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Advanced Combat Radio Environment 2 (ACRE2)
FoxhoundBC replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sorry for the late reply I just got a chance to check it out, it seems like no one gets an squelch from any radios?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
FoxhoundBC replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I also added allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi","b64"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi","b64"}; to the server.cfg but no one gets the incoming squelch still with the 152s?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
FoxhoundBC replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering how can you toggle squelch on the PRC-152? I found but when I click the squelch toggle nothing happens? Thanks!- 896 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
FoxhoundBC replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks so much that worked perfectly! Outstanding mod btw!- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
FoxhoundBC replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! I tried adding the classnames of the units specifically but it didnt seem to work, Im using Lythium do I need to add that somewhere? Hmmm after doing so digging it looks like Lythium is already added. Im trying to get a custom made civilian faction to work with it wit the classname "MSF_AFG" and each civilians classname starts with "C_MSFAFG_Afghan_Civilian"- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
FoxhoundBC replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome thanks! I Forgot to relaunch arma after adding the userconfig. For the strings of classnames for Civs/Vehicles is that the faction classname?- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
FoxhoundBC replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This looks great! Im having some issues getting it to work, I have the mod running with the with TPW_MODS in my userconfig folder but nothing seems to happen? is it map/building specific? Thanks!- 5767 replies
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- single player
- realism
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ACE3 - A collaborative merger between AGM, CSE, and ACE
FoxhoundBC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im not sure if this belongs in the RHS thread or here but I noticed that the RHS NVGs wont increase brightness past 0, not sure if this is on purpose or not? Thanks! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
FoxhoundBC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ive been trying all sorts of values and the stamina regeneration never seems to work right (It will either regenerate very slowly up to a point or not regenerate at all). Also does everyone need to have filepatching enabled or just the server? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
FoxhoundBC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What values are people using for advanced fatigue/stamina? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
