Anybody found a solution? Every BIS function is using createAgent (ex. BIS_fnc_moduleAnimals, BIS_fnc_animalSiteSpawn).
With createVehicle you can spawn a honeybee, housefly, mosquito, but not firefly.. I think it wasn't implemented.
Anyone found images of the right size for hold-action icons? Revive icon
"a3\ui_f\data\revive\medikit_ca.paa"
works, obviously.
BTW, pinging Zeus should require holding a key, not just pressing it. It's the reason most servers disable this feature.
Is it possible to remove revive action from unit, by changing "#enableRevive" variable, after it enters incapacitated state and add it back afterwards, or will it insta-kill unit?
Ex: player gets shoot -> incapacitated -> no ability to revive -> is being moved in proximity of field hospital -> revive action re-enables