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Hans(z)

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Everything posted by Hans(z)

  1. Hans(z)

    RHS Escalation (AFRF and USAF)

    Yep, If you open editor object=>sniper rifles=>DSR1
  2. Hans(z)

    RHS Escalation (AFRF and USAF)

    Yep ... I have all RHS stuff loaded. When I'm in editor I can change soldiers loadout via Virtual Arsenal or put Mosin SBR simply into the crate, but I can't find Mosin SBR on the right side where are units, weapons objects .. etc located and place it like an object on the ground or table.
  3. Hans(z)

    RHS Escalation (AFRF and USAF)

    Hi Guys I have one question! I can't find MOSIN SBR in the editor list, how can I place it in the mission? I find some other guns which are inaccessible in the virtual arsenal like DSR 1.
  4. Hans(z)

    Ravage

    Hi Will it be implemented in ravage mod or will it be released as a standalone mod? And one more question.... what about Zub .45r revolver with optics and special ammo. Can we see this in your mod?
  5. Hans(z)

    Ravage

    You can take out items, but traiders should shoot you for stealing.
  6. Hans(z)

    Ravage

    But remember: if you use any stamina mod it only affect stamina but not your running speed. Maximal running speed depends on mass which your character carry, so do not overload! I recommend you to use Enhanced movement like EO said in some post above, the game gets another dimension. Tips for zeds: walkers are annoying but relatively slow, so don't shoot at them and try to evade, it's hard to hit their head when they're wobbling. Runners are completely different: they are fast, but easier to hit head, since they are running in straight line. If you are in town try to evade zed's into the building, brake LOS.
  7. Hans(z)

    Ravage

    Hey Haleks, someone uploaded Ravage on Steam!!!
  8. Hans(z)

    Ravage

    Hi, I think, from what I saw in code, price is defined by weapon mass, but I'm not 100% sure. @haleks should confirm that. And Haleks doesn't agree with EULA or smth like that.
  9. Hans(z)

    Ravage

    Is it possible to have two diferent zombies area? I want to make mission where one part of the map is more dangerous than the other (more runners.... crawlers).
  10. Hans(z)

    Ravage

    Hi Is it possible to add some label when you are searching "garbage things" on the ground. When they are close to each other, I don't know which was searched and which not, since I don't know on which I'm pointing at.
  11. Hans(z)

    Ravage

    Hi, THX for your hard work. Hold action is best feature of this update! 1) Can zombie one-hit you if you have 65 health? 2) Is chernarus redux mission compatible with new update? 3)How can I put some other weapons (optics, suppressors) in ravage code..... what about 40mm grenade launcher round how can I add it in? I can't find any "ammo cfg" , so I think that you add ammo by some command and it assign basic ammo to weapon, but GL round is't basic ammo. It would be nice if you implement some repack script in ravage! I think that most of us don't repack after 2 shoots like in COD. I ussualy use it when i found more half-empty mags or some rvg items like antirads.
  12. Hans(z)

    Ravage

    Hi, new RHS update is out, Haleks will you add new equipement like one-round shotgun, sa58, scorpion, SBR Mosin (with sound supressor)!!!?
  13. Hans(z)

    RHS Escalation (AFRF and USAF)

    RHS user action key does not work for me, and ctrl+rmb does not work too.
  14. Hans(z)

    RHS Escalation (AFRF and USAF)

    Hi guys, do you know how to cycle between colimator and colimator + magnifier?
  15. Hans(z)

    Ravage

    I'm so excited, could you please post necessary mods for this mission. THX
  16. Hans(z)

    [SP] Pilgrimage

    Hi, I have question.... how can I retrieve incognito status after I have been exposed?
  17. Hans(z)

    Ravage

    Yep you must place it add to the loot table. I don't know how ravage save system works, so you sould test If it's compatible with saves. I read somewhere that on the map terain there are some "traces" which ai use to move on the map. I deduce that if you build your fortress, it stops bullets, but zeds and renegades will ignore it and they simply run through wall. Thanks, another new thing I learned today!
  18. Hans(z)

    Ravage

    I don't know about that. I think Ravage only affect stamina by reduce your current amount of stamina according to Health, Hunger.... Till now I didn't know that you can unlimitedly run. I use it everytime cuz AI is dumb and ASR AI is one of the recommended mods.
  19. Hans(z)

    Ravage

    So... EM is conected to stamina and health, health and stamina is conected to THIRST, HUNGER, RADIATION. In my previous post I wanted to prevent you from drinking dirty water cuz it has bad consequences for you. You drink dirty water = get radiation poissoning, so you will be thirsty sooner and you will be forced to drink again = again get radiation = your HEALTH, STAMINA, degrades and finally you won't be able to jump with EM. For me Moduload menu is right below the EM menu so I can click on both. And sry I quoted wrong question so it can be confusing. This is absolutely true. It's on the mission maker to set loot pool. I have never played Tanoa with mods cuz of performance, so I thought that in Tanoa demo mission there can be non-Vanila weapons.
  20. Hans(z)

    Ravage

    So you should restart your mission witch this kind of problem. As for dirty water .... it is on the mission maker to set water to radioactive ON or OFF. Try to drink only clean water - it adds 50 thirst and no radioactive, or various soda cans - they can be radioactive, but they add 50 thirst like pure watter. The worst thing is drinking dirty water - it add only 5 or 10 thirst and add raiation, so with every can of dirty water your character will be thirsty earlier cuz of radiation it's vicious circle! In my oppinion best weapon mod is RHS stuff especially with GREF. Try to study some things on this page http://ravage.wikia.com/wiki/Ravage_Wikia cuz searching basic information on 227 pages of discusion is pain in the a*s. My mods are usually: CBA, Ravage RHS(USAF, AFRF, GREF), EM by badbenson, MagRepack (you must load that one with moduload every time you recover your save), advanced Towing, Rappeling, ASR AI, and some sound and graphic mods.
  21. Hans(z)

    Ravage

    Hi, try some moduload mods. Usually if you reload your save e.g next day, some mods should be not loaded. Moduload (http://www.mediafire.com/file/oopk1bl6llgvr9f/Moduload+[0.5.2].7z) fix that problem. It moduload can be loaded in the midle of you playthrough. How to use moduload is in "readme". Or maybe your character was just overload or injured.
  22. Hans(z)

    Ravage

    Hi guys, Haleks added chance that AI can spawn with RPG. I actually see some in game, but they don't have any ammo for it. I play with RHS.
  23. Hans(z)

    Ravage

    AI does not take rad damage.
  24. Hans(z)

    Ravage

    Hi, Is there any way to make my own new preset in weapon module. I want to make mission but I don't want some weapons in it .... I want only submachine guns and bolt action rifles to be in loot and to be equiped on raiders. As far as I know Haleks disagree with workshop regulations, so I don't want to edit ravage files cuz I can't share edited ravage files on workshop afterwards. Thx for reply
  25. Hans(z)

    Ravage

    Hi all In todays hotfix BI repaired white ammo boxes! I checked that also in game. Car patrol seems to be still broken.
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