TheJMEShow
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I'm having some trouble trying to setup a copilot for the C-130 I'm experimenting with. As you can see, the view point is from the middle of the aircraft. I have no idea what's causing this. Inheritance Config class Plane_Base_F: Plane { class NewTurret; class Turrets; class ViewPilot; class ViewGunner; class AnimationSources; class Hitpoints: HitPoints { class HitHull; }; }; Turret Config class Turrets: Turrets { class MainTurret; class CopilotTurret: MainTurret { isCopilot=1; primaryGunner=0; canEject=0; body=""; gun=""; animationSourceBody=""; animationSourceGun=""; weapons[]={}; magazines[]={}; gunnerAction="RHS_C130_Pilot"; gunnerInAction="RHS_C130_Pilot"; gunnerName="$STR_A3_COPILOT"; gunnerDoor="Door_1"; gunnerUsesPilotView=1; hasGunner=1; memoryPointsGetInGunner="pos driver"; memoryPointsGetInGunnerDir="pos driver dir"; minElev=-50; maxElev=30; initElev=11; minTurn=-170; maxTurn=170; initTurn=0; maxHorizontalRotSpeed=3; maxVerticalRotSpeed=3; class ViewGunner: ViewGunner { minAngleX=-65; maxAngleX=85; initAngleX=0; minAngleY=-150; maxAngleY=150; initAngleY=0; minFov=0.3; maxFov=1.2; initFov=1; }; commanding=-1; gunnerLeftHandAnimName="copilot_control"; gunnerRightHandAnimName="copilot_control"; gunnerLeftLegAnimName=""; gunnerRightLegAnimName=""; turretCanSee=15; }; }; It's probably something really simple, but I just can't see it. Thanks
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Aircraft - Gear up -> Landing lights Stop
TheJMEShow replied to TheJMEShow's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I have asked the guys at CUP and they said to put "lightOnGear = 0;" in the config. -
Aircraft - Gear up -> Landing lights Stop
TheJMEShow posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello everybody! I've been messing around with the some of the aircraft from the Arma 2 samples and I've found that all the landing lights on the aircraft stop emitting light when the landing gear is raised. Is this a hard coded engine feature? Or can it be changed in the config? Thanks in advance! -
A-10 Warthog Series Standalone
TheJMEShow replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. Just yes. It's the one thing that felt lacking in both the A-10 Thunderbolt II and the A-10 from RHS. Congrats on the initial release! -
Nord, Arctic circle map II
TheJMEShow replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry to hear about your last project. This looks amazing already! Keep up the good work. -
Arma 3 Working Horse Mod - WIP
TheJMEShow replied to MrBohannon_'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really unique idea, as for the animations, if you download the Arma 3 Samples on Steam, there is a config for a rabbit. You can use that as a reference if you need. Good luck