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ACRE_Team

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Posts posted by ACRE_Team


  1. ACRE2 Release 2.12.0

     

    All compatibility packs (Global Mobilization, S.O.G. Prairie Fire, Western Sahara, CSLA Iron Curtain and newest Spearhead 1944) are now automatically loaded when necessary. Workshop items for them have been removed. Information about different compatibilities provided in the ACRE2 package can be found on our wiki.

     

    This release adds compatibility for Spearhead 1944's Normandy terrain by @Drofseh and the Heavy Ordnance Works team, while @veteran29 expanded S.O.G. Prairie Fire compatibility with improved racks and attentuation configs.

     

    A freeze or deadlock in the TeamSpeak 3 plugin since TeamSpeak's v3.6.0 release has also been fixed. And thanks to @mrschick, user experience has been improved when using Radios connected to an Intercom.

     

    Complete Changelog and Download

    • Like 3

  2. ACRE2 Release 2.11.0

     

    New release after a year featuring The Bra terrain compatibility for S.O.G. Prairie Fire by @Dahlgren and VOIP Information API by @killerswin2 allowing implementation of Enforcer systems to force users to connect to ACRE or purely informational use (note: Enforcer system is not provided with ACRE2).

     

    A logging issue with large data packets that were causing hitching has been fixed thanks to @JonBons, who also added a friendly debug tool for diagnosing compartment attenuation behaviour.

     

    TeamSpeak 3 Client 3.6.0 was just released, and with that, our compatibility with the new API v26. This release also marks the first release built with the new HEMTT v1 build system, which already found some significant config issues that were fixed and improved.

     

    attenuate_debuginfo.jpg

     

    Complete Changelog and Download

    • Like 3

  3. ACRE2 Release 2.10.0

     

    New radio joins the ACRE family - the BF-888S is a low-cost portable UHF radio with range of up to 5km in ideal condition and 16 programmable channel presets. Thanks to @Jsmuk for integration and Clark for the model.

    callum-clark-1.jpg?1629738369

     

    Compatibility for two Creator DLCs: Western Sahara and CSLA Iron Curtain have been added by @Dahlgren.

    acre2_ws_compat_small-logo.pngacre2_csla_compat_small-logo.png

     

    Attenuation system received 2 configuration updates as well, the attenuation factor between a turned-in person and another turned-out person, as well as attenuation factor for turned-out positions between different compartments. Thanks to @Timi007 and his illustrations showcasing the new configuration for mods to use.

     

    Lastly, internal speakers of all radios were updated with an additional low shelf filter effect, making it more apparent the audio is coming from a speaker.

     

    Complete Changelog and Download

    • Like 4
    • Thanks 1

  4. 6 hours ago, redleouf said:

    Hi,

     

    Is there a list, somewhere, of the supported terrains for ACRE2?

     

    If a terrain is not supported, can a user work on the compatibility himself or does it have to be done by the ACRE dev team?

     

    Thanks

    All terrains packaged in regular .pbo files are supported with dynamic terrain parsing.

    Only (C)DLC terrains require a compatibility pack due to encrypted .ebo files. Compatibility for those is done either by the (C)DLC team (best quality) or us (by exporting the required data into an external file we can read and gets packaged into a regular .pbo).


  5. ACRE2 Release 2.9.1

     

    Smaller update featuring S.O.G. Prairie Fire's new Khe Sanh terrain compatibility (thanks to @veteran29) and support for precompiled SQF Bytecode (SQFC), drastically improving launch and execution time. This update also brings numerous fixes and improvements.

     

    In addition, @Drofseh prepared a set of Antenna Gain Pattern videos visualizing the signal pattern of the antenna over the supported range of frequencies. Gain patterns can be used to determine the best frequencies to use in specific conditions with a given antenna. A list of antennas and their gain pattern visualizations can be found on our wiki!

     

    Complete Changelog and Download

    • Like 1
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  6. On 6/25/2021 at 7:43 PM, za0 said:

    Well... I'm creating a mission using ACRE2 but I didn't let the characters have any radio at the beginning. So I edited their equipment and none of them have any radio.
    But when I test, everybody has an AN/PRC-343 in inventory. They automatically start with it.
    Is there a way to disable this automatic appearance of radio in the inventory?
    Tks in advance guys!

    That is the default Arma radio being converted to a 343. You can either remove the default radio or change the radio it gets converted using an API function.

     

    On 6/27/2021 at 8:28 PM, NSCT said:

     

    As i said, the Channel number for the AN/PRC-77 stays 1, no matter which frequency i apply.

     

    For all the other radios, including the SEMs, reading out the channel works. But not for the 77.

    77 only has 1 channel. You change frequencies on it, not channels. You can get the frequency, but that's a bit more involved.

     

    On 7/2/2021 at 4:16 AM, payne2010 said:

    I know this is probably going to sound weird but me and and some friends are going back to Arma 2 CO and we want to do the good old ace and acre mission but I know that acre is out dated for ts. So I was wondering if there is a way it could be updated to work with todays ts instead of having to find a older version of ts to use it? 

    We have no plans of updating the Arma 2 mod or TeamSpeak plugin.

