kagenekosama
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Everything posted by kagenekosama
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Activate a trigger when a weapon is shot?
kagenekosama posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey all, i'm starting to use to editor and learn a lot of things, but since there is a lot of tutorials around i can't find an answer to this question. Basically i want a group of karts to move around certain waypoints when someone fires a weapon, what condition should i use? Also if it could be made so it only works when a starter pistol is shot it would be nice. Thanks! -
So i'm trying to make a function to get AI to get in passenger in players vehicle, however ai is not getting inside vehicle if the player is the commander of the vehicle(only works when player is driver ), AI only gets in position go get in but doesn't actually load inside, is there any way to fix this? Extra details, AI only gets in vehicle when player is commander if the engine if off. I'm not using any mod The script i'm using { _x assignAsCargo (vehicle player); } forEach units _group; (units _group) orderGetIn true; thanks for the help
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AI wont get in vehicle
kagenekosama replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting group pretty much same as you do, and i tried objectParent while trying to get it to work, same effect seems like it is bug, they only get in once i get as vehicle driver. -
Hey all, since around 3 days i cannot join to most arma 3 modded servers, both in launcher and when i join the game says there is a signature mismatch, i know for sure that i have the right mods and versions from the workshop (and the main server i'm trying to join has those same mods). I've already tried clearing download cache on steam and checking the integrity of the game files. I've completely deleted and redownloaded the mods (and also installed new mods) but all of them have the signature mismatch error (basic things like CBA) my battleye anticheat says it is running too. If anyone know how i can solve this issue i would be grateful.
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Arma 3 signature mistmatch on most servers
kagenekosama replied to kagenekosama's topic in ARMA 3 - TROUBLESHOOTING
Nope as i told you i have the same mods, i asked the server admin -
Script to get item and vehicle classes
kagenekosama posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey all, so i needed to know if somewhere here has made a script to get the vehicle class names from the vehicles that are around the map and copy then so i can paste it in a text file, i made a script to do it a while ago, however i lost the sqf file when my Disk died. Also a script to get class names for items that the player has on his inventory (everything). Thanks for your help, you will make my life easier so i don't have write it all over again. -
So hey all, since yesterday i cannot connect to my favorite server and my server list for arma 3 doesn't show up as many servers as before (like 2000), all my friends can play normally and get the server list loaded but not me, i can only get like 100 servers or so. I don't have a vac ban or anything, i just can't get a response from most servers not even a ping, any idea why?
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Filters are OK, i'm also using a3 launcher and a lot of servers are on 9999 ping, however if i check the server on gametracker or anywhere else that there is people playing and the server is Up, maybe is the arma master server?
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Bravo Company 1-506th Infantry Regiment [MilSim][Recruiting]
kagenekosama posted a topic in ARMA 3 - SQUADS AND FANPAGES
Bravo Co. 1-506th IR We are an ARMA 3 milsim unit. We do our very best to simulate a real-world operational tempo. We strive to keep a fun environment while at the same time closely following US Armed Forces rules of conduct. If you are looking for a relaxed milsim group, you’ve come to the right place. About Us We are an arma unit with 50+ members from North America and different places around the world, we do main operations during the weekend with 24 to 32+ people, divided into various teams including squads, medics and pilots. Our usual play schedule is at 6pm EST Saturdays for main big missions, Thursdays for training new units, and Fridays for air school training. We do mini operations for 8 to 16 people the other days of the week if there is enough members present. We are not strict on rules or communication and we just want people that can be serious while we are playing. We are looking for recruits that want to learn and improve their skills in our military simulation environment. Once you join you only have to take the training one time and then you are go to go. We have ranks between the clan members and increase it based on your actions and your time the unit, so you can level up from a recruit up to a squad or platoon leader. We have a dedicated ARMA 3 server that can hold to 40 players and we're planing to expand it if we get more members. We also own TeamSpeak 3 server and an official webpage for the clan needs. Our list of mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1371895171 Requirements to join Be 16+ years old (younger applications are welcome if you have discipline and common sense) Have time to come to the scheduled training and missions (Thursdays, Fridays, Saturdays 5:30 - 6:00 pm EST) Own ARMA 3 (not DLC needed for now) Have a working microphone or getting one once you're in Be able to speak English to a decent level. (And wanting to learn if you're not so good) You're allowed to be in another clan as long as you attend to our events. Steps to join - Join to our TeamSpeak client or ask a recruiter for any questions you have about the recruiting process. (voice.ny.pingperfect.com:10008) - Fill up our Enlistment Application http://506pirmilsim.org/forum/index.php?app=perscom&module=enlistment (Remember to fill the field "How did you hear about us?" with PV2. D.Hawkins) - Wait for your application to be approved, Once approved get to our teamspeak to let leaders know about you. - Enjoy the training and the operations! Contact Team Speak Client: voice.ny.pingperfect.com:10008 Website: http://506pirmilsim.org Steam Group: https://steamcommunity.com/groups/1-506th Recruiters: PV2. D.Hawkins https://steamcommunity.com/id/kagenekosama/ SSG. S. Uhon https://steamcommunity.com/profiles/76561198165582457/ Or PM me. -
Good missions where you gain and spent resources?
