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Caluu66x

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Everything posted by Caluu66x

  1. Caluu66x

    Zombies & Demons 5.0

    Hi zombies randomly Disappear for me after they spawn, like even the bodies, then they begin respawning after the count down on respawner thingy, zeds will disapear maybe2-3 min after they spawn, like full on disappear, the whole group of them. My mod list:: CBA 3den enhanced arma enhanced movment ALive Ryans zombies and demons dynasound 2 enhanced soundscape jsrs4:apex Underfire v0.2 Have all DLC except JETS
  2. Caluu66x

    Ravage

    dear sir, when is the 1.43 update?
  3. how do i get the fog script to work by itself? example i moved the fog script into mission folder, but does not work, it says it needs the tpw_core.sqf, i have placed tht along side in the mission folder and the fog still does not work.
  4. Caluu66x

    Ravage

    when is next update due?
  5. Caluu66x

    Ravage

    Possible bug. Safe zone not deleting ai that which spawn Inside safe zone.
  6. how do i make my trigger play more then 1 sound? example: class CfgMusic { tracks[]={}; class cluck { name = "cluck"; sound[] = {\music\cluck.ogg, 1, 1.0}; }; class bark2 { name = "bark2"; sound[] = {\music\bark2.ogg, 1, 1.0}; }; class dog_howl { name = "dog_howl"; sound[] = {\music\dog_howl.ogg, 1, 1.0}; }; class barkmean2 { name = "barkmean2"; sound[] = {\music\barkmean2.ogg, 1, 1.0}; }; class barkmean3 { name = "barkmean3"; sound[] = {\music\barkmean3.ogg, 1, 1.0}; }; }; i want my trigger to make all the bark sounds but at different times please. 1 fademusic 1; "bark2"; 1 fademusic 1; "barkmean2"; ETC ETC how do i get that to work so it will play all 4 bark sounds but at different times so its not mashed together into a pile of wierd sounds? i want my ON ACTIVATION to play it so it does it over 15-30 seconds and then repeats. or whtever works. example: I have placed the animal site with 4 dogs, i have placed a trigger wrote this in the ON ACT: 1 fademusic 1; "bark2"; then wrote this in ON DEAACTIVATION: 1 fademusic 0; now it plays it wonderfully but i want it to be able to play all 4 music tracks of dogs barking and the howl. How do i write my trigger? anyone grunt from someone would be greatly appreciated. thanks.
  7. Caluu66x

    Ravage

    ya'll calm down, this aint the place to bitch and whine, go to call of duty of facebook for tht crap.
  8. thanks for the hardwork TPW, great mods! love the fireflies! :D
  9. Land_school_01_F Floating white chair and odd angle desk.
  10. i found a desk thats at an odd angle, not sure how to put a screenshot in here to show u, but its placed in the town of doodstil in one of the buildings that has 4 desks and chairs, like a long building with the blue doors.
  11. haha ok, i think i have the fireflies working manually with ur script in my mission folder with the init, but i shall wait, id love to help but im no good at the scripting and making of things lol thanks again good SIR! haha :D
  12. Does this mean its working? thnks for the hard work sir/madam!
  13. dear jboy, may i have only the sounds for chickens and the crows please? i cant find any anywhere.
  14. Caluu66x

    Ravage

    bCombat works wonderful still with this, its wht i am using!! :D
  15. dear CUP ppl, modders and others. how do i get the CUP sounds to work? im making a mission and i see tht there is a thing under triggers tht lets me use sounds and SFX, i want to use a animal module/site for chickens/poultry and i want the chicken sound to play when i enter the trigger radius, but the CUP chicken sound is not working, i have all CUP installed: weapons, maps, core, units, vehicles. did i do soemthing wrong?
  16. Does the arma 3 difficulty slider work in conjunction with this mod? Like if I play on normal and drop difficulty to recruit will that make the ai easier and less likely to shoot me? Also LOVE this mod!!
  17. Please do furniture!!! Thanks for update good sir/madam!!!
  18. Caluu66x

    Ravage

    I tried this but I get some wierd menu entry thing and this... 0= trademenu pushback ["exit...' Error undifined variable in expression: _shoptype File ravage\actions\buymenu.sqf, line 19
  19. Please update with funiture mod spawner thing please. Houses and buildings are far to empty for me. Thanks
  20. Caluu66x

    Ravage

    How do I change a recruited survivor from a pistal to an extra rifle and ammo I have in my truck?
  21. Caluu66x

    Ravage

    Hey do I need to sync them together or basically group it then delete the indep or opfor or Blufor unit? When I ctrl click my character plus the opfor/blufor/indep it brings up the line boxes around both characters. Is that wht u mean? Also has a wierd like prvt first class looking symbol on the Blufor guy. Maybe show me a video of what u mean good sir/madam. Edit: ctrl+left click the opfor/blufor/indep character right? Then delete?
  22. Caluu66x

    Ravage

    Haha wtf! That's amazing!
  23. Caluu66x

    Ravage

    Thank you good sir. Very good information there. Thanks. Caluu66x
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