spain
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Came back 3 months later to see if anything has changed, sadly it seems nights are still impenetrable blackness ever since the visual upgrade. Is BIS ever planning on addressing this?
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I dunno, seems like all the examples you pointed out agree that gamma and brightness are too high. But I have to agree with the others posting their settings, 100 saturation is not enough after messing with the other values. I have increased it to 110 in my game to get back those lovely blue skies from 1.58: Brightness 0.7 Gamma 0.8 Brightness 95 Contrast 90 Saturation 110 EDIT: oh, and BLOOM 150
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I'd like to thank some of the people in this thread who suggested tweaking the brightness/gamma/saturation/contrast values. I have managed to make the new update look a little nicer for me. https://imgur.com/a/7QFa5 The first image is 1.58, the second is 1.60 with default settings, the third is tweaked 1.60. For the curious, my settings are: Display: Brightness 0.7 Gamma 0.8 AA & PP: Bloom 150 DOF 150 (changed back to 100 since this screenshot) Brightness 95 Contrast 90 Saturation 100
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I went ahead and asked BIS and they said they'd be willing to help you out. https://twitter.com/Arma3official/status/737676879189016576
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https://forums.bistudio.com/topic/185055-wip-terrain-x-cam-taunus/?p=3032720 Very promising map mod X-cam Taunus has run into some problems with the visual update and ceased development for now :((( it looks really bad with the new lighting: https://i.imgur.com/s5IPgdq.jpg If any BIS devs read this maybe you could help them out or provide some kind of solution, it's a real shame because the map looked so promising.
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Any word on if AI detection through grass/foliage will be fixed or tweaked in Apex? I primarily play COOP and I am concerned about AI being able to see through all the dense foliage on Tanoa. Here's what I'm talking about: https://youtu.be/vjrsJC0lVcQ?list=PLzQSsGh1-GTjmuEG3j1I6_JmPwgx_v9D-&t=53