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Mr. Lt.

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About Mr. Lt.

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  1. how do i make the sectors spawn faster? and deactivation delay longer? also when flying jets i cant see enemies because the actions takes long and/or deactivates fast. Sent from my SM-G935F using Tapatalk
  2. anyone help me increase number of enemies in sectors? me and my friend play a private server we set up just for us and we find it too easy to conquer sectors even if we set the difficulty/aggresivenes/ai limit to the highest. thanks Sent from my SM-G935F using Tapatalk
  3. thanks. i had a looked at it and it looked complicated than i expected. will you be able to let me know which part of it i need to edit to increase number of defenders in the sector? or has anyone ever managed to increase it let me know. thanks a lot Sent from my SM-G935F using Tapatalk
  4. can any one point me what sqf do i need to edit to increase the number of defending AI from each point please? Sent from my SM-G935F using Tapatalk
  5. Mr. Lt.

    Vcom AI V2.0 - AI Overhaul

    need helo with my issue. i have a complete squad of AI ranging from medics and other professions. But I notice if we are in a regroup command other AIs will regroup and follow me but others have the "move" command even if I order them to regroup it just changes to move command. i didnt have this issue when wasnt using vcom but I like vcom so if anyone have a fix for this it would be great. thanks Sent from my SM-G935F using Tapatalk
  6. HI, I hope someone reply fast to this. I wanted to play this mission on my own private server with my friend so not going to republish this or anything. We find that there are few enemies that spawn. How do I edit this to make more enemies spawn when we play and also add more enemy vechiles to spawn???????????? What files do I need to look at and which lines/commands/values needs changing? Thank you
  7. thanks. I didnt see that one. i was looking at a different SQF
  8. it worked for me. so after I got inserted, the heli goes back to spawn point. and lands and waits forever, is there a way to despawn it? so if a new player joins midgame it will spawn again then despawn
  9. Ok i'll try thanks for suggrsting a work around!
  10. Editor has got a bug where i cant change marker colour anymore throught the colour dropdown in the parameter window. Symbol marker colours work but the actual area marker wont work. Please help hoe to fix this. I click the color drop down and the list wont show up.
  11. picthanks. i have tried it as soon as ive seen my reply. im not an expert as you can see, and i get an error message. so i have this code, but it manages to transport me to the insertion point and wait for me to get out then they take off. (that's good) but the error i get isn't ,check out the pic. thanks. I had to spawn a group to be the heli pilot because the spawnvehiclecrew in the spawnhelicopter.sqf does not work for me. if anyone can show better solution it would be helpful thanks!" _heliSpawnPos = ["lzblu", [1000,1200]] call Zen_FindGroundPosition; _helicopter = [_heliSpawnPos, "GR_UH1H_2", 80] call Zen_SpawnHelicopter; sleep 0.5; _grp1 = ["startblu", ["uns_pilot1","uns_pilot2"]] call Zen_SpawnGroup; 0 = [_grp1, _helicopter, "all"] call Zen_MoveInVehicle; sleep 0.5; 0 = [_helicopter, ["startblu", _heliSpawnPos], (group player), "full", 80] spawn Zen_OrderInsertion; sleep 0.5; 0 = [(group player), _helicopter] call Zen_MoveInVehicle; sleep 120; heres the pic http://steamcommunity.com/sharedfiles/filedetails/?id=887339793
  12. Yes thanks. Im going through it everyday. But i do encounter problems when i wanted to use addon units/vehicles. I have encounterrd a problem when doing the helicopter insertion where it calls the zenspawnheli which is also connected to spawnvehicle crew. I have used the classname for huey helicopter from unsung mod and used pilot from unsung. But when i start the mission me and my squad are in the heli for insertion but no pilot so we crashed to death. But when i use the heli from vanilla i can see the addon pilot driving the heli. So i think the problem is using the addon heli? How do i overcome this? Thanks
  13. Thanks. I have figured out the spawn infantry, in have used the view CFG in editor and to find out the paratmeters and it worked. regarding the capturable town, how would I make it so if the AI counter attacks and players are killed it will turn into their side. wanted it recapturable by East side again when no blu for are present. trying to find tutorial for this but cant find any.
  14. how do i find out the correct parameters for these?
  15. can this framework be used to make capture the town where red marker is on the map when not conquered and will turn green when conquered? also how do I do this what scripts to use?
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