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Ry4nD
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Everything posted by Ry4nD
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**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Ry4nD replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
Now this is going to blow your mind, I didn't change anything in my server config, or the mission and now I just tried to log in to 2 of my servers and type #missions now works as it did before!. Go figure. -
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Ry4nD replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
Yes I read what you wrote, I've used the same missions I've used for years, they have #include in them yes, but they have always had #include in them, even 6 months ago missions with #include in the description worked fine with #missions typed, this is not the reason for #missions not working, this has only started to happen since version 1.84, and like I said it happens with missions that don't have #include in the descripotion.ext as well So saying again weather the mission contains #include in the description or not, logged in as admin and typing #missions causes the server to crash regardless of which mission is used. Ry -
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Ry4nD replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
Yes -
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Ry4nD replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
Yes, I've checked files, I tried even with no mods, stock missions, still get the crash while typing #missions Have no idea why I can't figure it out for the life of me lol -
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Ry4nD replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
PasteBin RPT -
**Fixed itself... Server Bug > p̶a̶r̶a̶m̶D̶a̶y̶t̶i̶m̶e̶H̶o̶u̶r̶.̶i̶n̶c̶
Ry4nD replied to Ry4nD's topic in ARMA 3 - TROUBLESHOOTING
the command #missions no longer works. The server just crashes. -
Love this mission, played it a few days ago and lots of fun!
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Updated today Added assets based on new Arma update You can also find it on my Git
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Dedicated Exile Server Setup Simplified
Ry4nD replied to Ry4nD's topic in ARMA 3 - SERVERS & ADMINISTRATION
do you have a server rpt? Did you port forward correctly, did you open your firewall for the incoming connections? any error? Database issue? -
Dedicated Exile Server Setup Simplified
Ry4nD replied to Ry4nD's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yes -
Just wondering if you thought about adding my support requester for your missions? https://github.com/rcantec/Support-Requester All of my pre-packed pbo's have examples if you want to see how I have it working, you can whitelist player slots, it's simple and works on multiplayer, even when you respawn, as based on player class. ;-) I love your missions the way they are, just would be nice to have a functional exfil, and cas, arty...
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This works perfectly now with my Malden mission!
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[MP] RPFramework - Modular roleplaying framework for Arma 3
Ry4nD replied to kerkkoh's topic in ARMA 3 - USER MISSIONS
Hey this is great! I just set up a test server for Malden. Just need to figure out how to interact with the modules. -
Thank you mate, I found an old copy after on my server
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Dedicated Exile Server Setup Simplified
Ry4nD replied to Ry4nD's topic in ARMA 3 - SERVERS & ADMINISTRATION
Just to be sure, my Discord link is here https://discord.gg/aMyN8zU -
Dedicated Exile Server Setup Simplified
Ry4nD replied to Ry4nD's topic in ARMA 3 - SERVERS & ADMINISTRATION
Oh hey thank you, happy it worked well for you! Oh right on, I have a new discord, I will fix that. -
If using a specified modded enemy unit, just create a new class in eos, or change the current class found in Malden_Insurgency_R6.Malden/eos/UnitPools.sqf go to the section // ADD CLASSNAMES if (_faction==5) then { _InfPool= []; _ArmPool= []; _MotPool= []; _ACHPool= []; _CHPool= []; _uavPool= []; _stPool= []; _shipPool= []; _diverPool= []; _crewPool= []; _heliCrew= []; }; then go to Malden_Insurgency_R6.Malden/eos/OpenMe.sqf and change null = [["mrk1","mrk2"],[1,1],[1,2],[0,0],[0],[0],[0,0],[0,0,500,EAST,FALSE]] call EOS_Spawn; whereas the faction can be adjusted, So for example // ADD CLASSNAMES if (_faction==5) then { _InfPool= ["CUP_O_sla_Soldier_AA","CUP_O_sla_Soldier_AAT","CUP_O_sla_Soldier_AMG","CUP_O_sla_Soldier_HAT","CUP_O_sla_Soldier_AR","CUP_O_sla_Engineer","CUP_O_sla_Soldier_GL","CUP_O_sla_Soldier_MG","CUP_O_sla_Medic","CUP_O_sla_Officer","CUP_O_sla_Soldier","CUP_O_SLA_Soldier_Backpack","CUP_O_sla_Soldier_LAT","CUP_O_sla_Soldier_AT","CUP_O_sla_Sniper","CUP_O_sla_Sniper_KSVK","CUP_O_SLA_Sniper_SVD_Night","CUP_O_sla_Soldier_AKS_Night","CUP_O_sla_Soldier_AKS_74_GOSHAWK","CUP_O_SLA_Spotter","CUP_O_sla_Soldier_SL","CUP_O_sla_SpecOps_Demo","CUP_O_sla_SpecOps_LAT","CUP_O_sla_SpecOps","CUP_O_sla_SpecOps_MG","CUP_O_sla_SpecOps_TL"]; _ArmPool= ["CUP_O_T55_SLA","CUP_O_T72_SLA","CUP_O_BM21_SLA","CUP_O_Ural_ZU23_SLA","CUP_O_ZSU23_SLA","CUP_O_ZSU23_Afghan_SLA"]; _MotPool= ["CUP_O_UAZ_AGS30_SLA","CUP_O_UAZ_MG_SLA","CUP_O_UAZ_METIS_SLA","CUP_O_UAZ_SPG9_SLA","CUP_O_Volha_SLA","CUP_O_BMP2_SLA","CUP_O_BMP_HQ_sla","CUP_O_BMP2_AMB_sla","CUP_O_BRDM2_SLA","CUP_O_BRDM2_ATGM_SLA","CUP_O_BRDM2_HQ_SLA","CUP_O_BTR60_SLA"]; _ACHPool= ["CUP_O_Ka50_DL_SLA","CUP_O_Mi24_D_Dynamic_SLA","CUP_O_Su25_Dyn_SLA","CUP_O_SU34_SLA"]; _CHPool= ["CUP_O_Mi8_SLA_1","CUP_O_Mi8_SLA_2","CUP_O_Mi8_VIV_SLA","CUP_O_UH1H_SLA","CUP_O_UH1H_slick_SLA","CUP_O_C47_SLA"]; _uavPool= []; _stPool= ["CUP_O_AGS_SLA","CUP_O_D30_SLA","CUP_O_D30_AT_SLA","CUP_O_DSHKM_SLA","CUP_O_DSHKM_MiniTripod_SLA","CUP_O_2b14_82mm_SLA","CUP_O_SPG9_SLA","CUP_O_ZU23_SLA"]; _shipPool= ["CUP_O_PBX_SLA"]; _diverPool= []; _crewPool= ["CUP_O_sla_Crew","CUP_O_SLA_Soldier_Backpack","CUP_O_sla_Soldier","CUP_O_sla_Officer"]; _heliCrew= ["CUP_O_sla_Pilot","CUP_O_sla_Crew"]; };
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Yes it is 100% compatible with mods, just load the mission with the mods loaded in the launcher, if you want to port the mission over to another map, just load the mod, and open the mission, copy everything and paste into a new map. You would have to adjust the markers, and assets as some objects may be floating for elevation difference. ;-)
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Any chance for new download links? Alternative to Armaholic?
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https://github.com/rcantec/Malden_Insurgency_R6.Malden Added a new Intel task. Added OPFOR slots for extra fun, OPFOR also has support requester, Added various base assets, added IDAP playable units for Civilian aspects. You can try the mission on my public server; https://www.battlemetrics.com/servers/arma3/2005857
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Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Again, I am not familiar with teamswitch. Sorry. It works as intended for multiplayer, as designed. If you change your player class, you lose the ability to call in support. -
Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My latest mission I have it setup like this; //Support Requester By RCANTEC(RyanD) 2018 _this select 0 synchronizeObjectsAdd [SupportRequester]; SupportRequester synchronizeObjectsAdd [_this select 0]; BIS_supp_refresh = TRUE; publicVariable "BIS_supp_refresh"; if (typeOf (_this select 0) isEqualTo "rhsusf_army_ocp_squadleader", "rhsusf_army_ocp_teamleader", "rhsusf_socom_marsoc_teamleader", "rhsusf_socom_marsoc_teamchief", "rhsusf_socom_marsoc_sniper") then { [_this select 0, SupportRequester, ArtilleryProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, CasProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, TransportProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, AmmoProvider] call BIS_fnc_addSupportLink; [_this select 0, SupportRequester, HelicasProvider] call BIS_fnc_addSupportLink; }; Works just fine, not sure about the teamswitch though, I can't find any information regarding. I may update the github, once I test this configuration some more. -
Tembelan_Insurgency Insurgency style mission, complete with all the tools you need for a full MILSIM experience. This is the 1st edition of the mission and is a WIP, a unique experience. This mission is designed for a multiplayer environment, however you can also enjoy it in single player. I hope you enjoy it as much as I do. -mod=CBA_A3;RHSUSAF;Tembelan_Island;CUP_Weapons;CUP_Units;CUP_Vehicles Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1392508846 Git clone https://github.com/rcantec/Trembelan_Insurgency.Tembelan.git Discord for questions or help with the mission. CANADIAN MILSIM If you want to try the mission you can test it on my public server link in Discord. To play this mission no addons are required. The mission is compatible with addons. To begin using the Software; Move the file into the following directory (assuming you have the Steam version of ArmA 3); C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Special thanks to BangaBob, Engima, cobra4v320 and PHRONK for the use of their scripts to make some things happen. The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 RCANTEC(RyanD) www.rytechlab.com rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
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Your welcome ;-)
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Update to multiplayer Support requester
Ry4nD replied to Ry4nD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"BIS_supp_refresh" is needed to make the support repeatable in multiplayer. Otherwise after you use it the first time, It disappears.