-
Content Count
10 -
Joined
-
Last visited
-
Medals
Community Reputation
2 NeutralAbout Drewgamer
-
Rank
Private
-
Wow that was quick! And one day before you originally said, nice work :) Haven't played in a while so I can't wait to dive into all the updates. Thanks @Wyqer Edit: Tanks DLC doesn't release until tomorrow :'(
-
@solex Unlocking the full Zeus didn't allow me to access vehicle inventory (I can only affect locking). I haven't checked the Achilles thing out yet, though I want more than just Zeus player to be able to add things to vehicle so this may not be the solution in the end. @Wyqer This script is brilliant! Simple and effective for what I needed. Is it possible to have it change the menu when people create/delete loadouts or do they only initialize when the mission starts?
-
I know this probably doesn't really belong here, but I've really been enjoying this mission and y'all seem like a helpful bunch. Does anyone know if there is a mod/script that will allow me to change the items in a vehicle's inventory? Example: I build a Gorgon, fill it with troops, but adding extra gear (ammo, grenades, medical supplies, ect) requires me to get the stuff from the armory and load it manually. This is a big pain if I am trying to put a lot of stuff in the vehicle inventory. Especially if I have to keep changing loadouts.
-
I'm a fan of being able to direct where the boxes are dropped. It fixes a problem (crates dropping in inaccessible areas) and also creates a solution (how to collect the first few crates). If you can just have them all drop right near the first storage area you build you don't have to worry about transporting them. Everyone wins.
-
Seems to just be an issue with my dedicated server (or dedicated servers in general?). I went ahead and created an issue on the github so as not to clutter this thread too much. On another note, I ran into another potential issue with the air-dropped starting resource crates. If you place your FOB too close to a forest, the crates could drop into the trees. This makes it extremely difficult (if not impossible) to retrieve them without a truck (and depending on the density of the trees, a truck may not even be able to reach them? I have not tried that though). I had a very...interesting...time with my last playtest when 2 of the crates landed between a lot of trees xD
-
Ah yes, I see where the issues would crop up. I'm sure there is a more elegant solution out there, but I'll keep messing around with the current iteration for now. Also, I've been having some issues with resetting the mission progress (game hangs on mission load). Is there any way other than the mission parameters to do this? This is using a dedicated server (from another machine in my room). And would this count as an issue worth posting to the github? Thanks again for all your hard work!
-
How about make it so FOBs start with the resources automatically? You can then adjust FOB build price to account for that. Another option is to increase the radius of the "store" option and allow them to be stored as long as they are in the build radius of the FOB.
-
Some Feedback on 0.95dev: Maybe I'm doing something wrong (or just really suck at lifting xD) but the start feels a bit too tedious having only the Huron to move the resource containers for the first FOB.
-
-
I'm really new to the Arma mission/modding scene, so I hope you can bare with me here. Will this require the new DLC that was released today? If it DOESN'T require the new DLC, will having the DLC affect anything (my gut tells me it wouldn't)? Will I have to do any updates for my server (dedicated) besides the new mission .pbo ? Thanks for all the work you've put into this, been really enjoying it so far!
-
I'm going to echo @missverstanden and @jus61. I will also suggest KP Liberation, it's a great mission and I've been having a lot of fun with it. I have not yet tried Antistasi so I can't comment on it other than it looks well made. Dissension looks to be ambitious and even in it's current (pre-alpha) state, the comments from the thread look promissing.