeployed"; }; }]; []spawn{ while{true}do{ hintsilent format ["%1",getCustomAimCoef player]; sleep 0.1; }; };