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Everything posted by Spectre3
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Picture of rifles regimental beret... Colour is very similar to Commando Green however it is Rifles green!! This picture also gave me the idea of have badges of rank on the players smock being dependent on the players ingame rank, just throwing that idea out there. :P
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Sorry for long time to reply mate. The reason I brought up ECBA was because if we had just smocks and a belt kit; it would offer no armoured protection which would be a shame. A cosmetic bayonet would be a nice touch lol.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Spectre3 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello all, I have a suggestion which could really improve the realism factor of managing equipment in Arma 3 and how to make a more realistic in the way we use our inventory. Obviously in real life when someone has to bring up a compass, map or sidearm, they have to drop their rifle. Instead of going through a unrealistic animation of putting the rifle on the back just to bring out a pistol (which if needed is going to be needed in an emergency or very quickly) as in real life you would have a sling so you can drop your primary and bring out your side arm. Obviously for some players putting their rifle down to bring out a compass would be very awkward and unwanted, perhaps like everything else this could be a modular feature. I first came across this idea in Arma itself as when changing to the pistol on an offroad using FFV. Look at screenshots. Primary out - gyazo.com/bcea5845932a6efc263ca71189786f4c Switches to Secondary - gyazo.com/222aaad8da30c17c774aa3d50f897d1b As you can see, when my character switches to his secondary his rifle drops down like it's attached to a 3 point sling (just like real life). I believe it would be a realistic and welcoming to groups to see this implimented where the rifle drops when the player switches to his side arm or uses equipment such as the compass or map. This encourages communication between members to cover each other as they check maps, and during contact they will have to use fire control orders and target indications to spot the enemy instead of pulling out a compass unrealistically. If it could be implemented when on foot and not just as part of FFV. Example in real life - Royal Marines - youtu.be/tBSA0eVXlyQ?t=53s His rifle has a stoppage so instead of going through the lengthy process of putting the rifle on his back to draw a pistol, he lets it drop so he can draw his pistol. Thanks :) -
Hello all :) I understand you guys are already up to your neck with requests so I'll try my best to keep this short and sweet. However I was just wondering if adding more widely used equipment instead of just deployment gear. What I mean by this is adding webbing and ECBA instead of just UBACS and Osprey, the MTP PCS smock as well as other PCS clothing and also PRRs over berets and bush hats instead of underneath them. If you ever consider adding ECBA, would it be possible to have the option of having ECBA jacket underneath the smock? (Pictures to follow). -As seen here, ECBA is worn underneath a smock with webbing and also PRR is worn over a bush hat. -As seen in this picture below, smocks can be worn underneath the osprey system as well as webbing. -Ples add bayonet 4 th bants (also ECBA) (This was niether short nor sweet, apologies.) Bye. ;)
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Hello, currently using the script to deploy 30 Ai (Players when in MP) from a C130 with a chute opening height of 285. My aim is to create a static line jump, however my parachutes will only deploy when the last man gets to 285. This means that the first man is already on the floor before his chute decides to open. Any fixes? thanks.