     

    On 8/29/2021 at 11:31 PM, drowsee said:

    whenever I toggle mute myself, I automatically unmute for some reason. this is an acre specific issue. pls help

    You can set yourself as away, ACRE will not reset that. Same result though.


  7. ACRE2 Release 2.9.0

     

    This release adds new Gestures when using the radios. Using vanilla animations, it comes with support for two types of radios. Some radios will play a chest touching gestures, and others will play an ear touching gesture. Thanks to @Cyruz143.

    xVHtEZ0.jpg5C2zEnV.jpg

     

    Compatibility for the new Creator DLC: S.O.G. Prairie Fire has also been added in collaboration with the Savage Game Design team. In addition to terrain compatibility, it also adds support for using AN/PRC-77 in the co-op campaign.

    acre2_sog_compat_small-logo.png

     

    Additionally, ACE Arsenal Stats were added as well as additional and improved API. Thanks to reports and ideas from the community, voice position is now smoother, especially noticeable in vehicles.

    ULXixS9.pngLH0exqb.png

     

    Complete Changelog and Download

    • Like 5

  8. Better late answer than never, but we don't follow this topic very much, primary contact is our GitHub.

     

    On 11/3/2020 at 5:24 PM, igorpc1 said:

    Can someone explain how does GSM towers work and how to work with them?

    https://acre2.idi-systems.com/wiki/frameworks/god-mode

     

    On 1/12/2021 at 11:19 AM, thirith said:

    At present, does ACRE2 have any well-known issues with other common mods? Or does it play well with most others?

    You can see well-known issue on our GitHub: https://github.com/IDI-Systems/acre2/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3Aconflict

    There are none open at the moment, but that does not exclude smaller incompatibilities, especially with mods/scripts that modify inventory in a way that breaks radio IDs.

     

    On 1/13/2021 at 12:57 PM, thirith said:

    And a second question - which may well have been answered elsewhere, but I’ve not found a clear answer: for groups not using ACE3, is the vehicle intercom functionality restricted or entirely absent?

    Basic Vehicle Intercom works without any interaction (automatically activated on vehicle enter), but any further interaction (eg. switching intercom channels, opening the UI and changing volume in it) will require ACE3. There are keybinds as well, but they do not activate without ACE3, maybe something that could be improved.

     

    On 3/24/2021 at 11:19 PM, NightIntruder said:

    My apologize, if it was asked before. I have lost my patience with the forum search feature making it difficult to view result pages...
    Is it possible to somehow get both main and alternate frequencies set in primary and secondary radios racked in a vehicle drove by a player in order to use them further in a custom script ? I'd like to create COMM displays in a plane that show those frequencies on a plane's dashboard. Any changes in those frequencies would be updated via the script. I am just wondering if it's doable but couldn't find the information about that in ACRE documentation.

    There are no "alternate" frequencies in ACRE, you have one frequency (or internally TX for transmit and RX for receive, but radios don't expose that).

    You can use acre_api_fnc_getRadioChannel to get the current channel of any radio, be it racked or personal.

    • Like 1

  9. ACRE2 Release 2.8.0

     

    This release adds new God Mode speaking, allowing administrators or game masters to talk with each other or to the entire server, bypassing distance. Administrators can setup custom groups via the God Mode API and only allow access to specified players.

    93462775-20399580-f8e7-11ea-8e43-811abae

     

    Spectator received a new feature - ability to listen in on radios and observe who is currently speaking on them. Clicking on a player now shows a new radio selection UI. Anyone speaking on the selected radios will be displayed in the top right corner with the radio they are speaking on. Support for other Spectator displays may be provided with use of the Spectator Displays API.

    82530200-cbd60300-9b0a-11ea-8f70-ba18f9a

     

    87079309-d734d900-c1f3-11ea-9454-84bf875a1144.png

     

    Notification System received a rigidity update and support for custom displays. Curator (Zeus), Arsenal and Spectator displays (Vanilla and ACE3) will now show notifications on top.

     

    Documentation now contains a list of all public API functions for easy reference. Additionally some issues regarding antenna positions calculation and signal were fixed.

     

    Complete Changelog and Download

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  10. ACRE2 Release 2.7.4

     

    This patch release features a number of optimizations and continued improvements after last release. ACRE2 is now compatible with Tobii EyeTracker thanks to @eadelon. Core communications pipe between Arma and ACRE2 extensions received a performance improvement using extension callbacks. Loading speed was also improved by threading antenna and map file searching.

     

    Complete Changelog and Download

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  11. ACRE2 Release 2.7.1

     

    This release marks a large push for numerous improvements, quality of life enhancements, fixes, customization options and compatibility with Contact (Enoch) DLC (1.94).

     

    Community contributions include rewritten and redesigned Volume Control by mharis001, featuring a slicker user interface and cleaner code, and TMZulu' various settings for customizing Transmit Notification colors. Last but not least, Brett implemented proper tags system in TeamSpeak metadata, solving crash issues when multiple radio mods (such as ACRE and TFAR) were loaded at the same time.

    l7zQF3o.png

     

    Vehicle Info UI showing Intercom and Rack status has been fixed and is now compatible with latest Arma 3 update (1.94). Other fixes include several issues with radios, such as not receiving transmissions or having too long range), racks and intercoms. Together with Brett, many Zeus bugs have also been squashed and Zeus' push-to-talk for Speak from Camera now automatically activates voice in TeamSpeak.

