Jump to content

AJE2

Member
  • Content Count

    16
  • Joined

  • Last visited

  • Medals

Community Reputation

3 Neutral

About AJE2

  • Rank
    Private First Class

Profile Information

  • Gender
    Male
  • Location
    Alaska
  • Interests
    Technology

Recent Profile Visitors

2366 profile views
  1. AJE2

    Could the future setting have been done better?

    As for kinetic bombardment systems, they work against hardened targets and have considerable range (as the railgun prototypes and tank sabots demonstrate). The problem is that it will just penetrate into the ground, leaving a hole a few inches wide on or near the target, without doing much else. It's better to have an exploding projectile against soft targets that can actually transfer its energy to the targeted area. Finally, orbital defenses like the SDI would work, but there are much cheaper missile-based missile defense systems like the Ground-Based Interceptor or the Israeli Arrow 3 that can do the job just as well. That's why those systems aren't deployed; it's not that we can't do those things, it's that they just aren't the best way achieve certain effects in war.
  2. Since it's a stealth UAV, the loadout menu could be similar to that used for the Apex Drakon UAV (a similar stealth UAV mod). It has a "clean" loadout mode for maximum stealth (there are no pylons on the wings, only the internal bay is customizable) as well as a regular mode where lots of ordnance can be hung from the wing hardpoints.
  3. AJE2

    Panavia Tornado AWS

    Nice work! I look forward to playing with it in game!
  4. Sorry, I should have been more clear with that post. I meant, are the A-164R and A-143R getting a loadout module with the update too?
  5. Nice work! Does AWS 1.1 mean that they get a loadout setting module like the F-14/15/16/2 aircraft?
  6. That's a good point, since RHS: Escalation already has both the A-10A and the Su-25 modeled in them. If those won't suffice because of the lack of AWS, perhaps Firewill could ask to modify RHS' A-10 and Su-25, which would (presumably) save a lot of work creating those aircraft from scratch. Many people (most notably beaar) have done retextures of their mods, so they seem to be open to the idea of others modifying their work (with their permission, of course). Also, will the Su-25 and MiG-29 require a new, separate AWS CSAT/Russia as opposed to the current AWS NATO/US/MNNA, or will the existing AWS be expanded in scope to accommodate the new non-NATO weapons used by those aircraft?
  7. Does that mean there won't be any more R-series units from the game (like the AH-99R or A-164R) in the near future, or are plans for such units not included on that list? I can make an excel sheet on Google Docs if you like describing the general size, traits, guidance system (if any), etc, of each of the munitions available.
  8. AJE2

    RHS Escalation (AFRF and USAF)

    Ironically Firewill's AWS module has ruined virtually every aircraft that doesn't support it, and the aircraft in RHS Escalation are the biggest examples of that (as much as I want to love them, they still have just 1 loadout option). I guess no mod in Arma 3 has everything (that's why you need as many mods as your computer can handle :D )
  9. AJE2

    Could the future setting have been done better?

    The problem with maintaining the realism of Arma in a future setting is that everyone has a different idea of what the future will look like (Believe me; I've written down enough ideas about future technology and weaponry to describe practically all the equipment a near-future military would need). I think that where they actually went, a future "backwater" which isn't important enough to get the latest weaponry and instead uses upgraded older equipment, was about as futuristic as they could get without losing too much authenticity. I'm reasonably happy with the future setting as it is, it's different enough from typical modern day video game settings, and still has enough modern-day features to have realistic combat mechanics.
  10. Ah, OK then. I see what I have to do. Thanks!
  11. So the loadout can't really be changed from the Eden editor?
  12. First of all, let me thank you for making this mod and the AWS system. :) I was just wondering if it's possible to access the AWS loadout system from the Eden editor. If it's not, is it possible to make a mod that adds the AWS loadout editor into the Attributes section of the Eden editor? I was thinking something along the lines of the 3den Enhanced mod, which adds a lot more customization options to the Eden editor (unfortunately the ability to edit AWS aircraft loadouts is not one of them).
  13. AJE2

    The Newcomers' Introduction Thread

    Hi, I go by AJE (as my name would indicate), and I'm kind of a history buff (an armchair general, especially when it comes to WWI or technology of any era). I used to play (and mod) a lot of Wargame: Red Dragon, but I have terrible reflexes, so I never could get into FPS games, until I read about the slower pace of Arma. I still can't really play Arma very well, (it takes me 3 full seconds to get a good steady aim at an AI when popping out from cover, while the AI can kill me in 2), but it's more reliant on strategy, and it includes an editor for all sorts of fun no matter how good or bad I am at Arma. I thought I would be able to create some mods for Arma as well as W:RD, but Arma is much more complicated, and it will take a lot more time to learn how to model and code units and weapons.
  14. AJE2

