Awesome mod, definitely a huge improvement on Ares!
What sold our unit's mission team on it was the addition of AI suppressing fire. It's a beautiful sight.
Having said that, we are having an issue that I'm curious if anyone else is having, or just us.
We do Zeus-based missions for about 50 people, and have about 4 to 6 people in Zeus at any given time to pull the missions off.
Whenever we open Zeus for the first time after logging into the server while having Achilles loaded, Zeus takes anywhere from 10-40 seconds to load the first time. Normally this wouldn't be a big deal for us, it is Arma after all, but during this loading the server locks up for everyone until whoever was going into Zeus finishes loading into it.
After you've logged into Zeus once, this doesn't happen again unless you reconnect, which leads to some interesting issues if someone on the mission team has to reconnect and go back into Zeus.
Is anyone else seeing this? Or are we just special somehow?
Here's our modlist:
@69_Collection (Custom gear and smaller mods grouped together, can expand if nothing else stands out)
ace 3.8.1
CBA 3.1.2
CUP Complete (Maps + Core)
Project OPFOR
RHS:GREF RHS:AFRF RHS:USF TFAR 0.9.12
Ace Extras 3.1.1
Achilles 0.0.4d
SMA 2.7.1
NAPF Island A3
We also have the following whitelisted, not all members use them: JSRS4APEX Mao Anims Sway Fix
ShackTac
ShackTac Group Indicators
Blastcore:Phoenix
Tao Folding Map
Head Range Plus
Any thoughts on the issue are greatly appreciated! :)