ArmaCustomer
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Everything posted by ArmaCustomer
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Hi there, Thank you. This is what I was referring to: https://goo.gl/images/ocT9yn I believe this was an earlier version of the Blue Marshal Tac V1 vest with the small Police US Marshal patch on the front? thanks again,
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Hi Zabb, firstly *huge* thanks for reincluding the TAC-V1 Marshal (navy color) vest to this addon. It's a great addition to an already top quality collection of vests. Thanks again for the work put in for Arma fans, which most of us would have no idea how to do! I don't suppose there is a way that in a future update, the 'Police US Marshal' patch can be re-added to the front of the vest as it was in a few versions back? So that the small patch is visible on the front left breast as well as Large on the rear of the vest? I know that is a very minor request but I thought it worked really well style wise, especially for the law enforcement vests. No worries if this is not possible or too much work or simply that no one else is demanding it. But I thought I'd request it anyway as it's a really great skin. Thanks again,
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POOK SAM PACK (May 2022)
ArmaCustomer replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi mate, I have to apologise! I thought I did some rather extensive testing when it didn't work the first couple of times...Mods, vanilla only with your mod, forcing certain behaviours, etc, different helicopters.. As the guide states, minimum heights and arming distances play a factor but it appears the thresholds are smaller/shorter for fixed-wing aircraft! So I just went on the editor and placed both the buks and the MIM-23 against choppers further away and at different heights. Sorry again mate. I genuinely thought it was a bug and that I was being helpful! ;) I've read most of this thread and a lot of people appear very ungrateful when they feedback, so was trying to be tactful. In any case, all solved! Thanks again for a great mod. -
POOK SAM PACK (May 2022)
ArmaCustomer replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well I've only tested the Buk launchers and the MIM-23. None of which can seem to lock on to choppers either as AI or player, but they happily follow them about when in close proximity.. EDIT (!): I've been an absolute moron... Right, so the Buk and MIM-23s can lock onto helo's if the player does so. However, it seems to be impossible for AI to lock/shoot down helicopters if I give them control of those launchers. It appears to be a really strange bug. Sorry that I didn't make myself clearer originally! -
POOK SAM PACK (May 2022)
ArmaCustomer replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My two cents is the more realistic the better. Now that I've discovered this modification, I can't imagine Arma without it. AAA and SAM were always few and far between in the OFP/Arma franchise. The vanilla base game could have really benefitted from the likes of hcpookie's units in the first place. Fingers crossed there'll be a fix soon for the inability to shoot down helicopters with some SAM systems though! -
POOK SAM PACK (May 2022)
ArmaCustomer replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi ski2060 - Thanks for the reply. If that's the case then no worries. The radar units alone are fantastic and make for many months of mission editing! The Buk launcher thing is really bugging me if you or anyone know anything about it? None of the Buk family of launchers appear to lock onto helicopters. If it's user error, I apologise for banging on about it! Thanks again. EDIT: Sorry, me again! I've noticed launchers such as the MIM-23 (HAWK) don't shoot down helicopters either.. However it too tracks them as they go through the sky. Hmmm -
POOK SAM PACK (May 2022)
ArmaCustomer replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there. Relatively new Arma 3 player here, though I was into OFP back when it was out. Excellent game and this is a truly excellent modification which I stumbled upon when I wanted to get back into mission editing. Thanks for all the hard work undertaken. You make an already great game so much better. Just some observations as I noticed you're happy to hear any bugs/glitches for possible future changes:- View distance with SA20: I second the observation above about the SA-20 disappearing, both when it's placed individually as well as when it's in one of your auto generated SAM sites. It's a short distance and doesn't seem to reappear when changing view and/or object draw distances in video options. EDIT: I read above that this was already noted but forgot when I came to writing this! Particle/cloud bugs: Another observation is the smoke trails of the missile - SA10/20 and Buks (nothing else tried yet) are rather boxy/pixelated with sharp white lines along side each section. I've upped my particle gfx setting to highest and although it changes the visual, the quality remains boxy unfortunately. The smoke around the missile launchers (tested with Buks SA11 and 17s, all variants) seems to get bigger and smaller very quickly depending on where you are looking on the screen. I.e. if the launcher is far left of the screen it might be a huge cloud which engulfs the player. However if I move and center the launcher on the screen, it's almost suddenly a small cloud. Buk launchers not targeting Helicopters? Is this just me or are the SA11 and SA17s programmed not to shoot down any helicopters? I've tried CUP/mod helicopters as well as vanilla ones, I've tried them stationary in sky and moving at speeds and at different heights. In no cases do the mobile SAM Buk launchers shoot down any helicopters. They appear to track and follow them but never locks/fires at them. When playing as the gunner, it won't let me lock either. However fixed wing/planes are locked and shot at perfectly. I've deactivated mods such as ASR AI/ACE3 in case they interfered with anything but this doesn't change things. Apologies if the above re the Buk has been discussed. I did go through your handy guide with a fine tooth comb but couldn't find anything in there. Silly question alert - Radars - Sync or group? Lastly, and more a question than anything (albeit probably a silly one) with regards to radars/etc, do they automatically work for their launchers or do they need to be sync'ed or grouped to the launcher itself? Thanks again in advance, apologies for the long message. Once again a fantastic mod which has most likely meant hundreds more hours mission editing!