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BattleChief
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Posts posted by BattleChief
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Ok, I think I can accomplish that...if all you need me to do is decorate a house, then I can do it...anything specific I need to do to the mission in general?
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How exactly? do I just model a building? I don't know how to do any of it, except place props...
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If I knew how, I would...but I quite honestly don't know a lick of it when it comes to working with Arma scripts and what not...
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So...I have only one thing to say to your furniture addition...You are wonderful! I love the way the furniture is assembled! It is beautiful! You did wonderfully with this system! Now we just need Comsic and his aged guns and jamming system, and the game will be spectacular! Maybe a building system too...mainly window boards and barricades..maybe some boxes too...
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3 hours ago, cosmic10r said:I was gonna add them to the pool of available Bandit cars... maybe there is a field that could be added in a module ...
Haleks can also hard code this because Ravage does add the land rover from warfare thai and one of several RHS vehicles if you have those mods running.
Field in module is likely the friendliest for mission makers tho...
Fox cars are awesome... i just wouldnt want the bus in there lol
Same, the bus isn't exactly appealing XD I would like to cruise the roads of Altis on one of the more classic cars...
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3 hours ago, Chuc said:Great job like always.
I was wondering if you could make support for fox survival cars in your vehicle module
or point me in the right direction and i can try and do it and post my results here or in a pm to you.
Hm, looking at these, I do like the look of them, and it would be cool to drive across Altis in one of the more classic cars..I hope you find a way to make this work, good luck, I thing it would make a decent piece to make the mod a bit more diverse and fun...
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I was really piecing the first post together, so here it is in order : I started the game, met an Ai survior, friendly, and tried to recruit him. I failed to recruit him, he only had a PM. I went into a town, and had my "amazing moment," it seemed as if it was a movie, the trader guard came out, shot him, and came around the wall where I was waiting, it said rifleman, so I could tell it was a trader group, or what was left of it, only two were left, and the trader was dead, I checked them both
I quite honestly don't care about the failure to recruit the AI, I just wanna play the walker version of Haleks' Altis mission!
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I know they can't be recruited, but it may have been the remnants of one group, it was just a survivor with a pistol...idk, quite frankly, it doesn't matter, my mission has all sorts of problems anyways XD
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Found an issue, I can't seem to recruit Ai...I ran across one...but I had a wonderful moment, and I really like it...I had an Ai that was about to step out into my line of sight, and as he did, before I could fire, another Ai took him out, it was what was left of a Trader patrol...absolutely saved by that...besides that, I love the furniture spawning, and its fun...but I hate the fact that I couldn't recruit an AI...
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ALL HAIL THE UPDATE! ALL HAIL HALEKS! I cannot wait to try this! I will wreak havoc across Altis, I will destroy all who stand in my way!
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3 hours ago, cosmic10r said:It has to do with licenses and permissions.
They allow retextures that work off the original mod so you arent touching the actual 3d files and just the textures.
How it would work is I would release an optional PBO and if you wanted them you would have NIArms active... move my pbo into ravage and then the rusty versions would then be pushed into the ravage rusty weapons pool...
So they currently are not part of the mod. More just an idea of what to come once the Guns are integrated into ravage which may take a bit with the Wear and Jamming features.
Darn...I was hoping they were, it would be great to use them all in Ravage...especially the M1903...
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Eh....I think the '42 could use some rust? it is a metal barrel after all, and a metal outer shell..most of it is metal, not too much is wood or polymer...
The M60 is perfect though, looks like it has seen some good times...and its worst
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so to enable saving during the mission, just to get back to where you were...what do I need to put in the script? I have SP saving enabled in the ravage module...I am working on seeing if I can figure it out, so I will let you know if I got it, or if I will need some help...
EDIT: Yeah, gonna need some more help
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If you play my mission, its just a suspicion now, but if you don't have winter 2035 on, I don't think the AI spawn...tested it twice, no Ai patrol has come to the wreck now...
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Ok, thanks! I will look at it soon
Nice video too! HE rounds included if you order your Rusty OP-as-hell Zubr today!
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Ok, I can't wait to see the demo mission script, if you can get it of course, but I would deeply appreciate it...I am sure I can splice the old start with the newer one...I only seem to be experiencing the error when I use my initplayerlocal.sqf script...
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Hurray! I have gone ahead and done some little things here and there, and until the tiny problems get fixed, I guess my new mission will have to stay the way it is...Now, it is winter 2035 compatible, neither season will affect gameplay too much...
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Hey, only 3 things guaranteed in this life...Birth, death, and taxes...
Besides that, I am curious, we got a work around for the _addgear script? cause the ravage _addgear functions seem to be a bit screwed up..The _adduniform seems to be the main problem on mine...besides that, It spawns a vanilla gun to the game...
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4 hours ago, Chuc said:There is a problem with rvg_fnc_addgear and rvg_fnc_addloot.
We are waiting for haleks to get back to us about it
Ok, that makes sense, thanks, I will wait then
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Well, I sorta got an problem..I cannot find out where my script is going wrong..but I keep getting this error http://steamcommunity.com/sharedfiles/filedetails/?id=1229064240 and I have no idea how to trace it...
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I think its the fact that, when you light a cigarette, it kinda draws the viewer out, and allows them to see "Hey, he isn't trying to impress people so they subscribe like all these other youtubers, but that he is doing what he enjoys"
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huh, I always wondered why your voice was perfectly fit for the ravage videos...and I have no idea what is up with it, but there is a sort of mental relief when you light a cigarette, it just makes the whole scene seem perfectly set...
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Ravage
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
@Evil Organ
So, I just need to make a mission in the VR editor, and do all the buildings? Jeez, If I had known sooner, I would have remade Kavala 20 times over by now!