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TheSurvivorOfZeds

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Everything posted by TheSurvivorOfZeds

  1. TheSurvivorOfZeds

    co10 Escape

    I'm using the SteamWS RHS Escape. I know my brother doesn't have it downloaded yet, so maybe that's what it is. (I also set all the DLC units to Disabled or "No" Trying this now. Update: It was that. He was missing the SteamWS Mission.
  2. TheSurvivorOfZeds

    co10 Escape

    Trying to play the newer escape missions with my bro, but he keeps getting a "Apex DLC Required" pop-up and continues to get kicked back to the lobby. Bug or do I have to pay another 35$ to play with my brother?
  3. TheSurvivorOfZeds

    co10 Escape

    Test One: Was about a 95% success! The other 5% was the AI Prison Guards not spawning. But other enemy and civilian spawns seem to have worked. So, again, thanks very much for the help!
  4. TheSurvivorOfZeds

    co10 Escape

    Oh thank you! I'll be testing it and will update any other things I might want to add. (Most likely civilian vehicles from Sabres Civil Aviations and such...)
  5. TheSurvivorOfZeds

    co10 Escape

    As I said it still has a few bugs with the mission that makes it unplayable. I will post it to SWS as soon as I can get a fixed version or somehow figure it out myself.
  6. TheSurvivorOfZeds

    co10 Escape

    Here is a link to my World War Two version of Escape. It has some bugs with the units that I don't know how to fix, so if you guys want you can try to fix it. http://s000.tinyupload.com/index.php?file_id=98887897402419518395 Mods: Optional : Advanced Towing CBA_A3 CUP Terrains - Core CUP Terrains - Maps CUP Units CUP Vehicles CUP Weapons Optional : Enhanced Movement IFA3_AIO_LITE IFA3_Terrains_LITE Optional : JSRS SOUNDMOD LEN - Aircraft Reskins pack for IFA3 LITE LEN - Waffen SS Infantry pack for IFA3 LITE LEN - Weapons pack for IFA3 LITE Optional : Simple Single Player Cheat Menu WW2_OBJECTS
  7. TheSurvivorOfZeds

    co10 Escape

    The code is set to 0. Even then the (example: BLUFOR team shoots other BLUFOR).
  8. TheSurvivorOfZeds

    co10 Escape

    It's not player friendly fire. It's AI guards and patrols friendly firing themselves. Should've probably said that before.
  9. TheSurvivorOfZeds

    co10 Escape

    Hey guys, it's me again. I was wondering if there's anyone who could fix my friendly fire issue on my WW2 themed escape mission. Thanks. P.S. I don't really know how to send this mission to you guys.
  10. TheSurvivorOfZeds

    co10 Escape

    Test 3: Spawned they wouldn't shoot me. Changed some settings. They would shoot me but would also shoot each other. So I'm just gonna go cry in a corner for a while. I'm just gonna blame the mod maker of IFA3 for setting the NAZIS AS BLUFOR INSTEAD OF OPFOR OR INDEPENDENTS.
  11. TheSurvivorOfZeds

    co10 Escape

    Test 2: Spawned. None of the guards were dead but they weren't firing at me until I put a few rounds into their friends. Fixing this now. Leaving spawn I see a patrol. Obviously they don't shoot me. So I shot them and took their crap and stole a car. A Repair Off-road passed me while I was entering the car. As I drove up the rode into town I pass a squad of Nazis and a HMG Strider. Nothing new here. TOTALLY INTENTIONAL (jk). I drove up to a ammo cache site (obviously didn't get shot). So I decided to check all the ammo crates to see if all the weapons were in there. They were. The Vehicle Ammo Crate was nowhere to be seen. The one defensive turret that was there was a 20mm Flak30 Anti-Air Cannon (obviously would've been effective on the ground too.) So that was exciting for me. Then I decided to grab some SUPER EXPLOSIVE grenades made for tanks and APCs to use against the infantry. I swear those things had the power of 2 or 3 explosive charges. Ended up killing myself from the fragmentation. The End. Beginning Test 3.
  12. TheSurvivorOfZeds

