-
Content Count
79 -
Joined
-
Last visited
-
Medals
Everything posted by Caluu66x
-
Hi zombies randomly Disappear for me after they spawn, like even the bodies, then they begin respawning after the count down on respawner thingy, zeds will disapear maybe2-3 min after they spawn, like full on disappear, the whole group of them. My mod list:: CBA 3den enhanced arma enhanced movment ALive Ryans zombies and demons dynasound 2 enhanced soundscape jsrs4:apex Underfire v0.2 Have all DLC except JETS
-
dear sir, when is the 1.43 update?
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how do i get the fog script to work by itself? example i moved the fog script into mission folder, but does not work, it says it needs the tpw_core.sqf, i have placed tht along side in the mission folder and the fog still does not work.- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
when is next update due?
-
Possible bug. Safe zone not deleting ai that which spawn Inside safe zone.
-
how do i make my trigger play more then 1 sound? example: class CfgMusic { tracks[]={}; class cluck { name = "cluck"; sound[] = {\music\cluck.ogg, 1, 1.0}; }; class bark2 { name = "bark2"; sound[] = {\music\bark2.ogg, 1, 1.0}; }; class dog_howl { name = "dog_howl"; sound[] = {\music\dog_howl.ogg, 1, 1.0}; }; class barkmean2 { name = "barkmean2"; sound[] = {\music\barkmean2.ogg, 1, 1.0}; }; class barkmean3 { name = "barkmean3"; sound[] = {\music\barkmean3.ogg, 1, 1.0}; }; }; i want my trigger to make all the bark sounds but at different times please. 1 fademusic 1; "bark2"; 1 fademusic 1; "barkmean2"; ETC ETC how do i get that to work so it will play all 4 bark sounds but at different times so its not mashed together into a pile of wierd sounds? i want my ON ACTIVATION to play it so it does it over 15-30 seconds and then repeats. or whtever works. example: I have placed the animal site with 4 dogs, i have placed a trigger wrote this in the ON ACT: 1 fademusic 1; "bark2"; then wrote this in ON DEAACTIVATION: 1 fademusic 0; now it plays it wonderfully but i want it to be able to play all 4 music tracks of dogs barking and the howl. How do i write my trigger? anyone grunt from someone would be greatly appreciated. thanks.
-
ya'll calm down, this aint the place to bitch and whine, go to call of duty of facebook for tht crap.
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the hardwork TPW, great mods! love the fireflies! :D- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Land_school_01_F Floating white chair and odd angle desk.- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i found a desk thats at an odd angle, not sure how to put a screenshot in here to show u, but its placed in the town of doodstil in one of the buildings that has 4 desks and chairs, like a long building with the blue doors.- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
link dead
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
haha ok, i think i have the fireflies working manually with ur script in my mission folder with the init, but i shall wait, id love to help but im no good at the scripting and making of things lol thanks again good SIR! haha :D- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean its working? thnks for the hard work sir/madam!- 5767 replies
-
- 2
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
JBOY Turbo Chicken [Updated to V1.2]
Caluu66x replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks bro -
JBOY Turbo Chicken [Updated to V1.2]
Caluu66x replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
dear jboy, may i have only the sounds for chickens and the crows please? i cant find any anywhere. -
bCombat works wonderful still with this, its wht i am using!! :D
-
dear CUP ppl, modders and others. how do i get the CUP sounds to work? im making a mission and i see tht there is a thing under triggers tht lets me use sounds and SFX, i want to use a animal module/site for chickens/poultry and i want the chicken sound to play when i enter the trigger radius, but the CUP chicken sound is not working, i have all CUP installed: weapons, maps, core, units, vehicles. did i do soemthing wrong?
-
[OPEN BETA] [SP] bCombat infantry AI Mod
Caluu66x replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does the arma 3 difficulty slider work in conjunction with this mod? Like if I play on normal and drop difficulty to recruit will that make the ai easier and less likely to shoot me? Also LOVE this mod!! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please do furniture!!! Thanks for update good sir/madam!!!- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
I tried this but I get some wierd menu entry thing and this... 0= trademenu pushback ["exit...' Error undifined variable in expression: _shoptype File ravage\actions\buymenu.sqf, line 19
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Caluu66x replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please update with funiture mod spawner thing please. Houses and buildings are far to empty for me. Thanks- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
How do I change a recruited survivor from a pistal to an extra rifle and ammo I have in my truck?
-
Hey do I need to sync them together or basically group it then delete the indep or opfor or Blufor unit? When I ctrl click my character plus the opfor/blufor/indep it brings up the line boxes around both characters. Is that wht u mean? Also has a wierd like prvt first class looking symbol on the Blufor guy. Maybe show me a video of what u mean good sir/madam. Edit: ctrl+left click the opfor/blufor/indep character right? Then delete?
-
Haha wtf! That's amazing!
-
Thank you good sir. Very good information there. Thanks. Caluu66x