ThrashInc
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Was going to post, the SOF unit that would carry the smallest number of radios that would require that antennae (FM) is a Ranger Platoon, and they are still going to have 28 out of 40ish guys with radios. The others running dual radios would be a UHF antennae and then 1-3 people with a sat antennae, but that's something you have to setup, it doesn't work too well when you try to rig it and move. Commandos are probably a similar setup, everyone else would be 100% with a radio.
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I had to respond in that reddit thread because I hate seeing bad info, of which there was a ton, so then I had to do a 360 and walk away.
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hoolie, demo, mini 870, bolt cutters
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RHS Escalation (AFRF and USAF)
ThrashInc replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was actually wondering (if it was ever modeled) if it would be possible for the goose to have its similar systems implemented in game in regards to fuses (airburst and PD) or rocket assisted HEAT rounds - it sounds like it is.- 16577 replies
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(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When we fielded the SCAR, it was pretty universally disliked. The SCAR's biggest "Pro", in my opinion, is that it has almost AK-107-like recoil, with the following points being given to it because it is setup very similarly to an M4. That said, the AK-107 has no recoil in full auto, it's actually shitty to fire in semi because you ghost it constantly. The SCAR is great in semi and full auto and has almost non-existent recoil. The negatives for the SCAR are obviously things like the iron sights, cheap plastic for the stock, the stock retaining pin, the fact that the ambi fire selector isn't actually ambi, etc. The biggest negative (in my opinion) is the fact that the charging handle reciprocates. The thing that I find crazy is that between the ACR and the SCAR, you have a perfect gun. Take the stock from the ACR, the charging handle (which is also canted, big pro), the mag release, bolt hold open, and sights/rails from the ACR. Take the gas system, fire selector (except make it the same size on both sides), recoil management system, grip from the SCAR, and that gun would be replacing the M4 right now if they could get the cost per unit down. (Also, yes, I was saying that SMA has too much recoil :) ) -
After I completely reinstalled windows and steam/arma/software, importing no profile information or saves and having completely unsubscribed from mods on steam, etc. The issue was fixed, it happened again later, and I disabled my anti-virus and it was fixed. Haven't had the issue since, I have no real idea why it occurred.
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(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I imagine this is because the HK41x series was retextured, and the tan/woodland/OD/etc didn't make the pass. -
(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, I'm also curious if there is a way to make it 4x. -
(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got no errors downloading this time, everything works / normal RPT stuff. - There's a missing set of 3 magazines between MK316 and the Lapua Subsonic (in the arsenal), I'm assuming this is a holdover from the MK319 ammunition. - The new SKS ammunition doesn't appear to have damage or ballistics or (something) associated with it. It essentially loads into the weapon, but does not fire, nor does it have a defined damage per bullet, speed, etc. This is in reference to only the 57-N-231S magazines or: "SMA_30Rnd_762x39_SKS_FMJ_Red"; "SMA_30Rnd_762x39_SKS_FMJ"; Does anyone else have the same issues? -
(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, DL was fine. There were other errors as well, so I'll wait to post them and try downloading again later to rule out some kind of error on my part. -
(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloaded from website, got this error: http://imgur.com/a/KYgAE -
(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The MK18 is by definition a 10" SBR. -
(SMA) Specialist Military Arms
ThrashInc replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know if it's in the next patch, but it was on their to-do list that used to be in the OP. From what I remember: Micro-red dot, Elcan, AK, reskin HK41x series, 5.56 Minimi were upcoming projects. -
smallarms NIArms Release Thread
ThrashInc replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think by the admission that in training, it runs at 900RPM and in combat it runs at 1200RPM, it wouldn't make sense for it not to run at 1200RPM if the mod is going for accuracy. While most LMG's run slower nowadays, there's always a place for throwing rounds downrange. The Negev can run at 1150, and you can easily clear rooms with it/fire it standing up - and it weighs slightly less than the Mk.46, though I personally find the barrel changes to be easier on the Negev. -
Referring to Lv5. Breathable and warm enough if you're moving around, and loose enough to roll sleeves/unzip. I'd wear in warm weather as well, since nights are still pretty cold, but when G3's came out they obviously replaced the PCU jacket.