     

    Terrain Loss coefficient default has been set back to 1.0 after recent improvements in radio and signal handling. There are now also more signal models to choose from should you wish an easier or different signal calculation. Finally, Livonia (Enoch) compatibility has been moved to main mod folder so users no longer need to load a separate mod for full experience on the new map.

     

    Complete Changelog and Download

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  12. ACRE2 Release 2.7.0

     

    This release marks the introduction of two new systems in ACRE2: the Ground Spike Antenna (GSA) will help RTOs and command elements to stay hidden behind cover or laying prone without sacrificing signal quality and, thanks to the efforts of Brett, a much improved Zeus support has been introduced that covers spectator mode, hearing nearby players, external radios and talking from the camera location. Complementing these additions, API functions have been prepared by the ACRE2 Team to help spectator modes listen to player radios.

    ULNsyfk.jpg

     

    Another improvement in this release is the inclusion of a UI for the intercom. The new UI, donated to ACRE2 by RanTa, models in detail the functionality of the AN/VIC-3 Full Functional Crew Station. New functionality has been added to the intercom to match the UI improvements.

    4MonBNv.jpg

     

    On the signal propagation side, casual communities may find this ACRE2 release quite appealing since it allows for the first time to select the signal propagation model. Through CBA settings Arcade, LOS Simple, LOS Multipath (default) and the new experimental Longley-Rice model can be selected.

    9HlXISu.jpg

     

    Additionally, antenna inclination mode has been added, which will help boosting your signal strength by manually or automatically aligning, within a certain range, the antenna direction as close to the vertical as possible.

    C2kmaMG.png

     

    Finally, noticeable improvements in the UI have also been made in the form of getting rid of the Arma 2 notification system, in favour of a more modern and stackable solution. And last but not least, support for the upcoming Contact DLC has been added (in form of an optional mod for now).

     

    Complete Changelog and Download

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  13. ACRE2 Release 2.6.1

    This update fixes some bugs found in the 2.6.0 stable release and improves on usability of Vehicle Racks.

     

    - Radios can now be removed from vehicle racks.
    - Fixed API function acre_api_fnc_addRackToVehicle now works as expected.
    - Enabled switching radio channel on rack radios using key shortcut. Note that radios accessible only through intercom do not have this functionality. The player must be able to open the racked radio UI in order to do this.
    - Added an option to start/stop using all available rack radios in a vehicle.

     

    Complete Changelog and Download

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  14. ACRE2 Release 2.6.0

    This update brings the following features to ACRE2, with a strong focus on vehicle gameplay that includes vehicle racks and an overhauled intercom system emulating VIC-3 functionality.

     

    Vehicle Racks (requires ACE3 Interaction Menu)

    Vehicle racks are back to ACRE2. The use of racked radios translates into longer transmission ranges due to their increase in power and the use of larger antennas. The current system supports the following racks:

    • AN/VRC-103 for the AN/PRC-117F
    • AN/VRC-110 for the AN/PRC-152
    • AN/VRC-111 for the AN/PRC-148
    • AN/VRC-64 for the AN/PRC-77
    • SEM90 for the SEM70 (with GUI interface)

    TFMIFV9.png

     

    Overhauled Vehicle Intercom (requires ACE3 Interaction Menu)

    The new intercom system integrates with the vehicular radios, allowing transmit and receive functionality to seats without physical access to the racks. In addition, it brings support for multiple intercom networks and the ability to tweak intercom volume among other features.

     

    Together with intercom, comes the infantry phone feature, which allows members of mechanized infantry to communicate through the intercom system with the crew inside an armored vehicle. 

     

    External/Shared Radios (requires ACE3 Interaction Menu)

    It is now possible to share radios with other comrades without the need of giving them. This works for personal, backpack radios and vehicular radios.

     

    API

    API functions that deal with vehicular radios have been added for mission makers. Namely:

    • acre_api_fnc_addRackToVehicle
    • acre_api_fnc_areVehicleRacksInitialized
    • acre_api_fnc_getMountedRackRadio
    • acre_api_fnc_getVehicleRacks
    • acre_api_fnc_getVehicleRacksPreset
    • acre_api_fnc_initVehicleRacks
    • acre_api_fnc_isRackRadioRemovable
    • acre_api_fnc_mountRackRadio
    • acre_api_fnc_removeRackFromVehicle
    • acre_api_fnc_setVehicleRacksPreset
    • acre_api_fnc_unmountRackRadio

     

    Improvements

    A new version is not exempt of optimizations, improvements and fixes, like the signal calculation fix after the 1.82 update. Translations have also received some attention although 100% localization is not yet accomplished.

     

    Documentation

    A more in depth documentation and description of the new features, both for users and mod makers, can be found on our wiki:
    http://acre2.idi-systems.com/

     

    Complete Changelog and Download

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