HyperStorm
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Everything posted by HyperStorm
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Hi, i have a little problem. I have a Task... "Shut down the 3 AA's!". But this task should activateed and visible on tthe map only if a trigger was activatet. I have playced a trigger (triggers when player enter it) and i have placed a simple task modul. lg Hyper
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End Game - Scenario Guideline
HyperStorm replied to neokika's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, i will try this :) Thanks for that fast help! Edit: Hey, it works great ;) -
i have ~1.800 hours now
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Scripting Introduction for New Scripters
HyperStorm replied to Ranwer135's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think it helps me ;) Thanks- 97 replies
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End Game - Scenario Guideline
HyperStorm replied to neokika's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, i have made a nice little End Game Secenario with just 1 Side (NATO - 4 Players COOP) It works nice, but there is one thing it wold be make it nicer... After the team has downloaded some satelite data from enemy UGV a script should be executet. But i dont know, how i can execute ANYTHING after this first "End Game - Simple Objective" was done. Can u help me with this? The script is done, it just waits for its activision ;) lg Hyper (sry for some bad english ^^ i do my best without translators) Edit: @Campbell948: You can make a complete End Game, but without any enemy players, So u can play it alone or with other players in coop, But u need all End Game modules, or it can't work!