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ArteyFlow

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Everything posted by ArteyFlow

  1. ArteyFlow

    Ravage

    My friend TerraAtlus has a Ravage server set up, if anyone's interested in playing some public ravage. Details are as follows: EDIT: If you plan on joining, make sure to join through the ArmA 3 launcher, so the mods get automatically loaded.
  2. ArteyFlow

    Ravage

    You can add custom attachments, guns, etc by double-clicking the "Gear Pool" module, and entering the classnames of the things you want to be added into the fields (weapons, common items, rare items, etc). You can't enter ammunition into any of the fields, as those automatically start spawning once the respective guns are added into the "Gear Pool' module. This is what my "Rare Items" field looks like, if you want an example:
  3. ArteyFlow

    Ravage

    That's a bug associated with the resurrection feature, you can temporarily disable the resurrection feature in the "Zombies" module to fix it. What mods are you playing with, btw?
  4. ArteyFlow

    Ravage

    Whichever version was the up-to-date version around October 2018 😉
  5. ArteyFlow

    Ravage

    Yo EO, I was wondering if you were possibly willing to send me a copy of an older version of Ravage? I'm asking because I remember you saying that you archive every version of Ravage that comes out. Let me know, man.
  6. ArteyFlow

    Ravage

    When the bug happened to me, the ai were not in vehicles. They were just chilling in the middle of a field, and when I killed each of them, bodies started pouring out, and my fps dropped down to like 3 until the bodies stopped spawning. Here's a screenshot of what it looked like:
  7. ArteyFlow

    Ravage

    I noticed the same exact bug that you noticed once, but at the time I thought it was a script acting up. Very interesting stuff indeed.
  8. ArteyFlow

    Ravage

    The only one I know of is Vandeanson's test server thats running Ravage and Vandeansons Apocalypse. Here's how to join if you're interested: https://discordapp.com/channels/612903766693511178/612907439653650464/657234414215888897
  9. ArteyFlow

    Ravage

    That bug has indeed been reported already, thats only an issue on custom maps though. It's not an issue on base ArmA 3 maps such as: Altis, Tanoa, Malden 2035, Livonia, etc.
  10. ArteyFlow

    Ravage

    I just saw that map on the workshop, and I have to agree with you. I think the city environment would make for a very refreshing experience, to be honest. I'm gonna have to give it a shot one of these days.
  11. ArteyFlow

    Ravage

    I think a more important addition would be a dumpster so we can roleplay as Glenn and hide from zombie hordes.
  12. ArteyFlow

    GF Custom Deathscreen Script

    Hell yeah dude, I'm going to add that script to my missions since it provides a nice touch of polish 😎 Thanks again!
  13. ArteyFlow

    GF Custom Deathscreen Script

    If anyone was interested, you can change the amount of time the death screen is shown by changing this "sleep" value located in "GF_DeathScreen.sqf": []spawn{ 100012 cutRsc ["GF_DeathScreen", "PLAIN", 3]; uisleep 30; <<< change this value 100012 cutfadeout 1; }; Props to @GEORGE FLOROS GR for messaging me with that solution!
  14. ArteyFlow

    Ravage

    Only one way up, only one way down.
  15. ArteyFlow

    Ravage

    Actually, that sounds great!! Also, I checked out the "Legacy Sounds" mod, and I'm definitely subbing to that if/when I get DayZ!
  16. ArteyFlow

    Ravage

    Oh no thats fine, I think I just about have my own DayZ custom soundtrack up and running, there's just one more thing I have to fix. Thanks for sharing the other thing too.
  17. ArteyFlow

    Ravage

    Damn, I clicked that link and "SEPTIC MIND" was playing. Looks like I just found a new favorite band 😂😂
  18. ArteyFlow

    Ravage

    Actually, how did you guys get your custom soundtracks up and running? What does your "cfgMusic" entries look like? I tried both this: and this: I couldn't get the music playing with either of those formats. Not sure if I'm just being stupid and the answer is obvious, or if there's more to it than that LUL
  19. ArteyFlow

    Ravage

    I think I might add Dayz mod's soundtrack to my Ravage missions to replicate the old-school DayZ mod gameplay experience pretty soon. I even have Namalsk's unique soundtrack too. Ravage is about to get a whole lot better 😉
  20. ArteyFlow

    Ravage

    This is a bit off-topic, but Nine Inch Nails goes great when listened to whilst playing Ravage, the song "Eraser" especially goes well with Ravage 😉
  21. ArteyFlow

    Ravage

    Screen capture from "The Birds (1963)", directed by Alfred Hitchcock, non-colorized.
  22. ArteyFlow

    Ravage

    Looks like I owe you an apology. It looks like you were right: the Gear Pool is indeed working properly. I'll trim my classname lists down a bit to better optimize things. I'm sorry for being so quick to blame everything on the Gear Pool, it won't happen again, I promise.
  23. ArteyFlow

    Ravage

    Thanks my man, I'll go ahead and do more testing then 😎
  24. ArteyFlow

    Ravage

    Also, I had to lower the zombie damage output to "4" just so I'm able to survive more than 4 of their OP hits 😔
  25. ArteyFlow

    Ravage

    Oh yeah, I've already tested the Gear Pool with Display Errors enabled, and I've already fixed all the classnames that popped up errors. Also, that classname is actually the classname of the uniform itself, and not a unit. Here's proof from the Virtual Arsenal:
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