ValentinBk (DayZ)
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Making enemies "flock" to gunfire
ValentinBk (DayZ) posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey all, I'm thinking of making a stealth type of scenario and one thing I'd like to do, not sure if that's possible, is making enemies that hear gunfire "flock" to that location and engage any hostiles. Basically I want to put up some stationary units, some patrols, and get them to respond if something is happening in their area, regardless of what their waypoint at that time may be. Would appreciate help making that, or something similar happen -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
ValentinBk (DayZ) replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh well. Would be cool to have that configurable though- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ValentinBk (DayZ) replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait to try it out, thanks! Edit: Also, tpw_bleedout_cthresh = 0.3; // damage beyond which a unit will be forced into crouch is that the threshold at which wounded enemies will be limping in the new update?- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ValentinBk (DayZ) replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having a bit of an issue w/Bleedout. Enemies never seem to stay in the disabled state. They play the writhe animation for 5 seconds or so and then go right back to being prone. Is anyone else experiencing something similar?- 5767 replies
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(WIP) JTD Blood
ValentinBk (DayZ) replied to dmarkwick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks great, thanks for making this. I was wondering if it's possible to have blood appear on the character at the point of impact instead of the generic texture replacement. -
BloodLust (Version 2022.04.13)
ValentinBk (DayZ) replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Finally someone made a blood mod for ARMA 3, thanks man!