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ArteyFlow

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Everything posted by ArteyFlow

  1. ArteyFlow

    Ravage

    I just saw that map on the workshop, and I have to agree with you. I think the city environment would make for a very refreshing experience, to be honest. I'm gonna have to give it a shot one of these days.
  2. ArteyFlow

    Ravage

    I think a more important addition would be a dumpster so we can roleplay as Glenn and hide from zombie hordes.
  3. ArteyFlow

    GF Custom Deathscreen Script

    Hell yeah dude, I'm going to add that script to my missions since it provides a nice touch of polish ๐Ÿ˜Ž Thanks again!
  4. ArteyFlow

    GF Custom Deathscreen Script

    If anyone was interested, you can change the amount of time the death screen is shown by changing this "sleep" value located in "GF_DeathScreen.sqf": []spawn{ 100012 cutRsc ["GF_DeathScreen", "PLAIN", 3]; uisleep 30; <<< change this value 100012 cutfadeout 1; }; Props to @GEORGE FLOROS GR for messaging me with that solution!
  5. ArteyFlow

    Ravage

    Only one way up, only one way down.
  6. ArteyFlow

    Ravage

    Actually, that sounds great!! Also, I checked out the "Legacy Sounds" mod, and I'm definitely subbing to that if/when I get DayZ!
  7. ArteyFlow

    Ravage

    Oh no thats fine, I think I just about have my own DayZ custom soundtrack up and running, there's just one more thing I have to fix. Thanks for sharing the other thing too.
  8. ArteyFlow

    Ravage

    Damn, I clicked that link and "SEPTIC MIND" was playing. Looks like I just found a new favorite band ๐Ÿ˜‚๐Ÿ˜‚
  9. ArteyFlow

    Ravage

    Actually, how did you guys get your custom soundtracks up and running? What does your "cfgMusic" entries look like? I tried both this: and this: I couldn't get the music playing with either of those formats. Not sure if I'm just being stupid and the answer is obvious, or if there's more to it than that LUL
  10. ArteyFlow

    Ravage

    I think I might add Dayz mod's soundtrack to my Ravage missions to replicate the old-school DayZ mod gameplay experience pretty soon. I even have Namalsk's unique soundtrack too. Ravage is about to get a whole lot better ๐Ÿ˜‰
  11. ArteyFlow

    Ravage

    This is a bit off-topic, but Nine Inch Nails goes great when listened to whilst playing Ravage, the song "Eraser" especially goes well with Ravage ๐Ÿ˜‰
  12. ArteyFlow

    Ravage

    Screen capture from "The Birds (1963)", directed by Alfred Hitchcock, non-colorized.
  13. ArteyFlow

    Ravage

    Looks like I owe you an apology. It looks like you were right: the Gear Pool is indeed working properly. I'll trim my classname lists down a bit to better optimize things. I'm sorry for being so quick to blame everything on the Gear Pool, it won't happen again, I promise.
  14. ArteyFlow

    Ravage

    Thanks my man, I'll go ahead and do more testing then ๐Ÿ˜Ž
  15. ArteyFlow

    Ravage

    Also, I had to lower the zombie damage output to "4" just so I'm able to survive more than 4 of their OP hits ๐Ÿ˜”
  16. ArteyFlow

    Ravage

    Oh yeah, I've already tested the Gear Pool with Display Errors enabled, and I've already fixed all the classnames that popped up errors. Also, that classname is actually the classname of the uniform itself, and not a unit. Here's proof from the Virtual Arsenal:
  17. ArteyFlow

    Ravage

    The ai still don't seem to be spawning with things from the classnames I have listed in the Gear Pool ๐Ÿค”. I just did some extensive testing with Zeus enabled to see what all the ai spawned with, and only a very small handful spawned with weapons that I have defined in the Gear Pool, 99% of them still spawn with ArmA 3 weapons and whatnot. I didn't see any ai spawned in with uniforms, vests, backpacks, etc from the classnames I defined. Here are my Gear Pool settings once again: If I set Arma 3, RHS, CUP, and Friths Ruin to "No", then I get hit with a barrage of errors and the AI all spawn in completely naked with guns. Edit: It seems that the zombie's hit damage has been immensely increased since that last update, too. They're now killing me in just 2-3 hits. Damage output is set at "8", which is what it's been at for the past several updates. ๐Ÿ˜Ÿ
  18. ArteyFlow

    Ravage

    Possibly, if Haleks didn't pay the electric bill. ๐Ÿ˜ฑ
  19. ArteyFlow

    Ravage

    Thank you for your unrelenting, hard work Haleks. Two thumbs up from me!
  20. ArteyFlow

    Ravage

    I'm curious to know the answer to this as well, as I have ammo boxes placed in some of my missions that keep getting deleted ๐Ÿคจ
  21. ArteyFlow

    Ravage

    Once you enter Artey's world, there's no coming back. Fill that classname box up to the brim and don't look back, that's my motto ๐Ÿ˜†
  22. ArteyFlow

    Ravage

    No need to thank me, @EO deserves your thanks more than I, he knows a lot more about scripting and whatnot than I do ๐Ÿ˜Ž
  23. ArteyFlow

    Ravage

    Do you have Cba enabled? What other mods do you have enabled? And are you using the latest version of Ravage?
  24. ArteyFlow

    Ravage

    Have you tried turning off the "Garbage Collection" feature in the "Settings" module? That could be what's removing the crates.
  25. ArteyFlow

    Ravage

    I'm sorry Haleks, I don't mean to keep bothering you about this. I originally wasn't going to post what I posted because I knew you were already busy working on things, but I decided to bite the bullet and go with it. Thank you so much for clarifying everything, and sorry again for bothering you. I just didn't know if something was wrong with my missions and whatnot. I'll go ahead and send you the mission.sqm file, for whenever you have a chance to take a look at it. Thanks again, dude.
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