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Everything posted by Savage_Donkey
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Savage_Donkey replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I changed the init to nul = [] execVM "tpw.sqf"; and it worked. Thanks for the suggestion. Also would you consider adding more furniture to the selections? If I inserted more classes into the script, would the template still be usable?- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Savage_Donkey replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still no go. I've copied the original script word for word several times, but a script error keeps showing up with "undefined variable in expression tpw_furniture_fnc_deleteitem" and I have the same problems as before. I've uploaded the scenario file here.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Savage_Donkey replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well I gave it a go, but it didn't work for me. However, I did notice a bunch of rpt spam: I copied the script into a file I called tpw.sqf, then in the init of the player I put this exec "tpw.sqf"; The hint with the code showed up and I had a chair floating in front of me, but I couldn't alter its position.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Savage_Donkey replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tpw, Is there any documentation on making the templates for houses? I'd like to try and help come up with templates.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Savage_Donkey replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tpw, is there anyway to configure TPW FALL to allow the player to ragdoll from bullet hits, but not ragdoll from jumping over obstacles/falling?- 5767 replies
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I use the T key. EDIT: Nvm. I found out that my sprinting (Shift+T) was interfering with tactical ping (also Shift+T).
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My movement key is w, which isn't walk, but rather tactical jog. That might be what throws it off.
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I'm unsure whether this is intentional or not but I'm pretty sure you could vault over a wall while still holding the forward key in the previous version. Was this overlooked or is it a new feature?
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How to place "modded" buildings in Eden editor?
Savage_Donkey replied to Col M.Hawkins's topic in ARMA 3 - QUESTIONS & ANSWERS
Have you checked out createVehicle or create3DENEntity? You could also use createSimpleObject, but that one is a little more complex and requires fetching the .p3d file path. (also if you are using apex, you might want to take a look a look at the giant hanger at the L'aeroport de Tanoa, south of Georgetown. It fits a C-130 perfectly, The hanger doesn't show up in the editor, but using one of those methods, you could spawn each half of the hanger and cut a dependency). I also suppose you could write a new config which sets the scope of the hangers to 2, making them visible in the editor. -
The all new: Ask a moderator about the forum & rules
Savage_Donkey replied to Placebo's topic in OFFTOPIC
Thanks for the response. -
Task destinations shown on map but NOT in-game?
Savage_Donkey replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Huh. I guess I remembered incorrectly. Have you tried the setTaskDestination module? -
Task destinations shown on map but NOT in-game?
Savage_Donkey replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In the destination field (i think that's what it is called), there should be a marker option. You could also use a setTaskDestination module for setting the position of the task to the marker, then sync it to the main task module. -
Task destinations shown on map but NOT in-game?
Savage_Donkey replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oops. I misread the question. IIRC, you put the name of a map marker into the box and it assigns the task at the location of the marker. -
The all new: Ask a moderator about the forum & rules
Savage_Donkey replied to Placebo's topic in OFFTOPIC
How do people get their pictures in posts to show up so big in the forums, for example the photography thread? I'm guessing that the 100kb rule is still in effect? Is there a trick to minimizing file size and increasing size? -
Survivable Helicopter Crash Script
Savage_Donkey replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you using the mission folder or the pbo file? -
Task destinations shown on map but NOT in-game?
Savage_Donkey replied to OMAC's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not at my gaming pc right now, but in the 3d editor, under the waypoint's attributes, there should be a check box about visibility, right? Now I think it hides the waypoint on both the map and in the world, but you could always use map markers to mark the objectives. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Savage_Donkey replied to Placebo's topic in ARMA 3 - GENERAL
And now for something completely different... The solution to shoulder-height cover. (vanilla Arma) -
RHS Escalation (AFRF and USAF)
Savage_Donkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could look in the config viewer through the editor.- 16577 replies
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retexture Generation Kill retextures of RHS: USF HMMWVs
Savage_Donkey replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Couldn't resist- (full res here)- 16 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Savage_Donkey replied to Placebo's topic in ARMA 3 - GENERAL
MODS: RHS USAF, Generation Kill Retextures, Tryke Uniforms Pack, Project Opfor -
retexture Generation Kill retextures of RHS: USF HMMWVs
Savage_Donkey replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! Now with some attachTo magic, I can finally search for some Iraqi tanks- 16 replies
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RHS Escalation (AFRF and USAF)
Savage_Donkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to turn the interior lights/searchlight on through a vehicle's init?- 16577 replies
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Where would BIS have to go next, to top the Tanoa map?
Savage_Donkey replied to aussieterry84's topic in ARMA 3 - GENERAL
Taunus might satisfy your needs: -
RHS Escalation (AFRF and USAF)
Savage_Donkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About the Tu-95, I absolutely love the wreck model. I love how it appears that the plane broke apart, even if it sometimes looks really weird. What made you guys decide to do it this way, instead of just breaking off the wings or something similar?- 16577 replies
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RHS Escalation (AFRF and USAF)
Savage_Donkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd probably edit your quote before you have to deal with endless waves of hatred. On another topic, the MRZR is so much cooler than the quad-bike for spec ops missions- 16577 replies
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