tRiKy_ch
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Posts posted by tRiKy_ch
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hi, first of all thank you @peral for great job with this mod, arma really missed that!
i've found every time the towing vehicle hit another veh or object, arma crash with this
12:53:07 MovesType CfgMovesBird load time 14 ms 12:53:29 peral_airfield_logistics\as32a_details.p3d: vehicle, config class missing 12:53:29 Sound: Error: File: peral_airfield_logistics\sounds\tractor-getout.wss not found !!! 12:53:34 a3\structures_f_heli\vr\helpers\sign_sphere25cm_f.p3d: No geometry and no visual shape 12:53:34 a3\structures_f_heli\vr\helpers\sign_sphere25cm_f.p3d: No geometry and no visual shape 12:53:34 a3\structures_f_heli\vr\helpers\sign_sphere25cm_f.p3d: No geometry and no visual shape 12:53:34 a3\structures_f_heli\vr\helpers\sign_sphere25cm_f.p3d: No geometry and no visual shape
there is a workaround for this?
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seems to be a CBA issue
could you post the full rpt?
is this a win or linux server?
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hi, i use this to check my servers status
https://play.google.com/store/apps/details?id=com.gtxinteractive.rconqueryclient&hl=it
it has limited features and some ads but if you need to check if servers are alive and see who's online, it makes its job ;)
this one also its not bad as app
https://play.google.com/store/apps/details?id=com.kanwarbhajneek.noobstrike&hl=it
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hi, best way to set a default settings set for your server is to load "ace_server.pbo" as server mod then create a serverconfig.hpp in "arma3folder/userconfig/ace"
https://ace3mod.com/wiki/framework/settings-framework.html#32-loading-up-the-server-config
and here you find how could you easily export config from ACE mission modules (more intuitive to set them from eden instead of write a text file)
https://ace3mod.com/wiki/framework/settings-framework.html#31-exporting-the-settingspay attention: settings forced in this file will overwrite ACE options in mission modules, if any
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what say the RPT?
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wich mission is? consider mission loading issues are usually caused by mods
linux ds server has some issues with uppercase name files on mod so best way to avoid these problem is to run a script to lowercase every single file and folder in the mods directory
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glad to help
btw its very simple to set a default mission
just put this on your server cfg
class Missions { class Mission { template = "YOURMISSIONNAMEHERE.Altis"; difficulty = "regular"; }; };
also if you put this on server cfg
admins[]={"ADMIN1_STEAMID_HERE", "ADMIN2_STEAMID_HERE", "ADMIN3_STEAMID_HERE" };
user wich have steamid listed here could #login without password
more info on CFG (very useful) https://community.bistudio.com/wiki/server.cfg
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[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
ignore this, its normal
so your server should be UP now, then your "background only" screen it's a generic mission/mod load error, if you post full rpt i can see i if could help
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2 minutes ago, kai817 said:If I recall, chmod 775 steamclient.so. I can retry with a higher permission maybe?
no that's good, even a 755 should be enough
you're running the server as root or as user?
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hi,
didi you set execute permissions for steamclient.so?
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last night i've found a >700mb log on my server, then went to our FOB and i see someone has spawned a M113
so i'm 100% sure that M113 is the cause of this spamming
fyi, i sumbitted a ticket on rhs bugtracker http://feedback.rhsmods.org/view.php?id=3369
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so, that was not the uppercase issue as said in the other post?
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you find that in the official documentation ("Headless Client on a Dedicated Server Notes" paragraph) https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Headless_Client
it is intended to take 100% resources on multicore cpu
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On 10/6/2017 at 1:00 AM, pierremgi said:The HCs are for discarding some Ais duties from server. The "C" means "client". If HCs are on server, there is no added value, as the same CPU does all calculations.
if on multicore could you run HC's on different cores than DS and take advantage of more compute
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On 11/6/2017 at 8:40 PM, BlindNavigator said:I'm guessing it's about uppercase file names.
This link contains some info about it.
https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
i agree, i've got a lot of similar issues with lowercase on linux server
@FoxhoundBC my advice is to run a script inside mods folder to convert every file to lowercase
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i've never had an official reply on this but i concluded the insignia function on BI Units system is not yet fully implemented on linux servers
so my solution was to roll back to the old squad.xml system, and it works like a charm ;) https://community.bistudio.com/wiki/squad.xml
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we often use the m113, i'll take a look on that
good catch, thank you
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there is no "kick vote" or even admins on these servers?
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sure "jets" folder exist in the arma directory?
it contains a "addons" folder wich contains these files?
sure to have right permissions on these directories/files?
air_f_jets.ebo language_f_jets.ebo air_f_jets.ebo.a3.bisign language_f_jets.ebo.a3.bisign anims_f_jets.ebo languagemissions_f_jets.ebo anims_f_jets.ebo.a3.bisign languagemissions_f_jets.ebo.a3.bisign boat_f_jets.ebo missions_f_jets.ebo boat_f_jets.ebo.a3.bisign missions_f_jets.ebo.a3.bisign cargoposes_f_jets.ebo modules_f_jets.ebo cargoposes_f_jets.ebo.a3.bisign modules_f_jets.ebo.a3.bisign characters_f_jets.ebo music_f_jets.ebo characters_f_jets.ebo.a3.bisign music_f_jets.ebo.a3.bisign data_f_jets.ebo sounds_f_jets.ebo data_f_jets.ebo.a3.bisign sounds_f_jets.ebo.a3.bisign dubbing_f_jets.ebo static_f_jets.ebo dubbing_f_jets.ebo.a3.bisign static_f_jets.ebo.a3.bisign editorpreviews_f_jets.ebo ui_f_jets.ebo editorpreviews_f_jets.ebo.a3.bisign ui_f_jets.ebo.a3.bisign functions_f_jets.ebo weapons_f_jets.ebo functions_f_jets.ebo.a3.bisign weapons_f_jets.ebo.a3.bisign
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the name is a lil bit strange wrong, i see this as "Arma 3 Jets" not as only "jets"
5:15:21 Arma 3 Jets | jets | true | GAME DIR | 6ff3e01edd9626b5beb33cbf112c5de32f785817 | 77cce3fc | /home/steam4518/arma3/jets
i'm thinking something goes wrong with the update
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so the only confirmation we have 'til now it is all started with the 1.70 update
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sorry but i've not yet try the new content on my server
btw, did you checked on RPT if Arma 3 Jets folder is found?
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On 23/5/2017 at 9:50 PM, Thedarkloser said:so, it simply crash =)
do you already installes the laterst updates, and even the latest perfomance binary? https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-168-performance-binary-feedback/?do=findComment&comment=3193951
if you try to load a vanilla mission without mods it crash anyway?
@dingos8 consider first: 1.70 release for linux was awful :(
btw, what you mean for "cant'load"?
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i re-confirm too, last night started again
when i checked the RPT is growed to something like 260 MB on about 3 hours
@I.Gash i could expect that on an "homemade" server, but in fact we are on a "professional" host (OVH). howewere this provider set up various antiddos firewall, so my suspect about the network are now on this
Server refuses to recognize particular mod folders
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
if it is a linux server you have to rename to lowercase every single file/folder in mods directory or you'll get these kind of "file not found" issues