FoxhoundBC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im having some weird issues with the stamina system. I have filepatching turned on for my server and clients and in my servers userconfig folder I have cba_settings.sqf that contains TFAR_giveLongRangeRadioToGroupLeaders = false; TFAR_givePersonalRadioToRegularSoldier = false; force TFAR_giveMicroDagrToSoldier = false; TFAR_SameSRFrequenciesForSide = false; TFAR_SameLRFrequenciesForSide = false; TFAR_fullDuplex = true; TFAR_enableIntercom = true; TFAR_objectInterceptionEnabled = true; TFAR_spectatorCanHearEnemyUnits = true; TFAR_spectatorCanHearFriendlies = true; TFAR_default_radioVolume = 7; TFAR_volumeModifier_forceSpeech = false; TFAR_intercomVolume = 0.3; TFAR_pluginTimeout = 4; TFAR_tangentReleaseDelay = 0; TFAR_PosUpdateMode = 0.1; TFAR_ShowVolumeHUD = false; TFAR_VolumeHudTransparency = 0; TFAR_oldVolumeHint = false; TFAR_showTransmittingHint = true; TFAR_showChannelChangedHint = true; STHud_Settings_Font = "PuristaSemibold"; STHud_Settings_HUDMode = 3; STHud_Settings_Occlusion = true; STHud_Settings_SquadBar = false; STHud_Settings_RemoveDeadViaProximity = true; STHud_Settings_TextShadow = 1; STHud_Settings_ColourBlindMode = "Normal"; L_Immerse_twitch = true; L_Immerse_exShake = true; L_Immerse_recoil = true; L_Immerse_force = true; ace_medical_blood_enabledFor = 2; ace_common_checkPBOsAction = 0; ace_common_checkPBOsCheckAll = false; ace_common_checkPBOsWhitelist = "[]"; ace_common_settingFeedbackIcons = 1; ace_common_settingProgressBarLocation = 0; ace_common_displayTextColor = [0,0,0,0.1]; ace_common_displayTextFontColor = [1,1,1,1]; ace_cookoff_enable = true; ace_cookoff_enableAmmobox = true; ace_cookoff_enableAmmoCookoff = true; ace_cookoff_ammoCookoffDuration = 1; ace_cookoff_probabilityCoef = 1; force ace_finger_enabled = true; ace_finger_maxRange = 4; ace_finger_indicatorForSelf = true; ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; ace_frag_enabled = true; force ace_frag_spallEnabled = true; ace_frag_reflectionsEnabled = true; ace_frag_maxTrack = 10; ace_frag_maxTrackPerFrame = 10; ace_gforces_enabledFor = 1; ace_goggles_effects = 2; ace_goggles_showInThirdPerson = false; ace_hitreactions_minDamageToTrigger = 0.1; ace_interact_menu_alwaysUseCursorSelfInteraction = false; ace_interact_menu_cursorKeepCentered = false; ace_interact_menu_alwaysUseCursorInteraction = false; ace_interact_menu_useListMenu = false; ace_interact_menu_colorTextMax = [1,1,1,1]; ace_interact_menu_colorTextMin = [1,1,1,0.25]; ace_interact_menu_colorShadowMax = [0,0,0,1]; ace_interact_menu_colorShadowMin = [0,0,0,0.25]; ace_interact_menu_textSize = 2; ace_interact_menu_shadowSetting = 2; ace_interact_menu_actionOnKeyRelease = true; ace_interact_menu_menuBackground = 0; ace_interact_menu_addBuildingActions = false; ace_interact_menu_menuAnimationSpeed = 0; ace_interaction_enableTeamManagement = true; ace_interaction_enableMagazinePassing = true; force ace_interaction_disableNegativeRating = true; ace_inventory_inventoryDisplaySize = 0; ace_laser_dispersionCount = 2; ace_laserpointer_enabled = true; ace_magazinerepack_timePerAmmo = 1.5; ace_magazinerepack_timePerMagazine = 2; ace_magazinerepack_timePerBeltLink = 8; ace_map_BFT_Interval = 1; ace_map_BFT_Enabled = false; ace_map_BFT_HideAiGroups = false; ace_map_BFT_ShowPlayerNames = false; ace_map_mapIllumination = true; ace_map_mapGlow = true; ace_map_mapShake = true; ace_map_mapLimitZoom = false; ace_map_mapShowCursorCoordinates = false; ace_map_defaultChannel = -1; ace_map_gestures_enabled = true; ace_map_gestures_maxRange = 7; ace_map_gestures_interval = 0.03; ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; ace_map_gestures_defaultColor = [1,0.88,0,0.7]; ace_maptools_rotateModifierKey = 1; ace_maptools_drawStraightLines = true; ace_markers_movableMarkersEnabled = false; ace_markers_moveRestriction = 0; ace_medical_level = 2; ace_medical_medicSetting = 0; ace_medical_increaseTrainingInLocations = false; ace_medical_enableFor = 0; ace_medical_enableOverdosing = true; ace_medical_bleedingCoefficient = 