BattleChief
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Posts posted by BattleChief
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10 hours ago, Donnie_Plays said:Content creators... do you ever get discouraged? Someone went through and downvoted all four of my workshop submissions in a row today. I watch the numbers regularly now because they have all picked up some significant steam over the last couple of months.
Now I have noticed that the community constantly demands my missions be a specific way. A good example related to Ravage. Some people want constant running zombies, some want no running zombies. Some want more AI, some want less. Some want more loot, some want less. Some demand save options, some want more or less respawn options, etc. I've also noticed that there are a ton of people out there who do not fundamentally understand Arma... yet they think they are complete experts on the topic. Little troubleshooting problems like Arma profile name problems or conflicting mods or just not understanding the concept of extracting a zipped file.
I have a ton of ideas for 2018... not all of them are zombie related. I can't stop thinking about the amount of time I have personally spent working on these missions, tweaking them in various ways and trying to keep FPS performance high but still deliver a fun sandbox experience, etc. It's obvious I can't keep everyone happy.Being discouraged is not, the way I see it, the best way to go about it...You can't please everyone, and besides, its your mission, they can't force you to make it a certain way...I have had requests in the past to change the color filter, or to do something else, I still haven't changed it (I kinda can't anyways, its an older version of Arma, and I can't get the file to load anyways) because I have no desire to please someone else...I like to make the missions, and entertain others, don't get me wrong...but I don't do it for them, I build it to what I want to see, and that is what is most important...that is why I told Cosmic he can rust the guns if he wants to..cause I don't control what he does...I did throw some of my ideas in there, but its 'cause I thought it would be helpful...either way, do what you want, not what others want...and if they want something else, just make a new mission with some little bits..that is why I am working on my newest Ravage mission...I wanted more AI, and a better challenge!
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I saw your post, and I am honestly interested...actually makes you work to build a base..do you have a working script or something that I can maybe work with? I am not really good with scripts, but I can modify a few things here and there to fit different purposes. If you can give me a basic script that can maybe work on just about anything, I would appreciate the help...if not, I will see if I can't dig up something elsewhere
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The worn look is great for some guns...I can tell that the protector is gonna be a more worn look than rusty..cause its a polymer stock, with black gunmetal for the main body of the gun itself, and black plastic of the little handrail...
The guns are looking great though!
So I removed my Altis winter scenario from the game..I could no longer edit the mission due to the lack of DP build everything...so I am working on another one that will fit in...maybe with better base camps and what not...
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2 hours ago, cosmic10r said:So needy ... lol
Lol, I am only offering some advice...I kinda find it useless to not offer some helpful advice, because if we don't, how can we help each other? Besides..some realism won't kill the mod...
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The lower receiver looks like polymer, the upper is black gunmetal...The MX series is based off of AR style rifles, you can tell by the separation of the lower and upper receiver...plus its a Bluefor gun, so they are bound to be based off of a modern gun
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Looks great, but you can rust it up, only the polymer requires that look...but I do like that look...just rust the barrel and the receiver..
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So I got one idea for this issue...Winter 2035 might be interfering with the loot spawns....I can't loot anything from the lootable props...
Proved it wrong...more issues T_T
EDIT: It was DP build everything....just has to kill my fun...fun nazi's..why don't you just put the fun in camps? (Another reference to the reference in the CSAT and AAF vs zombies video...cause I gotta...Bayonets for days)
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8 hours ago, Gunter Severloh said:I think from what i read on the steam workshop page for the mod, forgive me if im wrong is that its currently only compatible with zombies and demons mod,
as per the author's video he had zombies from that mod in it which seemed to work.
If you contact the author as he replied to me about a comment i made on sunday ask him if he would make Ravage's Zombies compatible, at least it would give him the idea
to put it down so when he is working on it he can implement it.
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Ravage Utube channel was updated this past sunday btw guys, not to many vids out, why i wait a month to add but theres a ton of content on the channel.
i had to actually remove some from the playlists because some people either made their vids private or deleted them, i guess they dont understand
the concept of "free advertising" for their channel.
Kodabar told me a while back that he was getting more views on his view because his vids were on the Ravage channel so i think for those of you whom
know how utube works more views is a plus.
I kinda figured, but Evil had already asked something along the lines of Ravage compatibility, and it was installed in one of its updates...
