Apaches.1
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Unable to launch scenario
Apaches.1 replied to Apaches.1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well that sucks, 5 weeks of work have to be redone. Thanks though -
Unable to launch scenario
Apaches.1 replied to Apaches.1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes you did completely miss the point. I'm not asking if you can open editor with missing content. "Can person without any DLCs play a scenario that has objects like buildings, rocks from Apex DLC ?" Apex was downloaded for everyone, people play in same servers but can't use apex assets, so I'm asking about props -
Unable to launch scenario
Apaches.1 replied to Apaches.1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You haven't read my post and completely missed the point, I know you can remove them by editing mission file, I dont want to remove them. -
Unable to launch scenario
Apaches.1 replied to Apaches.1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Someone please shed some light on me, this is really driving me nuts -
Hello guys, Can person without any DLCs play a scenario that has objects like buildings, rocks from Apex DLC ? The ERROR that friend gets when he tries to open my mission in editor I'm making a mission that should not be dependant on any DLCs Mission uses several addons (image below) and a lot of Apex objects and clothing, though none on player, my friend has all the mods that are required but doesn't own any DLCs. He's unable launch the scenario, nothing happens when "Play" is pressed. I'm clueless what's wrong, would appreciate some help. Required addons (Map is Bornholm)
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There's a ton of material about boosting your FPS on youtube, reddit, steam guides.
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- TROUBLESHOOTING
- FPS
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Question(s) About How DLC/Apex Works in Scenarios for Non-Owners?
Apaches.1 replied to Mynock's topic in ARMA 3 - QUESTIONS & ANSWERS
Would player who doesn't own Apex would be able to play mission which has Apex buildings, objects ? -
I don't know if it's a correct approach, but since I wouldn't know how to count how many times player has repaired vehicle, I would just make short script for repairing vehicle myself, and count how many times player has repaired, and remove toolkit after 5th time