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misc.yn

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  1. misc.yn

    Realistic_Driving_Terrains

    Could anyone get solution of bridge recongization? it is regarded is ! isonroad by default.
  2. This addon is to make driving in Arma more realistic to give players new driving experience. V3.00 Introduction: For players who are first time try this mod, pls turn on "test mode" switch in the addon option.Surface type and vehicle inclination angle will be shown on screen per 1 second. Then drive some vanilla cars in vanilla maps to build a preliminary understanding of BI's default surface types in maps. After that, Set up VRsurface bump param and VRsurface wheel/damage param in addon option. Then open SP scenario and play Realistic_Driving_Terrains VR mission to test other functions on the test mission. Reference video: 1. Steep Slope effect function: (can be turned on/off in addon option) A script checks vehicle's tilt angle vertical per second and will be triggered when the angle is over a certain degree to make vehicle hard to control. Trigger angle is 25 degree by default. ( Trigger inclination angle changeable in addon option) 25 degrees is based on many vehicle materials that I have read in reality. If tilt angle vertical > 25, the mass of vehicle will be 3.5 times by its original mass . (this value changeable in addon option) When < 25 degree, the effect will cancel automatically. Vehicles will be hard to control on steep slope, and fall off the extremely steep slope and cliff, with this function. 2. Off road bump function (can be turned on/off in addon option) This function adds a force in a controllable random range to the Z axis of car chassis repeatedly. It is triggered whenever you are driving off road above the trigger speed. (default trigger speed is 10km/h, changeable in addon option.) The bump frequency is positive correlation with speed. (implemented by script) Magnitude of the force is in a controllable randomly range. (coefficient changeable in addon options) Magnitude of the force is related to different surface type (surface relating coefficient changeable in addon options) Same as in reality, wheeled vehicles bumps more than Tracked vehicles. (implemented by script) Also the more wheels your car have and the longer you car wheelbase is, the less bumpy your car will be. (implemented by script) 3. Track and wheels damage while over speed off road driving (can be turned on/off in addon option) This function checks the off road speed of your vehicle and damage the tires/tracks when off road driving over the trigger speed. The damage level is positive correlation with speed. (implemented by script) The damage level is negative correlation with type of wheel (light, medium heavy wheel, easy to tell by visual in game) . (implemented by script) Default off road damage trigger speed is 55 km/h. (changeable in addon option) Damage level coefficient is changeable in addon option. Different surface type damage coefficient is changeable in addon option. 4. Enhanced fall off damage (can be turned on/off in addon option) A script checks the vehicle acceleration at z-axis of vehicle per 0.33 second and damage the engine if acceleration is over a certain value. Default trigger acceleration is 10 m/s^2 , equally freely fall from 5 meters height. The damage level is positive correlation with height vehicle fall from. Damage level coefficient changeable in addon option. 5. AI driver speed limit function (can be turned on/off in addon option) This function makes AI drivers drive below a certain speed (55km/h default, changeable in addon option) while off road driving. This is to make AI drivers drive do not trigger damage, bump or both, depending on the AI driver speed limit, the bump trigger speed and the damage trigger speed that you set up in addon option. 6. Friction parameter of surfaces , brake force parameter , vehicle offroad ability parameter tweaked. Friction parameter of surfaces and roads are tweaked to be closer to reality. Vehicles' brake force parameter are tweaked to be closer to reality. vehicle offroad mobility parameter are tweaked to be closer to reality. 7. Players can change center of mass of vehicles. May useful for drifting purpose. (default off, can be set up in addon option) Supported Maps: MUST READ BELOW PARAGRAPH !!! Steep slope, fall off damage, AI speed limt, center of mass function support all maps. Bump function and damage function will theoretically support most maps. There is some fuzzy recognition surface type code in this addon for keywords like "grass , forest, ..." in the surface type names of a map. If you use #1 in a certain map but didn't work, then try #2 instead. If still don't work, leave a message to tell me the map name, I will make compat . Friction tweak function will only support listed maps because friction parameters has to be tweak one by one in config.cpp. WARNING!!! DO NOT load both #1 and #2 at same time when running game. Main package #1 Fully support Vanilla maps and CUP maps, Chernarus 2020, Kunduz Afghanistan , Project Buckler , X-Cam_Taunus, Chernobylzone, Rosche, Lingor / Dingor , Beketov, Bornholm, Tilos, Ryderwood, Kerama, Abramia, Panthera, Nam2, Pulau, Kobbvatn, Pecher, Bozcaada, Diyala. Will alos support most maps with traditional surfacetype names. https://steamcommunity.com/sharedfiles/filedetails/?id=2363837768 Extend map compat #2 Fully support Vanilla maps and CUP maps, Chernarus 2020, Lythium , Anizay , Kujari ,Unsung, Face of war, Virolahti, Fallujah, CLA CLAFGHAN, Vinjesvingenc, Summa, VT5, Hellanmaa, Wake Island, Ruha, Northern Fronts Will alos support most maps with traditional surfacetype names. https://steamcommunity.com/sharedfiles/filedetails/?id=2423158675 Supported Vehicles: All Vehicles , both vanilla and non-vanilla. RHS vehicles optimized compat ( will work after #1 OR #2 loaded , but not both) https://steamcommunity.com/sharedfiles/filedetails/?id=2404140256 https://steamcommunity.com/sharedfiles/filedetails/?id=2404131877 https://steamcommunity.com/sharedfiles/filedetails/?id=2402988131 CUP vehicles optimized compat ( will work after #1 OR #2 loaded , but not both) https://steamcommunity.com/sharedfiles/filedetails/?id=2400962183 Known issues: not yet. Road map (v3.00++): 1. Compat with ALL completed maps with realistic background in ArmA 3 steam workshop. Will be a long-term project.
  3. misc.yn

    Realistic_Driving_Terrains

    According to player's report, after the friction tweaked, the problem in origin game that objects fly high after crash was also slightly fixed unexpectedly.
  4. misc.yn

    Get road type?

