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Everything posted by Casseburne
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Okay thank for your reply but i have a problem. On my layer management, i resize all layer on 2048x2048 and i changed mapframe properties. And it's all crashed https://imgur.com/sqkdV09 I may have missed something?
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Hello, I'm a big fan of Project reality so I decided to make the Grozny map! I used the same characteristics of the terrain (with a few more hills). Terrrain size : 2048x2048 The terrain is small (this corresponds to the actual terrain) and during my previous map, I was reproached for having tethered 4 PR map at the same time. Here are some videos of progress, the map will be out soon Enjoy !
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Custom main menu scene?
Casseburne replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I try to make an intro on my custom map but the intro load after, not the first time. Do you have idea? -
ARC TRIBUTE Hi all, I will present to you the Tribute map. Being a fan of Project reality, we wanted to pay tribute to them by mixing 4 map of this mod. Map added: - Beirut - Outpost - Al Bashra - Sbeneh Outskirt We use OpxMisc, OpxPlant and Jbad mods in our addon. Dependencies: -Cup Terrain -RSO Building Pack New: After testing last night, we noticed that the buildings were not finished (walls, invisible doors ...). I thank in advance @Opteryx for having given me the sources in order to try to remove the RSO building dependencies and de-bug the config of the addon OPX Building Advancement: The map is 98% complete, there are only a few buildings left to install. Info: Dev Team : Casseburne Rock Vinyl Soronelite Map Info: Grid size : 4096x4096 Cell size : 4096x4096 Satellite/Surface mask: 2048x2048 Texture layer : 32x32 Special thanks : [V]eteran team Michel and Xnam Opteryx Media: ] Mod use to take picture : RHS Mod / Project Opfor Links: https://arc-arma.fr https://www.facebook.com/AdvancedRealismClan/
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Hi, Map upload on steam. https://steamcommunity.com/sharedfiles/filedetails/?id=2024703651
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[WIP] =ARC= Farkhar Valley
Casseburne replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Bukain @zagor64bz Thank you for your comments ahah! I read this by eating popcorn, anyway this topic is made to discuss the map and not moods of each 😉 -
[WIP] =ARC= Farkhar Valley
Casseburne replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi All!! Finally after 2 and a half years the card is finally finished! There may still be some bugs but the main thing is done! Thank you for supporting us for this project 🙂 Regards, -
[WIP] =ARC= Farkhar Valley
Casseburne replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your return, I take note but I am waiting to have several return the top before modifying a few things -
[WIP] =ARC= Farkhar Valley
Casseburne replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New Update ! Add of 2 large villages in the North East. Always in WIP. Tell us what you think in comments! Thanks to JO_CMD for this add! Have Nice Holiday! -
Project: "Battle of Fallujah" Map
Casseburne replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi @Rebel Man, Do you havé new concern RSO building pack? I use this addon on my new map but same buildings are not complete. can you tell me more about this project? because the person in question doesn’t respond to any messages great job. regards, -
Hi all ! I do my best to offer you quality content by taking the Opteryx job ! The work is not very complicated but it is long.
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Yes but de use cup object on map
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Update first topic 🙂
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HI @b3lx Nop Jbad is inclued on @ARC_TRIBUTE and CUP is an dependencie
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Hi all! I can not move my camera on a bulldozer anymore. I do not have a blatant error message, I think. Here are the parameters that I put: D:\Program files\Steam\SteamApps\common\Arma 3\arma3_x64.exe -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer\Buldozer.cfg -name=Buldozer P:\ This is my last log If you have ideas I'm interested 🙂
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Importing objects from Eden
Casseburne replied to musicshaggy's topic in ARMA 3 - TERRAIN - (BUILDER)
Or you can use E2TB -
Random spawn script on defined point
Casseburne posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi All ! I am pretty bad in script and even less on that of arma! So for a specific mission I have to randomly spawn 1 ammoBox on one of 5 possible positions. I think for example put traffic cones and replace randomly by a ammoBox but I can not do it. Any Ideas? -
Random spawn script on defined point
Casseburne replied to Casseburne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or other script Thank 🙂 -
Ok it's good thank, just desalect warning error
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Hi all ! I have an error to cruch the map on pbo project. My setting : It's work on Addon builder but it's not beautiful 😞
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Can't move camera on Buldozer
Casseburne replied to Casseburne's topic in ARMA 3 - TERRAIN - (BUILDER)
Yep, it's good, my Arma3p was bugged -
Hello, I create at this moment even a new map that is quite urban. Can I use the buildings you have created? Do you planificate update your buildings? I have already asked opteryx for its walls and would like to know if it was possible for you. I am aware of the progress on a topic soon! I don't forget to quote for your participation 🙂 Regards, Casseburne
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Hi all! I am trying to implement a sound on a specific building on my new map. (cf pmc wiki : https://pmc.editing.wiki/doku.php?id=arma3:terrain:environmental-sounds) But I do not understand the variables, I do not understand or the config will look for the object in question. Can you help me? Another question, is it possible to directly implement a smoke effect (cars exploded) directly on the map? Or do you have to do it via EDEN editor with the modules? Regards, Casseburne
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Environmental sounds and smoke effect
Casseburne replied to Casseburne's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks, see if I find my answers -
Environmental sounds and smoke effect
Casseburne replied to Casseburne's topic in ARMA 3 - TERRAIN - (BUILDER)
People never test?