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About eeriestwalnut55

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  1. eeriestwalnut55

    Mission Brainstorm / Need Help

    Hello all, I am posting here for some brainstorming ideas as well as get user feedback on how others think i should proceed. I am wanting to create a mission that is basically a global sandbox. I have used liberation as a base before and it works well and I like the concept. However I like the random and dynamicness of ALiVE feeling more like a large scale operation. My problem that I am running into is I am not sure if there is a way to combine liberation and ALiVE together. Here is what exactly I am looking to do. I would like to create a mission that is playable on 2 or possibly 3 sides. I want to include unit spawning and FOBs like liberation. I like the dynamic AI of ALiVE and the ALiVE profiler. I like the battle tracking of ALiVE. I would like to create a system (similar to high command) that would let me spawn AI units to my squad, take them to where I need them and fortify them, leave the squad and allow ALiVE to take them over and profile them. My overall goal is to create a mission that you basically start with bare minimum resources with bare minimum control of the map, the player then must build up their defenses and fortifications utilizing player spawn FOBs, vehicles, and AI, the ALiVE (or similar) profiler would defend and reinforce units but not attack objectives. I like the idea of having to capture objectives for more resources to spawn units however it is not essential to me as one player would be limited to a 9 - 12 man squad thus they would not be over powered anyway. I am not sure the best way to achieve this so if anyone has any recommendations I would be greatful. Thank you!
  2. eeriestwalnut55

    RHS Escalation (AFRF and USAF)

    Red, I cannot speak for you but it would seem that having one forum topic also contributes to the problem. It would seem to me that if you had an entire forum section (i know not possible with BI forums) but maybe on your own website that the feature requests and the did you plan posts could be forced into one area, where as development posts could be another, and thirdly a support section. I can say as a dedicated follower of this mod many posts seem to get lost among the three other conversations that are happening at the same time. At least if you had multiple sections and a dedicated team of moderators you would not have to read the feature requests or could read them at your pleasure. For the fans it would also give the benefit of not having to search through the same annoying requests to get an update on what is going on. Just a thought, I completely understand what you are saying and agree.
  3. eeriestwalnut55

    RHS Escalation (AFRF and USAF)

    Is this in regard to the vehicle models or weapons? If to the vehicles I am glad to hear it.
  4. eeriestwalnut55

    RHS Escalation (AFRF and USAF)

    Hello, This already may or may not be possible, but if it is I am unaware how to do so. Is there a plan to allow for a virtual garage (like the vanilla one) to edit vehicles already placed on a map? With all the hidden selections and decals this would be doable in my opinion, no different than how the virtual arsenal works now, with vehicles. It would be nice to be able to add and remove hidden selections to vehicles on the fly (probably require a repair vehicle or facility to be near the vehicle to edit it). Again if this is possible I am unsure how to achieve this. Also with this, would it be possible to change the weapons on a vehicle such as the HMMWV via the same feature? Change from a M2 to a Mk19, TOW, or M134. This would require less vehicle models if you were able to change the weapons. I assume this is not possible due to arma limitations or is in the plans and just not released. Thanks and keep up the good work!