    co10 Escape

    So I'm just gonna post my results for my tests here if you don't here mind. Test 1: Prison guards gunned each other down. The guns aren't the best but I managed to put down the last one and continued on. Found a group of CSAT or AAF Forces after hearing gunfire from them slaughtering some Nazis. These World War Two Era guns aren't really effective against todays body armor but I also managed to put them down. Civilian vehicles working well. Could probably use CUP Civilian vehicles and such. Only two types that even remotely fits the time zone so far till I find more. A FW-190 Fighter Plane flew over as a replacement for helicopters and drones. Found the city of Chernogorsk. Heavily armed CSAT or AAF AI swarming the city. Then I got gunned down by a lucky AI headshot. I think the "Independants against (Insert Occupiers Name Here)" option. Going to see If I can fix the friendly fire issue at the prison and all that other stuff. But so far I think it's a good start.
  13. TheSurvivorOfZeds

    co10 Escape

    K. Thanks again.
  14. TheSurvivorOfZeds

    co10 Escape

    Keeps saying, "Error undefined in expression: a3e_var_side_ind, File MPMissions\co10_Escape.Chernarus\functions\Server\fn_initServer.sqf, Line 41." If I could send the mission to someone to find the problem, I would be greatful because I'm beginner level at this stuff. This is my first attempt at a custom version of another mission.
  15. TheSurvivorOfZeds

    co10 Escape

    On it thanks.
  16. TheSurvivorOfZeds

    co10 Escape

    Hey Guys. I've been working on a project for the past 2 1/2 Days making a World War Two Escape Mission featuring the Nazi's. All the unit's and weapons are changed out to replace everything in the Vanilla Escape mission. The problem is that when I was testing it. It wouldn't load to the prison. It was just stuck at the "Loading..." screen. Any tips? Thanks.
  17. TheSurvivorOfZeds

    co10 Escape

    Darn. Oh well. I mean I usually only play missions solo and only rarely does my little bro play with me. So I don't think people needing the add-on should be a problem for me. I would put myself through the trouble to try something to get the perfect escape mission that would fit my and maybe even others standards. :) And how can I add attachments to the weapons in the starting backpack (like suppressors and sights)?
  18. TheSurvivorOfZeds