kagenekosama posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Hey all, i'm looking for a Single player mission where you can buy troops and vehicles like in Dynamic universal war system, and engage in multiple missions, if any of you knows one please let me know. Cheers -
Is it possible to disable Rules and Tanks DLCs for SP Scenarios?
kagenekosama replied to AndyB1580's topic in ARMA 3 - QUESTIONS & ANSWERS
By the way now that this thread ask a question i had, if i put vehicles from laws of war, and buildings from tanoa in another free map. will people without apex able to play it? -
I put a issue for this on the tracker, and yeah the PMCL right now cannot be aimed correctly (rocket goes up), also the damage is very low despite the rocket weight and size.
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Random 3GL Flares in Adapt
kagenekosama replied to SpacePilotMax's topic in ARMA 3 - OFFICIAL MISSIONS
Not sure however i experienced it too, probably is because kerry is a team leader /grenadier and they are part of the default equipment for those classes. -
ctrlEventHandlers Not working for my dialog
kagenekosama posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey all, so i'm trying to add an event handler to a custom dialog i created, however the ctrlAddEventHandler seems to fail and the event handler is not being added, or it just doesn't work. I'm trying to change Text once i change the current selection in a combo box, but it doesn't work. _myDisplay = findDisplay 7200; _comboCtrl = _myDisplay displayCtrl 2102; _myCtrlEH = _comboCtrl ctrlAddEventHandler ["onLBSelChanged",{ctrlSetText [1019, "Text"]; hint "Executed";}]; _myCtrlEH returns a -1 value. -
Hey all, so i've been trying to figure this out, i want AI to repair vehicles that are damaged. So far i've tried to set an a squad with a tank and some repair specialists, however it seems like ai don't request their units to repair their tank. So it seems i need to set a script to make ai check for current vehicle damage, and then make any possible unit with repair capabilities to do so. If you know of some script like that, or a thread that resolves this problem (So far i cannot find anything like this on google or here) i would be thankful. Cheers
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Make ai repair vehicles
kagenekosama replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks again for the feedback, i'm also trying to tweak my own script, probably if i use HazJ method with even handlers it will work better. -
Make ai repair vehicles
kagenekosama replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys, however what i need is a script that makes AI repair another AI vehicle, it is not for the player. -
Subscribe on Steam ION Mercenaries are tasked to stop a weapons deal and secure the weapons. This is the first scenario i scripted for Arma 3, it was made to be replayable, you will receive random supports , you can assemble a team with different members, and complete the mission from several angles. Requirements: CBA_A3 CUP Weapons Cup Units CUP Vehicles I'm looking for feedback, so i can make the mission better, and also script better missions for the future. Hope you enjoy playing it! Special thanks: R3vo For Making the Conversation Script used in this Mission. https://forums.bistudio.com/profile/932184-r3vo/
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Make ai repair vehicles
kagenekosama replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the feedback, so far i've tried one solution like the one HazJ mentioned, however i still need the Ai to call a repair everytime one is needed. -
[Release] GOM - Aircraft Loadout V1.35
kagenekosama replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, it works with most mods! By the way, that UI that overrides helicopter controls is part of the function, or is it just in the sample mission? -
Activation of a trigger when player is passenger
kagenekosama posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey all, i'm having some trouble with this. I need a trigger to activate when player is not present. However, when player enters a vehicle (a vehicle inside the trigger area of course) as passenger and the AI is driving, the trigger gets activated, as if the player left the area or disappeared when he gets inside the vehicle. What i want is the trigger to get activated when the player is outside the area, no matter if he is on foot, as driver or a passenger of a vehicle. I've tried many ways, the last one was: (!(player in thislist) && !(vehicle player in thislist)) And (driver(vehicle player) in thislist) But both only work if player is driver or on foot, not as passenger. Thanks for you help. -
Activation of a trigger when player is passenger
kagenekosama replied to kagenekosama's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This one worked thanks! The same happened with this one -
[Release] GOM - Aircraft Loadout V1.35
kagenekosama replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does this script accept all kind of vehicles including mod vehicles? -
Make AI transmit default audio & chat messages
kagenekosama posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all, so i'm not sure how to search for this so i'm asking here. I want my characters say the default dialogues with a script, like the "Requesting support at the designated location", "Grid 123667", "Run out of ammo" etc. For example, making a custom support and make my character call for it, then the helicopter replies. All with the default dialogues like if i was using the default editor systems. So far i got everything working except for the dialogue, all is mute. Thanks for your help. Cheers and happy holidays. -
use ctrlAddEventHandler on a predefined dialog?
kagenekosama posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey all, so i made a dialog using this tutorial: I use the createDialog command and it shows just fine, however i don't know how to assign actions to the buttons. I'm able to use ctrlSetText to change some texts around, but i cannot use ctrlAddEventHandler since i don't now how to translate dialog IDCs numbers into a variable name. Please help, if you know any way i can assign actions to this predefined GUI let me know.