    Panavia Tornado AWS

    So it's like a hypothetical Super Tornado which combines all the capabilities and good features of the Tornado IDS, ADV, and ECR into one variant. In that case, I can take a crack at what such a variant might include: The stretched airframe with longer engine afterburner nozzles (better high altitude performance), more fuel capacity, and an inflight refueling probe from the ADV F3 variant The uprated RB199 Mk 105 engines (the most powerful variant available) of the Luftwaffe ECR variant An internal IR sensor with at least equal capability to the Tornado Infra-Red Reconnaissance System (TIRRS) low-altitude IR Sensor on the IDS GR4A variant (ideally it would be much more capable, as a general-purpose all-altitude IR sensor/laser target designator like those fitted to modern reconnaissance/targeting pods)-this eliminates the need to carry such a pod externally The 2-cannon armament of most IDS variants (this might be difficult to incorporate along with the refueling probe, electronic sensors, or IR sensors (historically they each replaced one cannon), but with some rearranging and more modern, smaller sensors it should be possible to include all of this on the same airframe) An upgraded avionics suite which would ideally contain an AESA radar to fit the large ADV radome, built-in ECM abilities equal to those on the Cerberus and Sky Shadow-2 ECM pods (this again eliminates the need to carry one of those pods externally), and electronic sensor abilities equal to those on the Luftwaffe ECR variant (the last 2 abilities could simply be included as different modes on the AESA radar) The ability to mount AS 37/AJ 168 Martel, AIM-132 ASRAAM, and IRIS-T missiles, along with all other ordnance that was carried by any Tornado variant-the former were planned to be integrated on TSR-2, but not Tornado IDS despite it having a similar role and being well-suited to carry the missile (not to mention the successor to the Blackburn Buccaneer, which did carry them). The Martel variants, though old, still provide abilities that even the modern ALARM or Brimstone cannot (mostly in range, IR sensor, and warhead size). The ability to carry the BOZ-EC countermeasures pod as an upgrade to the Saab Bofors BOZ-101/102/107 chaff/flare pods- it adds a missile approach warning (MAW) system, a more modern countermeasures dispensing system, and a defensive aids controller to the older pods' design. Does that describe the Tornado-MR accurately? (well, except for the 2nd cannon, ASRAAM/IRIS-T compatibility, BOZ-EC pod, and internal ECM abilities- the model still shows 1 cannon, an older AIM-9L/M, and the older BOZ and Sky Shadow-2 pods being carried)
  15. That was actually very well written, no need to hide it or be embarrassed about it. That being said, I haven't actually played the game (I keep getting killed by enemies I can't see), just watched other playthroughs, so this is mostly based on those. Miller had to have kept the device for other purposes; destroying a superweapon would have next to no effect. There had to be a huge Manhattan-like project behind that device, and even if the Eastwind device that was taken was the only one they made (I highly doubt it, we built thousands of nukes as soon as we could, in fact it's very likely that the Eastwind device on Altis was a different one than the one used on Tanoa), the knowledge and resources to build another one are still available to the CSAT. Destroying it would be like Japanese special forces capturing and destroying Little Boy on Tinian before it got loaded onto the Enola Gay to be dropped on Hiroshima. There would be plenty of other bombs under construction in the US, ready to be dropped a few weeks later. As I said earlier, there's probably more than 1 machine in existence at the time of the campaign. To permanently destroy the Eastwind Device and the program which developed it (let's call it the Eastwind Project), the countless scientists and research labs in the various CSAT nations involved in its development would have to be destroyed, as well as all the information related to it stored in secret databases and countless servers almost anywhere in the world. While that would make for an impressive Special Forces campaign, destroying that much is completely unrealistic (all information would probably be backed up in at least 3 locations at any given time- that's what I'd do with that information). So it's safe to say that the genie (the knowledge to create Eastwind Devices) is pretty much out of the bottle, and it can't realistically be put back in. This means that the captured Eastwind Device had to be used for 1 of 2 purposes: Reverse engineering it, so that a sort of Mutually Assured Destruction with CSAT can be achieved (which would presumably prevent the widespread use of those devices), or developing a countermeasure or defense against it (I'll call such a program the "Westwind Project"). Since Mutually Assured Destruction would pretty much guarantee both sides to know of each other's possession of Eastwind Devices, and Miller apparently didn't want the world to know about them, I think he wanted to counter it with a Westwind Project. It would make sense that he would want to keep knowledge of that secret, as if CSAT knew there was a Westwind Project, they would probably try to find a way to counter it in turn. If the existence of the Eastwind Device was public knowledge, CSAT would assume NATO/CTRG would be working on a Westwind Project to counter it (even if they didn't know a working example had been captured), and plan a counter-countermeasure accordingly. I think that's why Miller probably didn't leak its existence to the press the way the Apex protocol was exposed.
×