1; ace_medical_painCoefficient = 1; ace_medical_enableAdvancedWounds = true; ace_medical_enableVehicleCrashes = true; ace_medical_enableScreams = true; ace_medical_playerDamageThreshold = 1; ace_medical_AIDamageThreshold = 1; ace_medical_enableUnconsciousnessAI = 1; ace_medical_remoteControlledAI = false; ace_medical_preventInstaDeath = true; ace_medical_enableRevive = 1; ace_medical_maxReviveTime = 120; ace_medical_amountOfReviveLives = 3; ace_medical_allowDeadBodyMovement = true; ace_medical_allowLitterCreation = true; ace_medical_litterSimulationDetail = 3; ace_medical_litterCleanUpDelay = 0; ace_medical_medicSetting_basicEpi = 0; ace_medical_medicSetting_PAK = 2; ace_medical_medicSetting_SurgicalKit = 0; ace_medical_consumeItem_PAK = 0; ace_medical_consumeItem_SurgicalKit = 0; ace_medical_useLocation_basicEpi = 0; ace_medical_useLocation_PAK = 4; ace_medical_useLocation_SurgicalKit = 0; ace_medical_useCondition_PAK = 0; ace_medical_useCondition_SurgicalKit = 1; ace_medical_keepLocalSettingsSynced = true; ace_medical_healHitPointAfterAdvBandage = true; ace_medical_painIsOnlySuppressed = true; ace_medical_painEffectType = 1; ace_medical_allowUnconsciousAnimationOnTreatment = true; ace_medical_moveUnitsFromGroupOnUnconscious = false; ace_medical_menuTypeStyle = 0; ace_medical_delayUnconCaptive = 3; ace_medical_ai_enabledFor = 2; ace_medical_menu_allow = 1; ace_medical_menu_useMenu = 1; ace_medical_menu_openAfterTreatment = true; ace_medical_menu_maxRange = 3; ace_microdagr_mapDataAvailable = 2; ace_mk6mortar_airResistanceEnabled = false; ace_mk6mortar_allowComputerRangefinder = true; ace_mk6mortar_allowCompass = true; ace_mk6mortar_useAmmoHandling = false; ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; ace_nametags_showPlayerNames = 1; ace_nametags_showPlayerRanks = true; ace_nametags_showVehicleCrewInfo = true; ace_nametags_showNamesForAI = false; ace_nametags_showCursorTagForVehicles = false; ace_nametags_showSoundWaves = 1; ace_nametags_playerNamesViewDistance = 5; ace_nametags_playerNamesMaxAlpha = 0.8; ace_nametags_tagSize = 2; ace_nightvision_disableNVGsWithSights = true; ace_nightvision_fogScaling = 1; ace_nightvision_effectScaling = 1; ace_nightvision_aimDownSightsBlur = 1; ace_optionsmenu_showNewsOnMainMenu = true; ace_overheating_displayTextOnJam = true; ace_overheating_showParticleEffects = true; ace_overheating_showParticleEffectsForEveryone = true; ace_overheating_overheatingDispersion = true; ace_overheating_unJamOnreload = false; ace_overheating_unJamFailChance = 0.1; ace_overheating_enabled = true; ace_overpressure_distanceCoefficient = 1; ace_pylons_enabled = true; ace_pylons_rearmNewPylons = false; ace_pylons_searchDistance = 15; ace_pylons_timePerPylon = 5; ace_pylons_requireEngineer = false; ace_pylons_requireToolkit = true; ace_quickmount_enabled = true; ace_quickmount_distance = 3; ace_quickmount_speed = 18; ace_quickmount_priority = 0; ace_rearm_level = 2; ace_rearm_supply = 1; ace_refuel_rate = 1; ace_refuel_hoseLength = 12; ace_reload_displayText = true; ace_repair_displayTextOnRepair = true; force ace_repair_engineerSetting_repair = 0; ace_repair_engineerSetting_wheel = 0; ace_repair_repairDamageThreshold = 0.6; ace_repair_repairDamageThreshold_engineer = 0.4; ace_repair_consumeItem_toolKit = 0; ace_repair_fullRepairLocation = 2; force ace_repair_engineerSetting_fullRepair = 0; ace_repair_addSpareParts = true; ace_repair_wheelRepairRequiredItems = 0; ace_repair_autoShutOffEngineWhenStartingRepair = false; ace_respawn_savePreDeathGear = false; ace_respawn_removeDeadBodiesDisconnected = true; ace_scopes_enabled = true; ace_scopes_forceUseOfAdjustmentTurrets = true; ace_scopes_correctZeroing = true; ace_scopes_overwriteZeroRange = true; ace_scopes_defaultZeroRange = 100; ace_scopes_zeroReferenceTemperature = 15; ace_scopes_zeroReferenceBarometricPressure = 1013.25; ace_scopes_zeroReferenceHumidity = 0; ace_scopes_deduceBarometricPressureFromTerrainAltitude = true; ace_scopes_useLegacyUI = false; ace_scopes_simplifiedZeroing = false; ace_spectator_enableAI = false; ace_spectator_restrictModes = 0; ace_spectator_restrictVisions = 0; ace_switchunits_enableSwitchUnits = false; ace_switchunits_switchToWest = false; ace_switchunits_switchToEast = false; ace_switchunits_switchToIndependent = false; ace_switchunits_switchToCivilian = false; ace_switchunits_enableSafeZone = true; ace_switchunits_safeZoneRadius = 100; ace_tagging_quickTag = 1; ace_ui_allowSelectiveUI = true; ace_ui_soldierVehicleWeaponInfo = true; force ace_ui_vehicleRadar = false; force ace_ui_vehicleCompass = true; ace_ui_commandMenu = true; ace_ui_groupBar = false; ace_ui_weaponName = true; ace_ui_weaponNameBackground = true; ace_ui_firingMode = true; ace_ui_ammoType = true; ace_ui_ammoCount = false; ace_ui_magCount = true; ace_ui_throwableName = true; ace_ui_throwableCount = true; ace_ui_zeroing = true; ace_ui_weaponLowerInfoBackground = true; ace_ui_stance = true; ace_ui_staminaBar = true; ace_ui_gunnerWeaponName = true; ace_ui_gunnerWeaponNameBackground = true; ace_ui_gunnerFiringMode = true; ace_ui_gunnerAmmoType = true; ace_ui_gunnerAmmoCount = true; ace_ui_gunnerMagCount = true; ace_ui_gunnerLaunchableName = true; ace_ui_gunnerLaunchableCount = true; ace_ui_gunnerZeroing = true; ace_ui_gunnerWeaponLowerInfoBackground = true; ace_ui_vehicleName = true; ace_ui_vehicleNameBackground = true; ace_ui_vehicleFuelBar = true; ace_ui_vehicleSpeed = true; ace_ui_vehicleAltitude = true; ace_ui_vehicleDamage = true; ace_ui_vehicleInfoBackground = true; ace_vehiclelock_defaultLockpickStrength = 10; ace_vehiclelock_lockVehicleInventory = false; ace_vehiclelock_vehicleStartingLockState = -1; ace_viewdistance_enabled = true; ace_viewdistance_viewDistanceOnFoot = 0; ace_viewdistance_viewDistanceLandVehicle = 0; ace_viewdistance_viewDistanceAirVehicle = 0; ace_viewdistance_limitViewDistance = 10000; ace_viewdistance_objectViewDistanceCoeff = 0; ace_weaponselect_displayText = true; ace_weather_enabled = true; ace_weather_updateInterval = 60; ace_weather_windSimulation = true; ace_winddeflection_enabled = true; ace_winddeflection_vehicleEnabled = true; ace_winddeflection_simulationInterval = 0.05; ace_advanced_fatigue_enabled = true; ace_advanced_fatigue_enableStaminaBar = true; ace_advanced_fatigue_performanceFactor = 3; ace_advanced_fatigue_recoveryFactor = 5; ace_advanced_fatigue_loadFactor = 1; ace_advanced_fatigue_terrainGradientFactor = 1; ace_advanced_throwing_enabled = true; ace_advanced_throwing_showThrowArc = true; ace_advanced_throwing_showMouseControls = true; ace_advanced_throwing_enablePickUp = true; ace_advanced_throwing_enablePickUpAttached = true; ace_captives_allowHandcuffOwnSide = true; ace_captives_requireSurrender = 1; ace_captives_allowSurrender = true; ace_captives_requireSurrenderAi = false; ace_cargo_enable = true; ace_cargo_paradropTimeCoefficent = 2.5; ace_explosives_requireSpecialist = false; force ace_explosives_punishNonSpecialists = false; force ace_explosives_explodeOnDefuse = false; ace_gestures_showOnInteractionMenu = 2; ace_hearing_enableCombatDeafness = true; ace_hearing_earplugsVolume = 0.5; ace_hearing_unconsciousnessVolume = 0.4; ace_hearing_disableEarRinging = false; ace_hearing_enabledForZeusUnits = true; force ace_hearing_autoAddEarplugsToUnits = false; ace_zeus_zeusAscension = false; ace_zeus_zeusBird = false; ace_zeus_remoteWind = false; ace_zeus_radioOrdnance = false; ace_zeus_revealMines = 0; ace_zeus_autoAddObjects = false; ace_advanced_ballistics_enabled = true; ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; ace_advanced_ballistics_ammoTemperatureEnabled = true; ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; ace_advanced_ballistics_bulletTraceEnabled = true; ace_advanced_ballistics_simulationInterval = 0.05; ace_common_persistentLaserEnabled = true; ace_noradio_enabled = true; ace_parachute_hideAltimeter = true; ace_arsenal_camInverted = false; ace_arsenal_enableModIcons = true; ace_arsenal_fontHeight = 4.5; ace_arsenal_allowDefaultLoadouts = true; ace_arsenal_allowSharedLoadouts = true; ace_arsenal_EnableRPTLog = false; but it doesnt seem to matter what value I adjust ace_advanced_fatigue_recoveryFactor to stamina regenerates extremely slowly or sometimes not at all? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
FoxhoundBC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im having some weird issues with the stamina system. I have filepatching turned on for my server and clients and in my servers userconfig folder I have cba_settings.sqf that contains TFAR_giveLongRangeRadioToGroupLeaders = false; TFAR_givePersonalRadioToRegularSoldier = false; force TFAR_giveMicroDagrToSoldier = false; TFAR_SameSRFrequenciesForSide = false; TFAR_SameLRFrequenciesForSide = false; TFAR_fullDuplex = true; TFAR_enableIntercom = true; TFAR_objectInterceptionEnabled = true; TFAR_spectatorCanHearEnemyUnits = true; TFAR_spectatorCanHearFriendlies = true; TFAR_default_radioVolume = 7; TFAR_volumeModifier_forceSpeech = false; TFAR_intercomVolume = 0.3; TFAR_pluginTimeout = 4; TFAR_tangentReleaseDelay = 0; TFAR_PosUpdateMode = 0.1; TFAR_ShowVolumeHUD = false; TFAR_VolumeHudTransparency = 0; TFAR_oldVolumeHint = false; TFAR_showTransmittingHint = true; TFAR_showChannelChangedHint = true; STHud_Settings_Font = "PuristaSemibold"; STHud_Settings_HUDMode = 3; STHud_Settings_Occlusion = true; STHud_Settings_SquadBar = false; STHud_Settings_RemoveDeadViaProximity = true; STHud_Settings_TextShadow = 1; STHud_Settings_ColourBlindMode = "Normal"; L_Immerse_twitch = true; L_Immerse_exShake = true; L_Immerse_recoil = true; L_Immerse_force = true; ace_medical_blood_enabledFor = 2; ace_common_checkPBOsAction = 0; ace_common_checkPBOsCheckAll = false; ace_common_checkPBOsWhitelist = "[]"; ace_common_settingFeedbackIcons = 1; ace_common_settingProgressBarLocation = 0; ace_common_displayTextColor = [0,0,0,0.1]; ace_common_displayTextFontColor = [1,1,1,1]; ace_cookoff_enable = true; ace_cookoff_enableAmmobox = true; ace_cookoff_enableAmmoCookoff = true; ace_cookoff_ammoCookoffDuration = 1; ace_cookoff_probabilityCoef = 1; force ace_finger_enabled = true; ace_finger_maxRange = 4; ace_finger_indicatorForSelf = true; ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; ace_frag_enabled = true; force ace_frag_spallEnabled = true; ace_frag_reflectionsEnabled = true; ace_frag_maxTrack = 10; ace_frag_maxTrackPerFrame = 10; ace_gforces_enabledFor = 1; ace_goggles_effects = 2; ace_goggles_showInThirdPerson = false; ace_hitreactions_minDamageToTrigger = 0.1; ace_interact_menu_alwaysUseCursorSelfInteraction = false; ace_interact_menu_cursorKeepCentered = false; ace_interact_menu_alwaysUseCursorInteraction = false; ace_interact_menu_useListMenu = false; ace_interact_menu_colorTextMax = [1,1,1,1]; ace_interact_menu_colorTextMin = [1,1,1,0.25]; ace_interact_menu_colorShadowMax = [0,0,0,1]; ace_interact_menu_colorShadowMin = [0,0,0,0.25]; ace_interact_menu_textSize = 2; ace_interact_menu_shadowSetting = 2; ace_interact_menu_actionOnKeyRelease = true; ace_interact_menu_menuBackground = 0; ace_interact_menu_addBuildingActions = false; ace_interact_menu_menuAnimationSpeed = 0; ace_interaction_enableTeamManagement = true; ace_interaction_enableMagazinePassing = true; force ace_interaction_disableNegativeRating = true; ace_inventory_inventoryDisplaySize = 0; ace_laser_dispersionCount = 2; ace_laserpointer_enabled = true; ace_magazinerepack_timePerAmmo = 1.5; ace_magazinerepack_timePerMagazine = 2; ace_magazinerepack_timePerBeltLink = 8; ace_map_BFT_Interval = 1; ace_map_BFT_Enabled = false; ace_map_BFT_HideAiGroups = false; ace_map_BFT_ShowPlayerNames = false; ace_map_mapIllumination = true; ace_map_mapGlow = true; ace_map_mapShake = true; ace_map_mapLimitZoom = false; ace_map_mapShowCursorCoordinates = false; ace_map_defaultChannel = -1; ace_map_gestures_enabled = true; ace_map_gestures_maxRange = 7; ace_map_gestures_interval = 0.03; ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; ace_map_gestures_defaultColor = [1,0.88,0,0.7]; ace_maptools_rotateModifierKey = 1; ace_maptools_drawStraightLines = true; ace_markers_movableMarkersEnabled = false; ace_markers_moveRestriction = 0; ace_medical_level = 2; ace_medical_medicSetting = 0; ace_medical_increaseTrainingInLocations = false; ace_medical_enableFor = 0; ace_medical_enableOverdosing = true; ace_medical_bleedingCoefficient = 1; ace_medical_painCoefficient = 1; ace_medical_enableAdvancedWounds = true; ace_medical_enableVehicleCrashes = true; ace_medical_enableScreams = true; ace_medical_playerDamageThreshold = 1; ace_medical_AIDamageThreshold = 1; ace_medical_enableUnconsciousnessAI = 1; ace_medical_remoteControlledAI = false; ace_medical_preventInstaDeath = true; ace_medical_enableRevive = 1; ace_medical_maxReviveTime = 120; ace_medical_amountOfReviveLives = 3; ace_medical_allowDeadBodyMovement = true; ace_medical_allowLitterCreation = true; ace_medical_litterSimulationDetail = 3; ace_medical_litterCleanUpDelay = 0; ace_medical_medicSetting_basicEpi = 0; ace_medical_medicSetting_PAK = 2; ace_medical_medicSetting_SurgicalKit = 0; ace_medical_consumeItem_PAK = 0; ace_medical_consumeItem_SurgicalKit = 0; ace_medical_useLocation_basicEpi = 0; ace_medical_useLocation_PAK = 4; ace_medical_useLocation_SurgicalKit = 0; ace_medical_useCondition_PAK = 0; ace_medical_useCondition_SurgicalKit = 1; ace_medical_keepLocalSettingsSynced = true; ace_medical_healHitPointAfterAdvBandage = true; ace_medical_painIsOnlySuppressed = true; ace_medical_painEffectType = 1; ace_medical_allowUnconsciousAnimationOnTreatment = true; ace_medical_moveUnitsFromGroupOnUnconscious = false; ace_medical_menuTypeStyle = 0; ace_medical_delayUnconCaptive = 3; ace_medical_ai_enabledFor = 2; ace_medical_menu_allow = 1; ace_medical_menu_useMenu = 1; ace_medical_menu_openAfterTreatment = true; ace_medical_menu_maxRange = 3; ace_microdagr_mapDataAvailable = 2; ace_mk6mortar_airResistanceEnabled = false; ace_mk6mortar_allowComputerRangefinder = true; ace_mk6mortar_allowCompass = true; ace_mk6mortar_useAmmoHandling = false; ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; ace_nametags_showPlayerNames = 1; ace_nametags_showPlayerRanks = true; ace_nametags_showVehicleCrewInfo = true; ace_nametags_showNamesForAI = false; ace_nametags_showCursorTagForVehicles = false; ace_nametags_showSoundWaves = 1; ace_nametags_playerNamesViewDistance = 5; ace_nametags_playerNamesMaxAlpha = 0.8; ace_nametags_tagSize = 2; ace_nightvision_disableNVGsWithSights = true; ace_nightvision_fogScaling = 1; ace_nightvision_effectScaling = 1; ace_nightvision_aimDownSightsBlur = 1; ace_optionsmenu_showNewsOnMainMenu = true; ace_overheating_displayTextOnJam = true; ace_overheating_showParticleEffects = true; ace_overheating_showParticleEffectsForEveryone = true; ace_overheating_overheatingDispersion = true; ace_overheating_unJamOnreload = false; ace_overheating_unJamFailChance = 0.1; ace_overheating_enabled = true; ace_overpressure_distanceCoefficient = 1; ace_pylons_enabled = true; ace_pylons_rearmNewPylons = false; ace_pylons_searchDistance = 15; ace_pylons_timePerPylon = 5; ace_pylons_requireEngineer = false; ace_pylons_requireToolkit = true; ace_quickmount_enabled = true; ace_quickmount_distance = 3; ace_quickmount_speed = 18; ace_quickmount_priority = 0; ace_rearm_level = 2; ace_rearm_supply = 1; ace_refuel_rate = 1; ace_refuel_hoseLength = 12; ace_reload_displayText = true; ace_repair_displayTextOnRepair = true; force ace_repair_engineerSetting_repair = 0; ace_repair_engineerSetting_wheel = 0; ace_repair_repairDamageThreshold = 0.6; ace_repair_repairDamageThreshold_engineer = 0.4; ace_repair_consumeItem_toolKit = 0; ace_repair_fullRepairLocation = 2; force ace_repair_engineerSetting_fullRepair = 0; ace_repair_addSpareParts = true; ace_repair_wheelRepairRequiredItems = 0; ace_repair_autoShutOffEngineWhenStartingRepair = false; ace_respawn_savePreDeathGear = false; ace_respawn_removeDeadBodiesDisconnected = true; ace_scopes_enabled = true; ace_scopes_forceUseOfAdjustmentTurrets = true; ace_scopes_correctZeroing = true; ace_scopes_overwriteZeroRange = true; ace_scopes_defaultZeroRange = 100; ace_scopes_zeroReferenceTemperature = 15; ace_scopes_zeroReferenceBarometricPressure = 1013.25; ace_scopes_zeroReferenceHumidity = 0; ace_scopes_deduceBarometricPressureFromTerrainAltitude = true; ace_scopes_useLegacyUI = false; ace_scopes_simplifiedZeroing = false; ace_spectator_enableAI = false; ace_spectator_restrictModes = 0; ace_spectator_restrictVisions = 0; ace_switchunits_enableSwitchUnits = false; ace_switchunits_switchToWest = false; ace_switchunits_switchToEast = false; ace_switchunits_switchToIndependent = false; ace_switchunits_switchToCivilian = false; ace_switchunits_enableSafeZone = true; ace_switchunits_safeZoneRadius = 100; ace_tagging_quickTag = 1; ace_ui_allowSelectiveUI = true; ace_ui_soldierVehicleWeaponInfo = true; force ace_ui_vehicleRadar = false; force ace_ui_vehicleCompass = true; ace_ui_commandMenu = true; ace_ui_groupBar = false; ace_ui_weaponName = true; ace_ui_weaponNameBackground = true; ace_ui_firingMode = true; ace_ui_ammoType = true; ace_ui_ammoCount = false; ace_ui_magCount = true; ace_ui_throwableName = true; ace_ui_throwableCount = true; ace_ui_zeroing = true; ace_ui_weaponLowerInfoBackground = true; ace_ui_stance = true; ace_ui_staminaBar = true; ace_ui_gunnerWeaponName = true; ace_ui_gunnerWeaponNameBackground = true; ace_ui_gunnerFiringMode = true; ace_ui_gunnerAmmoType = true; ace_ui_gunnerAmmoCount = true; ace_ui_gunnerMagCount = true; ace_ui_gunnerLaunchableName = true; ace_ui_gunnerLaunchableCount = true; ace_ui_gunnerZeroing = true; ace_ui_gunnerWeaponLowerInfoBackground = true; ace_ui_vehicleName = true; ace_ui_vehicleNameBackground = true; ace_ui_vehicleFuelBar = true; ace_ui_vehicleSpeed = true; ace_ui_vehicleAltitude = true; ace_ui_vehicleDamage = true; ace_ui_vehicleInfoBackground = true; ace_vehiclelock_defaultLockpickStrength = 10; ace_vehiclelock_lockVehicleInventory = false; ace_vehiclelock_vehicleStartingLockState = -1; ace_viewdistance_enabled = true; ace_viewdistance_viewDistanceOnFoot = 0; ace_viewdistance_viewDistanceLandVehicle = 0; ace_viewdistance_viewDistanceAirVehicle = 0; ace_viewdistance_limitViewDistance = 10000; ace_viewdistance_objectViewDistanceCoeff = 0; ace_weaponselect_displayText = true; ace_weather_enabled = true; ace_weather_updateInterval = 60; ace_weather_windSimulation = true; ace_winddeflection_enabled = true; ace_winddeflection_vehicleEnabled = true; ace_winddeflection_simulationInterval = 0.05; ace_advanced_fatigue_enabled = true; ace_advanced_fatigue_enableStaminaBar = true; ace_advanced_fatigue_performanceFactor = 3; ace_advanced_fatigue_recoveryFactor = 5; ace_advanced_fatigue_loadFactor = 1; ace_advanced_fatigue_terrainGradientFactor = 1; ace_advanced_throwing_enabled = true; ace_advanced_throwing_showThrowArc = true; ace_advanced_throwing_showMouseControls = true; ace_advanced_throwing_enablePickUp = true; ace_advanced_throwing_enablePickUpAttached = true; ace_captives_allowHandcuffOwnSide = true; ace_captives_requireSurrender = 1; ace_captives_allowSurrender = true; ace_captives_requireSurrenderAi = false; ace_cargo_enable = true; ace_cargo_paradropTimeCoefficent = 2.5; ace_explosives_requireSpecialist = false; force ace_explosives_punishNonSpecialists = false; force ace_explosives_explodeOnDefuse = false; ace_gestures_showOnInteractionMenu = 2; ace_hearing_enableCombatDeafness = true; ace_hearing_earplugsVolume = 0.5; ace_hearing_unconsciousnessVolume = 0.4; ace_hearing_disableEarRinging = false; ace_hearing_enabledForZeusUnits = true; force ace_hearing_autoAddEarplugsToUnits = false; ace_zeus_zeusAscension = false; ace_zeus_zeusBird = false; ace_zeus_remoteWind = false; ace_zeus_radioOrdnance = false; ace_zeus_revealMines = 0; ace_zeus_autoAddObjects = false; ace_advanced_ballistics_enabled = true; ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; ace_advanced_ballistics_ammoTemperatureEnabled = true; ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; ace_advanced_ballistics_bulletTraceEnabled = true; ace_advanced_ballistics_simulationInterval = 0.05; ace_common_persistentLaserEnabled = true; ace_noradio_enabled = true; ace_parachute_hideAltimeter = true; ace_arsenal_camInverted = false; ace_arsenal_enableModIcons = true; ace_arsenal_fontHeight = 4.5; ace_arsenal_allowDefaultLoadouts = true; ace_arsenal_allowSharedLoadouts = true; ace_arsenal_EnableRPTLog = false; but it doesnt seem to matter what value I adjust ace_advanced_fatigue_recoveryFactor to stamina regenerates extremely slowly or sometimes not at all? -
Aspis Gear (Spec 4 Retextures)
FoxhoundBC replied to T. Ditch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod! I get "Cannot load material patch_med.rvmat" errors on all the Communication, Patch CPCs -
ACE3 - A collaborative merger between AGM, CSE, and ACE
FoxhoundBC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering what settings are people using with the new NVG system? I notice with the RHS NVGs you cant increase the brightness past 0 and its pretty hard to see anything when its overcast/no moon. Thanks! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
FoxhoundBC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im having a tough time trying to get the ACE Arsenal working, Im trying the [_box, ["MyItem1", "MyItem2", "MyItemN"]] call ace_arsenal_fnc_initBox (with the items replaced with gear, weapons, magazines etc) method but I just cant seem to get it to work, Ive tried it with this instead of _box but I just dont get the option to open it?