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*RHSAFRF
*RHSUSAF
-CBA_A3
Enhanced Movement
*RHSGREF
RHSSAF
BloodLust - CONFIRMED- culprit 1
CUP terrains-Core
*BaBe Midtex (makes the ground textures look better at a distance, saw it on the suggested/supported mods on the ravage page)
*dfs 3rdperson (saw it on the ravage page, edits your 3rd person viewpoint)
CUP terrains-Maps
*Cup terrains- CWA
-Ravage
Project SFX - Culprit 2 ( why is it always the nice mods that add more effects?)
*Advanced Urban repelling
*Enhanced Visuals
*JSRS Soundmod
*Mr. Sanchez headgore mod
*JSRS Soundmod RHSAFRF support
*JSRS soundmod RHSUSAF support
*Winter 2035
*Friths Ruin
*Improved Melee system (By the guy who made Project SFX, he has the link in Project SFX)
*DP Build everything Arma Core
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Found it guys! I found the one mod messing with everything!
I feel a sense of accomplishment...and sadness...it made the game so much more fun when I got shot...I could hear the blood squirting outta the headshot that the AI could pull of from a weird angle, or from 500m away...kinda added a sense of "hey, HEADSHOT"
EDIT: To clarify, I am using the full version of Bloodlust, not the lite version
OK! hold up! its not just bloodlust!
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7 hours ago, BattleChief said:RHSAFRF
RHSUSAF
-CBA_A3
Enhanced Movement
RHSGREF
RHSSAF
BloodLust - CONFIRMED
CUP terrains-Core
*BaBe Midtex (makes the ground textures look better at a distance, saw it on the suggested/supported mods on the ravage page)
*dfs 3rdperson (saw it on the ravage page, edits your 3rd person viewpoint)
CUP terrains-Maps
*Cup terrains- CWA
-Ravage
*Project SFX (wanted some death screams so I could listen in joy...adds animations too!)
*Advanced Urban repelling
*Enhanced Visuals
*JSRS Soundmod
*Mr. Sanchez headgore mod
*JSRS Soundmod RHSAFRF support
*JSRS soundmod RHSUSAF support
*Winter 2035
*Friths Ruin
*Improved Melee system (By the guy who made Project SFX, he has the link in Project SFX)
*DP Build everything Arma Core
This is everything I have in the way of mods, that are loaded and are in this order too
Got it! thought it had something to do with death, or maybe the damage inflicted...so I check down everything, and took a guess at Bloodlust...took everything off, except ravage, CBA, and Blood lust, got the horde...took off bloodlust, and no horde....I am sure gonna miss my blood textures T_T
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I can confirm its not a extra script we are using, started up a fresh map, just me, some guns, and the modules...got a horde to spawn on a body...it seems to happen when something dies
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yeah, I guess I need to start setting up a test mission to work out which one it is...if its any help, something in the mod list is blocking me from getting any items when I loot any of the searchable props...
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That is nice, the thin film that I can see, over the mag, is beautiful...the white streaks are great for the polymer...I am gonna see if my mission will run in Ravage now
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THAT IS BEAUTIFUL! That is perfect Cosmic! the streaks against the black give it the roughed up look! That is absolutely perfect!
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Ravage and CBA are clean, no horde...I even managed to loot the 4 man patrol
Guessing the next step is to start walking through my mods to find the issue?
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Sadly, I do not have a dropbox, I did upload my own mission to the workshop, Winter Altis, if you wanna go ahead and take a look and see if you can do some stuff, or critique it a little, have at it...
http://steamcommunity.com/sharedfiles/filedetails/?id=1227251853
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Yes, I got it from your Altis mission, I fired at some zombies who were near the spawn site, and they all spawned
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gonna try it for you haleks
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So, I also found this error when I tried to test my own upcoming mission...its not the same, but if anyone could find the issue...I found that it went away when I turned the vanilla content back to allowed in the equipment pool module...
http://steamcommunity.com/sharedfiles/filedetails/?id=1229064240
Ravage
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
@cosmic10r @Evil Organ
Franta kills man! I saw a zed, I kid you not, he popped one, and then just fell over, I had nothing to do with it!....well maybe...kinda...yeah...I tried to stop him from drinking it, but the bullet missed the can, and ripped his head off, guess my aim is a bit off