    Hi guys. I made a mod that can meet your requirment, Realistic_Driving_Terrains , check this. https://steamcommunity.com/sharedfiles/filedetails/?id=2363837768
  5. misc.yn

    ARMA 3 Addon Request Thread

    Hi Guys, I am author of the mod : Realistic_Driving_Terrains. I made this mod. And the steam workshop now showing error , I can't upload my mode anymore. I want to upload my mod to the forum. But HOw? Now I found that I can't even pots new topic in this forum. Can only reply under other's post . Below is description of my mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2363837768 This addon is to make driving in Arma more realistic to give players new driving experience. (Due to network error, steam workshop upload time out error. Update postponed. Already contact steam and BI support team. Will try to solve asap @2021-3-17 09:58 UTC+8 ) V2.11+ Introduction: First of all: I added "test mode" switch in the addon option. And made a test scenario. Trun on the switch , surface type and vehicle inclination angle will be shown on screen per 1 second. I suggest to turn on this switch when first time running the addon, then drive in vanilla maps to build a preliminary understanding of BI's default surface types in maps. To be noticed, different maps may have individual names of surfaces. That's why we need compat packages. After that, Set up VRsurface bump param and VRsurface wheel/damage param in addon option. Then open scenario and find the test scenario. (named Realistic_Driving_Terrains VR), try the test map. 1. Steep Slope effect function: A script will check vehicle's tilt angle vertical per second and will be triggered when the angle is over a certain degree to make vehicle hard to control. Trigger angle is 25 degree by default. ( Trigger inclination angle changealbe in addon option) 25 degrees is based on many vehicle materials that I have read in reality. If tilt angle vertical over 25, the mass of vehicle will be 3.5 times by its original mass . (this value changeable in addon option) If tilt angle vertical lower than 25 degree, the effect will cancel automatically. Vehicles will be hard to control on steep slope, and fall off the extremely steep slope and cliff, with this function. 2. Friction of surfaces tweaked. All surfaces' friction parameters of original game has been tweaked. Roads‘ friction are closer to reality. Vehicles' brake distance on roads are similar to reality now. Wild surfaces's are tweaked to be less frictional, harder to control while off road driving. (Due to limit of scripting skill, I still can't make this friction value be changeable through addon option.) 3. Center of mass tweak function (default off, you can turn on this function in addon option) After vehicle is initiated,a certain value will be added to vehicle center of mass on Z axis.(this value changeable in addon option) Make vehicle harder or easier to flip over while intensive driving by change center of mass. 4. Off road bump function This function adds a force in a controllable random range to the Z axis of car chassis repeatedly. It is triggered whenever you are driving off road above the trigger speed. (default trigger speed is 10km/h, changeable in addon option.) Magnitude of the force is in a controllable randomly range. (coefficient changeable in addon options) Magnitude of the force is related to different surface type (surface relating coefficient changeable in addon options) Same as in reality, wheeled vehicles bumps more than Tracked vehicles. (implemented by script) Also the more wheels your car have and the longer you car wheelbase is, the less bumpy your car will be. (implemented by script) 5. Track and wheels damage while over speed off road driving This function checks the off road speed of your vehicle and damage the tires/tracks when off road driving over the trigger speed. Default off road damage trigger speed is 55km/h. (changeable in addon option) Damage level coefficient is changeable in addon option. Different surface type damage coefficient is changeable in addon option. 6. G force (acceleration) exceeding damage A sript check the vehicle acceleration per 0.33 second and damage the engine if acceleration is over a certain value. Default trigger acceleration is 14.7 m/s^2 from any dimensions (changeable in addon option) 14.7 m/s^2 is basing on IIHS and C-NCAP car crash test video. You can easily find some to watch on internet. Damage coefficient changeable in addon option. Be aware , very rough and sharp turning at high speed on high-friction surfaces will also cause acceleration exceeding. If you want a explanation, just regarding this as damage to the vehicle suspension part . Or you can turn the value higher in addon option to make it less sensitive. 7. AI driver speed limit function This function makes AI drivers drive below a certain speed (55km/h default, changeable in addon option) while off road driving. This is to make AI drivers drive do not trigger damage, bump or both, depending on the AI driver speed limit, the bump trigger speed and the damage trigger speed that you set up in addon option. 8.Vehicle #terraincoef parameter tweaked. The #terraincoef parameter of some vehicles are tweaked. This is to decrease unrealistic super off road mobility of some vehicles.
  6. Hi 2 days ago. Pbulisher error code 16 time out. when trying to update the mod.
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