    co10 Escape

    Here's a screenshot of the MP7 I added in the starter backpack for the replacement of the PDW 2000. "MP7A1 successfully inserted into starter backpack" How do I change/add new unit loadouts? Is it kind of the same system with the weapons? All I need to know is how to export a custom unit loadout and how to name and apply it to an enemy soldier in the UnitClasses random enemy array. "// Random array. General infantry types. E.g. village patrols, ambient infantry, ammo depot guards, communication center guards, etc. a3e_arr_Escape_InfantryTypes = [ "rhsusf_army_ocp_officer" ,"rhsusf_army_ocp_squadleader" ,"rhsusf_army_ocp_teamleader" ,"rhsusf_army_ocp_engineer" ,"rhsusf_army_ocp_engineer" ,"rhsusf_army_ocp_medic" ,"rhsusf_army_ocp_medic" ,"rhsusf_army_ocp_rifleman" ,"rhsusf_army_ocp_riflemanl" ,"rhsusf_army_ocp_grenadier" ,"rhsusf_army_ocp_machinegunner" ,"rhsusf_army_ocp_machinegunnera" ,"rhsusf_army_ocp_riflemanat" ,"rhsusf_army_ocp_explosives" ,"rhsusf_army_ocp_marksman" ,"rhsusf_army_ocp_aa" ,"rhsusf_army_ocp_javelin" ,"rhsusf_army_ocp_autorifleman" ,"rhsusf_army_ocp_autoriflemana" ,"rhsusf_army_ocp_rifleman_m4" ,"rhsusf_army_ocp_rifleman_m16" ,"rhsusf_army_ocp_rifleman_m590"]; a3e_arr_Escape_InfantryTypes_Ind = [ "rhsusf_usmc_marpat_wd_officer" ,"rhsusf_usmc_marpat_wd_squadleader" ,"rhsusf_usmc_marpat_wd_teamleader" ,"rhsusf_usmc_marpat_wd_rifleman" ,"rhsusf_usmc_marpat_wd_rifleman_m4" ,"rhsusf_usmc_marpat_wd_rifleman_m590" ,"rhsusf_usmc_marpat_wd_rifleman_light" ,"rhsusf_usmc_marpat_wd_autorifleman" ,"rhsusf_navy_marpat_wd_medic" ,"rhsusf_usmc_marpat_wd_engineer" ,"rhsusf_usmc_marpat_wd_explosives" ,"rhsusf_usmc_marpat_wd_grenadier" ,"rhsusf_usmc_marpat_wd_javelin" ,"rhsusf_usmc_marpat_wd_marksman" ,"rhsusf_usmc_marpat_wd_riflemanat" ,"rhsusf_usmc_marpat_wd_stinger" ,"rhsusf_usmc_marpat_wd_autorifleman_m249_ass" ,"rhsusf_usmc_marpat_wd_jfo"]; a3e_arr_recon_InfantryTypes = [ "rhsusf_socom_marsoc_teamleader" ,"rhsusf_socom_marsoc_teamchief" ,"rhsusf_socom_marsoc_elementleader" ,"rhsusf_socom_marsoc_cso_mechanic" ,"rhsusf_socom_marsoc_marksman" ,"rhsusf_socom_marsoc_cso_cqb" ,"rhsusf_socom_marsoc_cso_breacher" ,"rhsusf_socom_marsoc_cso_light" ,"rhsusf_socom_marsoc_cso" ,"rhsusf_navy_marpat_wd_medic"]; a3e_arr_recon_I_InfantryTypes = [ "rhsusf_usmc_fr_marpat_wd_squadleader" ,"rhsusf_usmc_fr_marpat_wd_teamleader" ,"rhsusf_usmc_fr_marpat_wd_engineer" ,"rhsusf_usmc_fr_marpat_wd_marksman" ,"rhsusf_usmc_fr_marpat_wd_machinegunner" ,"rhsusf_usmc_fr_marpat_wd_riflemanat" ,"rhsusf_usmc_fr_marpat_wd_rifleman_cqb" ,"rhsusf_usmc_fr_marpat_wd_light" ,"rhsusf_usmc_fr_marpat_wd_rifleman" ,"rhsusf_navy_marpat_wd_medic"];"
  19. TheSurvivorOfZeds

    co10 Escape

    Thank you for the help. :) I'll try to work on creating something if I have the time.
  20. TheSurvivorOfZeds

    co10 Escape

    Hey again, where did you guys find the weapon and mag names for the ammo crates like: a3e_arr_PrisonBackpackWeapons pushback ["hgun_PDW2000_F","30Rnd_9x21_Mag"]; Are they the .paa or the .p3d file names? I'm going to attempt to switch this weapon out with the RHS MP7.
  21. Hey again, where did you guys find the weapon and mag names for the ammo crates like: a3e_arr_PrisonBackpackWeapons pushback ["hgun_PDW2000_F","30Rnd_9x21_Mag"]; I'm going to attempt to switch this weapon out with the RHS MP7
  22. TheSurvivorOfZeds

    co10 Escape

    K, thanks for the reply. I'll see what I can figure out with it.
  23. TheSurvivorOfZeds

    co10 Escape

    Where do I find the UnitClasses.sqf? I'm pretty new to this stuff. In fact I have no experience whatsoever and I just want to have a personal version of Escape to share with other people who want to try different versions.
  24. TheSurvivorOfZeds

    co10 Escape

    Where and how can I get the stuff I would use to make this mission work with other item/clothing/vehicle mods? Any recommended programs I should use?
  25. TheSurvivorOfZeds

    co10 Escape

    Ah. Okay. Thank you. I probably just have an old version of the mission. Another question. Is there any future plans/improvements, like adding more mods/add-ons to the escape mission? For example: HLC/NIarms compatability, Having civilians roam cities, store guerilla weapon caches and possibly even trade with them by selling/buying guns and equipment you get from dead soldiers, etc..... I do not know if these are already compatible or if there is a way to make it compatible. Thank you.
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