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Darjusz

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Posts posted by Darjusz


  1. I need help fixing (7, currently) fairly easy issues with my mission I'm working on. Workflow is mostly using my private Gitlab (Issues, ToDos) and Dash as a preferred (but not mandatory, you can use whatever IDE you want) editor.

    It requires Unsung mod, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311

    Mission already contains of scripts (both community i.e. EOS, ATM Airdrop, CHVD and couple of my own ones) and I think the completion drifts somewhere around 70%, although it's already playable and we're having so much fun playing it. 

    There are plans to publish the mission on Steam's workshop and port it over to other maps, since currently it's created on Rung Sat island.

     

    What I need from you:

    * Basic ability to work under source control (git)

    * Ability to write SQF scripts

    * Discord installed on your PC for communication

     

    What I can offer:

    * Private gitlab server for code/version collaboration

    * Admin rights for testing the mission on my private dedicated server

    * Fame and glory in mission's credits ;) 

    * Testing and playing the actual mission

     

     

    Best way to get in touch with me is to add me on Discord: Darjusz#3775

    Looking forward for collaboration.

    • Like 1

  2. @crewt you are absolutely right that this might be a little bit of an overkill for a single mission. However, the database approach allows you to continue the mission even after server randomly crashes/restarts. 

     

    @polishmartyr I don't know about any frameworks because I haven't yet dug up the subject deep enough, but writing your own one will definitely increase your coding skills which might pay back in the future 


  3. On 19.07.2016 at 11:57 AM, revv said:

    In the functions folder there is a file called setSkill.sqf and right down on line 13 it adds an event handler to spawned units for his kill counter script, I hooked into this and changed some code.

     

    Have you had to provide any additional parameter to the addHandler in the setSkill.sqf for the script to know which player shot the bad guy (which player add the 250 cash to)?

    I'm trying to hook up Arma's rank system and somehow count numbers of kills for each player and use setRank at different number of kills to promote players.

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