Jessar
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ai mod [Release] Vcom AI 3 - Dangerous AI
Jessar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Freddo3000 OK noted. Previous versions seem to run fine though; there must have been something that changed with regards to the use with HCs since v3.1? Without HCs the performance on servers with VCOM must be terrible? -
ai mod [Release] Vcom AI 3 - Dangerous AI
Jessar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there. I am having an issue with the mod version of v3.2.1 using CBA settings running on a dedicated server with one Headless Client. When running a scenario on the server with AI infantry (that have been left long enough to be controlled by the HC,) I haven't been able to get the AI to exhibit some of the flanking manoeuvres, empty-turret-manning, and cover-seeking movements. When on the server I've been able to watch `Vcm_ActivateAI` and `VCM_FFEARTILLERY` which have both been true. The CBA settings for VCOM have been editable, I have had VCM_Debug and RydFFE_Debug enabled. The Fire For Effect debug actions have been visible on the map with "Podnos" mortars, going through the stages of "Firing Battery" and watching the ETA count-down, but the mortar tubes aren't facing in the right direction and no mortars are launched out the tubes. The mortar units seem to do a slight twitching from left to right, but never rotate enough to fire. I've been able to get the mod to work running a local MP session with v3.2.1. In contrast, I have been able to get v3.1 to work on the server with the same settings. If you need any more information for this to make sense, please let me know. Any help would be appreciated as this is a great mod and I can't wait to see players go up against it. -
Hey all, first post in here so forgive me for leaving any relevant aspects out. Currently the LLM MK3 accessory does not switch modes properly when pressing ctrl+L. This is caused by three (CBA, BAF & ACE) systems responding to the keybinding. Our group is putting in a temporary "fix" locally by removing the ACE and BAF switching systems from the accessory's config: - UK3CB_nextItem; - ace_nextModeClass; Obviously the switching systems are more relevant to groups that don't combine ACE & BAF. If you need any more info let me know.